GENERAL RULES RE-WRITE
12/17/2019
1. By playing on the Icefuse Networks Military RP server, you automatically agree to abide by the Icefuse Networks Terms of Service and Server Rules.
2. Malicious and illegal activity or intentions is strictly prohibited and will not be tolerated to any degree.
a. Illegal activity, fraud/chargebacks, hacking/cheating, destruction of company property, drama, conspiracy, blackmail, malicious threats, malicious advertisements, releasing personal information, leeching, stealing content, ban evasion, or anything related will result in a severe punishment/ban.
3. Exploitation/glitching is strictly prohibited and will not be tolerated to any degree.
a. Do not take advantage of server issues or user client-side issues.
b. Attempting to circumvent the AFK system in any way is considered exploitation.
c. Report issues on the forums or directly to a staff member.
4. Discrimination is strictly prohibited and will not be tolerated to any degree.
a. Discrimination against race, sexual orientation, religion, age, or disability will not be tolerated and will result in a punishment/ban.
b. Use of racist or discriminatory slurs will result in an immediate two-week ban.
5. This is a serious roleplay server.
a. Do not break character unless you’re currently involved/occupied with a staff situation.
6. Abide by your faction’s ROE.
a. ROE: Rules of Engagement - Rules that apply to a specific faction.
7. This is an English speaking community.
a. All conversations must be conducted in English.
b. All chat messages must be written in legible English.
8. You are required to obey orders from higher ranks unless the order requires you to break server rules.
a. Refusal to obey higher ranks may result in a demotion, discharge, blacklist, or other punishments.
9. Do not disrespect or harass anyone out of character.
a. Do not use the out of character chat to disrespect, harass, flame, or incite drama with anyone.
b. Do not disrespect anyone during a staff situation.
c. Do not disrespect staff members who are actively conducting their administrative duties.
10. Do not impersonate other users or staff members.
a. Pretending to be another user or staff member may result in a punishment/ban.
11. Do not spam in any way.
a. Spam is irrelevant or inappropriate messages sent on the Internet to a large number of recipients.
b. Use of colors, flashing, parsers, etc. in the chat is prohibited.
c. Playing music/videos through your microphone is prohibited.
d. Excessive misuse of voice/text chat with ill intent will result in a punishment.
12. Do not complain about decisions made by staff members.
a. If a staff member is abusing their administrative powers or violating the rules, collect conclusive evidence and report them accordingly.
b. Staff members have the final say on all rule interpretations including concepts not explicitly stated in the rules.
13. Do not loophole the rules.
a. Attempting to circumvent the rules in any way will not be tolerated.
14. Do not trick, incite, or encourage other players to violate the rules.
a. Baiting, ticking, inciting, or encouraging other players to violate the rules will result in a punishment equal to or greater than the punishment of the offender.
15. Do not RDM.
a. RDM: Random Deathmatch - The act of randomly killing or attacking a player without a valid roleplay reason.
16. Do not TK.
a. TK: Team Kill - The act of killing or attacking a teammate (friendly fire).
b. Friendly fire is only allowed in an organized live fire simulation inside the confines of the simulation room.
17. Do not break NLR.
a. NLR: New Life Rule - A rule that prohibits returning to your area of death within two minutes after being killed and requires the elimination of all knowledge gathered in your previous life.
b. You are required to forget all the information gathered in your previous life after dying.
c. Do not use in character chat after you die to disclose information or events that occurred before your death.
18. Do not Fail RP.
a. Fail RP: Fail Roleplay - Performing acts within roleplay that are unrealistic or impossible in a real life situation.
19. Do not break Fear RP.
a. Fear RP: Fear Roleplay - The concept of your roleplay character being afraid to die. You are required to incorporate the fear for your life within roleplay and act as if you only have one life to live.
b. Suicide bombers are the only exception to Fear RP.
20. Do not Metagame.
a. Metagaming: Using the information you received out of character to your advantage in character.
b. Do not use information obtained through unnatural sources to your advantage in roleplay (out of character chat, tab menu, display names, job titles, enemy communications, etc.).
21. Do not Base Camp.
a. Base Camping: Waiting outside of the opposing faction base to kill enemies that leave.
22. Do not ERP.
a. ERP: Erotic Roleplay - Implementation/incorporation of sexual content, acts, or themes within roleplay.
b. Using voice/text chats for sexual purposes will not be tolerated and will result in a punishment/ban.
c. Sexual content out of character is also prohibited.
23. Do not ask for promotions or ask to be whitelisted to jobs that you have not been promoted to/trained for.
a. Asking for promotions or asking to be whitelisted to jobs that you have not been promoted to/trained for may result in an immediate demotion to the lowest rank.
24. Do not disrespect any players, battalions, or branches.
a. Disrespecting any players, battalions, or branches may result in an immediate demotion to the lowest rank.
25. Do not drop weapons.
a. Dropping weapons as a Head Administrator+ or with permission from a Game Master who is hosting an event is the only exception to this rule.
26. Rockets, C4, and IED must be used on groups consisting of at least two or more confirmed enemies.
a. Frag/handheld grenades are the only exceptions to this rule.
27. /Advert can be seen by all factions. /Comms can only be seen by the specific faction.
a. /Advert may only be used for announcements such as raids, occupations, insurgencies, events, tryouts, briefings, etc.
b. /Comms may only be used for communication within the specific faction such as PTL, callouts, roleplay information, etc.
c. WO/DS can use /advert for tryouts only.
d. Adding extra text to raid adverts is Fail RP (Only have: U.S./INS/Solo Raid on U.S./INS and U.S./INS/Solo Raid on U.S./INS Over).
e. When advertising a Raid Over, you must put the time the Raid ended so others can use it for cool-downs (Example: U.S. Solo Raid on INS Over - 9:47).
f. Adding U.S./INS win and the time solo raids are over at the end of advertisements is not FailRP.
g. Enlisted that are in USSOCOM/Red Unit High Command are allowed to advertise their sub branch to a location/tryouts.
28. If anyone is spotted with a radio out, they are KOS.
a. KOS: Kill on Sight - If you are seen by the opposing faction, you may be killed immediately.
29. If you are witnessed leaving a KOS area by the opposite faction, you are still KOS.
a. If you are witnessed leaving an AOS area by the opposite faction, you are still AOS.
30. Use of props/entities with the intent to cause harm to the server or inhibit roleplay is strictly prohibited and will not be tolerated to any degree.
a. Do not use props/entities for malicious reasons.
b. Do not use props/entities to inhibit players from accessing a roleplay area.
c. Do not place entities inside of the Kishim bunker vents.
31. If a U.S. or INS has been taken hostage, negotiations must occur before you may shoot at the hostage taker.
a. This rule does not apply if the hostage taker has walked away from the hostage and is no longer a threat to the hostage’s life.
32. Do not abuse the "/me" command.
a. Do not exploit the “/me” command to give yourself an unfair or unrealistic advantage within roleplay (suicide, breaking binds/handcuffs, attempting to escape an arrest/kidnaping, stealing a weapon from an enemy, etc.).
b. Do not use the “/me” command for an inappropriate reason (trolling, erotic roleplay, etc.).
33. Competitive roleplay rolls can only be conducted with the default "/roll" command.
a. The default “/roll” command rolls a number from 1 to 100.
b. You may only roll once per competitive roleplay action.
c. Spamming the “/roll” command is prohibited and is considered normal spam.
34. SWEP’s can’t be used for unjust, inappropriate, or unrealistic roleplay purposes.
a. SWEP’s: , Slap, Dab, Facepunch, Surrender, Middle Finger, Tactical Insertion, Playable Guitar, Drilldo, and Cardboard Box.
35. Use common sense at all times.