Alright, I'm opening the thread for suggestions! There are no guarantees any of your suggestions will be added, but I'd like to hear from you all nonetheless. On another note, I will be posting a new update to the thread hopefully within the next week or so. Suggest away!
Honestly, I keep going back and forth. I'm looking at early dusk, or night right now. It's more interesting looking than mid-day. I'm thinking I should do dusk first, so people can better orient themselves, and learn the map.
In case anyone is wondering, I haven't posted updates for a while because most of the work done is optimization(which is invisible to players for the most part). Though, I do have one area I've started to art:
That'll be decided during testing, but a lot of the buildings that have interiors I already have down. Additional ones will probably be added for additional flank routes and such
The skybox actually lines up in the current map, but when you get too close to the edge of a map it stops rendering the skybox. Usually it's mitigated by not letting players get there in the first place, or putting a player clip further away from the edge of the map.
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