Doesn't seem like it would be too much of an issue because it's urban and kind of close quarters.Three - if it's possible, prevent base camping. I don't have any ideas but that would be nice to see
Wouldn't that cause FPS drops or something?Dynamic environmental events (moving objects, light switches, destroyable doors etc.)
Hey Bent, I think we all would love to see that but I am afraid that would drop the framerate dramatically. There is no real need for it. If I am mistaken and that doesn't affect fps please correct me.Dynamic environmental events (moving objects, light switches, destroyable doors etc.)
I just started work on the map again. It was on hiatus for a while because I had to do other projects for the other servers. Until recently, I was the only level designer for Icefuse, so if something needed done for another server, I had to be the one to do it. What you see there was done in around 8 hours. For CWRP, it must've taken a month or two. Not really sure.Great progress for like 2 years in DEV, how long did it take CWRP to get there new shit?
Don't worry, all that stuff will be on the bases!Another suggestion for new map, medic building or perma-propped building for this purpose.
Sorry man, I can't share that!Can we have an overivew/plan/map of the map, as in where is everything?
Yeah, That's the plan if it works out. Most buildings won't have closed doors to begin with, though. It's frustrating when you're running away from gunfire only to be stopped by a door that really doesn't need to be there. It helps keep combat flowing smoothly if I leave them open.The destroyable doors would add a cool feature and potential for some new whitelists/roleplay experiences. C4 would have a use to be able tp breach with, and we could add some classes meant tor breaching that have C4s
I'm going to be putting vehicle in on the next round of testing, we've already got you covered there.I got some suggestions.
So make sure streets are wide enough to make convoys in just like how the US would do them.
Good spots to take cover for US, as well as for the insurgents to be able to ambush us from rooftops ect.
Make the map look more sandy.
Also I believe adding water would be amazing.
(btw, This map is looking great!)
They'll be separate versions of the map, much like it is now. Lua Script based Day/night cycles in Gmod aren't nearly as nice looking, or well performing. I'll post screenshots later on for everyone!@Gale is a day/night time cycle a chance or any sort of weather cycles?
There is a lot I can't help as far as FPS goes. My goal is to make sure I get at least 260 FPS in single player on average around the map. But once you add 128 players, a game mode, and a whole bunch of weapons firing, It's out of my control. However, since it's urban, the potential for optimization is actually higher. Source engine handles those much better.Will this map be better optimized then the current one? The FPS for some of us with good setups is rubbish