Changes Below Here will show the status and progress as we continue to develop and refine our project on FiveM.
** IMPORTANT ** I've moved all of the active development updates to the main Icefuse discord. You can see the git commits there and I'll occasionally be posting some teasers in chat there. :) Thank you!
Thank you all for your excitement and support as we work on this project. I will leave this thread unlocked to allow you all to converse and suggest things for the server. At a later stage, we may open a legitimate suggestion section, however for now I want to keep this as a relatively open forum for anything involving the FiveM project.
** IMPORTANT ** I've moved all of the active development updates to the main Icefuse discord. You can see the git commits there and I'll occasionally be posting some teasers in chat there. :) Thank you!
- Setup MySQL and configuration.
- Added HUD elements and began fine tuning UI elements and uniform.
- Added ExtendedMode Framework and began integrating ESX elements into the server.
- Began MumbleVOIP setup.
- Added/Fixed Character Creation.
- Added Fuel System.
- Added Emotes.
- Added Seatbelt.
- Added Car Controls.
- Added Police/Ambulance jobs.
- Added Custom Vehicle Handling.
- Added a few MLO's to start (Pillbox, MRPD, & Burger Shot to name a few.)
- Began sampling vehicle streaming and custom assets.
- Added Admin System and Moderation capabilities.
- Added Realistic Vehicle Damage and modified Repair System.
- Added Lockpick/Doorlock system.
- Added CAD system to server and begin setup and testing.
- Added Door Locks.
- Added Custom notifications and progress bars.
- Added Scoreboard.
- Added HUD elements and began fine tuning UI elements and uniform.
- Added ExtendedMode Framework and began integrating ESX elements into the server.
- Began MumbleVOIP setup.
- Added/Fixed Character Creation.
- Added Fuel System.
- Added Emotes.
- Added Seatbelt.
- Added Car Controls.
- Added Police/Ambulance jobs.
- Added Custom Vehicle Handling.
- Added a few MLO's to start (Pillbox, MRPD, & Burger Shot to name a few.)
- Began sampling vehicle streaming and custom assets.
- Added Admin System and Moderation capabilities.
- Added Realistic Vehicle Damage and modified Repair System.
- Added Lockpick/Doorlock system.
- Added CAD system to server and begin setup and testing.
- Added Door Locks.
- Added Custom notifications and progress bars.
- Added Scoreboard.
- Refactored Realistic Vehicle Damage to be a little more forgiving to your bad driving.
- Added phones with support for Twitter, Bank Transfers between players, Calling, SMS messaging, and a camera. (Ex. Here)
- Updated animations for vehicle repair kits. (Ex. Here)
- Added new radial menu for support with common user actions (i.e. Police Actions, Car Actions, Lock/Unlock vehicles, etc.) [To be configured.] (Ex. Here)
- Updated CAD community ID to prepare for rollout.
- Added /ping and /postal for ease of access routing to other players.
- Added phones with support for Twitter, Bank Transfers between players, Calling, SMS messaging, and a camera. (Ex. Here)
- Updated animations for vehicle repair kits. (Ex. Here)
- Added new radial menu for support with common user actions (i.e. Police Actions, Car Actions, Lock/Unlock vehicles, etc.) [To be configured.] (Ex. Here)
- Updated CAD community ID to prepare for rollout.
- Added /ping and /postal for ease of access routing to other players.
- Began configuring the new radial menu and incorporating RP elements. This will be a very common UI element that can replace a lot of traditional chat commands.
- Added new /me plugin that looks pretty crisp.
- Debugged my brain and actually figured out why going on duty as a cop wasn't working.
- Fixed locales and lang and introduced driving school (DMV.) A rewrite of the written exam needs to be completed.
Little video teaser of the new /me command and radial action menu.
- Added new /me plugin that looks pretty crisp.
- Debugged my brain and actually figured out why going on duty as a cop wasn't working.
- Fixed locales and lang and introduced driving school (DMV.) A rewrite of the written exam needs to be completed.
Little video teaser of the new /me command and radial action menu.
- Added Player ID's onto a keybind toggle for easy interaction. (Ex. here)
- Replaced old car dealership with advanced variant. This adds support for cars, trucks, motorcycles, aircraft, & boats down the line.
- Added instancing.
- Added housing for sale/rent. (Ex. here)
- Added public/private garages & impounds. (Ex. here)
- Updated SQL licensing and vehicle registration in CAD. (Ex. here)
- Began default HUD CSS overhaul (I'm no CSS wizard by any means, but this is still better than the default, I promise.)
- Replaced old car dealership with advanced variant. This adds support for cars, trucks, motorcycles, aircraft, & boats down the line.
- Added instancing.
- Added housing for sale/rent. (Ex. here)
- Added public/private garages & impounds. (Ex. here)
- Updated SQL licensing and vehicle registration in CAD. (Ex. here)
- Began default HUD CSS overhaul (I'm no CSS wizard by any means, but this is still better than the default, I promise.)
- Fixed vehicle locking/unlocking. Removed default keypress configuration, in favor of adding it to the radial menu. Also removed support for pNotify, instead utilizing tNotify. (Ex. here.)
- Updated default ESX menus to support new CSS, which I think looks SO MUCH better. May change some colors and make tweaks, but I'm pretty satisfied with it currently. (Ex. here.)
- Updated Progress Bars to look less ugly.
- Updated lockpicking to support progress bars and removed pNotify for tNotify. (Ex. here)
- Updated default ESX menus to support new CSS, which I think looks SO MUCH better. May change some colors and make tweaks, but I'm pretty satisfied with it currently. (Ex. here.)
- Updated Progress Bars to look less ugly.
- Updated lockpicking to support progress bars and removed pNotify for tNotify. (Ex. here)
- Added queue system with ability to reserve player slots for police/ems/admins/etc and have individual priority assignments.
- Testing new Dispatch system ingame.
- Added evidence system (Bullet Casings, Blood, and Fingerprints).
- Added new MLO: Hayes Auto
- Updated blip locations for police. (Armory, Cloakroom, Forensic Lab)
- Added wardrobe system and ability to save outfits.
- Testing new Dispatch system ingame.
- Added evidence system (Bullet Casings, Blood, and Fingerprints).
- Added new MLO: Hayes Auto
- Updated blip locations for police. (Armory, Cloakroom, Forensic Lab)
- Added wardrobe system and ability to save outfits.
- Fixed mumble-voip.
- Enabled OneSync.
- Prepared new version control and management through git.
- Enabled OneSync.
- Prepared new version control and management through git.
- Updated Police/EMS locales.
- Updated gabz_mrpd.
- Added ghmattimysql (Database improvements and networking polish, mostly. ;])
- Replaced esx_inventoryhud with new inventory system. This system adds:
→ Hotkey support [1-5]
→ Vehicle Gloveboxes
→ Weapon Durability
→ Serial Number tracking for weapons.
→ Custom Metadata capabilities
(Ex. here)
- Updated gabz_mrpd.
- Added ghmattimysql (Database improvements and networking polish, mostly. ;])
- Replaced esx_inventoryhud with new inventory system. This system adds:
→ Hotkey support [1-5]
→ Vehicle Gloveboxes
→ Weapon Durability
→ Serial Number tracking for weapons.
→ Custom Metadata capabilities
(Ex. here)
Thank you all for your excitement and support as we work on this project. I will leave this thread unlocked to allow you all to converse and suggest things for the server. At a later stage, we may open a legitimate suggestion section, however for now I want to keep this as a relatively open forum for anything involving the FiveM project.
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