What's new
  • You are currently not logged in! You will have to create an account or login in order to participate on our forums.

[CWRP] Server Rule Changelog - 1/14/2024

Noot

Dragon of the West
Network Supervisor
Clone Wars Server Rules
General Rules
  • 15(d): You may shoot your own tactical insert regardless of what job you are on. This is considered an out-of-character action.
  • 24(e): The only personnel allowed to perform an execution from the orders of applicable high command are CO, Jedi Shadow, RC, SC, and RG.
  • You may enter/exit an area if you are being escorted by someone with appropriate access.
  • All AOSs should be handled after the arrest by staff to determine if it is false.
Claiming Rules
  • When claiming an area or room, it is automatically sim started.
    • (a) The claiming battalion or individual retains the right to KOS trespassers subject to all other rules.
    • (b) You may not claim an area solely for the purpose of killing someone inside the area
SIM Rules
  • If you are conducting a simulation/training/tryout where you are on a whitelist using a non-standard name, you must have “SIM” at the start of your name.
    • A non-standard name is defined as one not typical to the whitelist you are on. For example: a 501st trooper would like to be "SIM Rogue Trooper" for a training.
    • All SIM characters must be contained to the SIM location.
  • To stop the simulation of an area or room, you must advert "/advert [AREA] SIM STOP" or something similar. This may only be done by the SIM owner unless they grant that permission to someone else.
FAILRP Rules
  • The only personnel allowed to know about and enter blacksite are RG, RC, CO, RI, and High Command+.
Chat Rules
  • All in-character communications must be in /comms.
  • /advert is only to be used to call for tryouts, advertising for a battalion, claiming/unclaiming an area, arrest reports, AOS/RAOS, or by gamemasters for use in events.
  • /act and /actroll are for use in events and large-scale trainings.
General Rules
  • 24. No executions will take place without proper authority from Clone High Command (Reg+).
  • 25(b): High Command+ (Jedi and Clones only) are allowed to observe interrogations and may interrogate if extremely necessary (i.e. when there are no RC, Sage or Shadows on.)
  • 30. Anything said from Redguards, Senate Commandos, Diplomats and Honor Guards should be taken as if it is said from the protectee themselves. (Redguard, Senate Commandos, Diplomats and Honor Guards have the right to warn and/or threaten anyone that is directly harming or threatening their protectee.)
  • [MOVED TO GENERAL RULES] Republic Ops (with valid reason), Shock Troopers, Temple Guard, and Red Guard can go anywhere within the base without permission under good authority such as an AOS being called, reason of suspicion, or bunk checks.
  • 42. Disrupting Disabling the Comms Tower without a proper RP reason will result in arrest for FailRP.
Jedi Rules
  • 10. Jedi Shadows, Vanguards and Council Members+ are able to see cloaked enemies.
  • 13. Honor Guard and Diplomats can defend their protectees by deflecting blaster bolts from defective clones even if it results in the clones death.
  • 15. Palpatine and the Senators have no say in Jedi matters, but may request to assist in certain tasks.
General Rules
  • 12. If being escorted into the Republic HQ you must still sign in with the security detail at the desk. Members of the Office of the Supreme Chancellor and their guests are exempt from this.
  • 27. Passive event jobs in Debrief like senators and republic army troopers are allowed.
    • 27(a) a. Hostile event jobs that are captured, bound, stripped and pose no threat are also allowed in Debrief.
Clone Rules
  • 5. Must /salute SMB+, Ensign+, Jedi Knight I+ and Senators.
  • 12. ST has the highest authority when it comes to AOS's as they are the police force of the base. Only Marshal Commander+ and that rank's equivalents across Jedi, Republic Ops and Senate can false an ST AOS.

Republic Ops Rules (all of these were removed)
  • 1. All Republic Ops must be in communication with each other.
  • 2. All Republic Ops must work with Shock Troopers.
  • 3. No promoting for other battalions when on Republic Ops.
  • 4. Republic Ops may leave the base within good reason, falling under establishing an FOB at a chosen location or for roleplay reasons. Admin+ can build a FOB that will last 2 hours for Republic Ops. They will not require an escort unless ordered by Admiral Yularen, Vice Chairman or the Supreme Chancellor himself.
  • 5. Must be in a division.
Chat Rules
  • 1. /advert can be used by only SMB+, Republic Commando+, Republic Ops, and Jedi Knight I+.
SIM Rules
  1. Before starting a sim must "/advert Sim Start" or something similar must be used.

--------------------------

Clone Wars Roleplay Rules and Regulations
Section 3: Exceptions/Special Priveleges
  • Republic Operations
    • Have full authority within Generator Room, Medical Bay, Armory, Intelligence Center Republic Ops HQ, and Admiralty bunks Venator, regardless of either party's rank.
Section 4: Specialized Situations
  • Interrogations
    • Republic Commando, Covert Ops, Republic Intelligence, Alpha ARC, Loyalty Unit, Talon Squad Ghost, and Keller's Unit are allowed to conduct interrogations on the following personnel
Section 17: Republic Ops Subdivisions Specialities
  • Republic Intelligence Division
    • Advanced Weapons Research program, responsible for the development of emerging technologies for use by the GAR. Able to host the Black Market section of the Galactic Marketplace
Section 21: PTE/PTL and Ship Rules
  • 1(a): Support, ARC, RO, Jedi, RC, Covert Ops, K-Company and Senate sector members are allowed to leave the base without PTL.
  • 1(d): Travelling/Teleporting to Kamino Coruscant Locations (Jedi Temple/Senate Building) does not require PTL for all individuals.
 
Last edited:

Lieutenant Dan

The Ancient
CWRP Elite Admin
Mentor
Forum Administrator
TeamSpeak Administrator
Noooo my dearest salute rule... I remember being on the venator circa 2016 and seeing everyone salute when a commander walked into the room. Regardless of people not following it really anymore, I have to say I'm sad to see it go from the rules.
 

Noot

Dragon of the West
Network Supervisor
Guys that rule is mandating that ANY clone must salute every single one of those every time. Use your brain and salute them still if the RP situation is appropriate such as if a commander walks into a room like @Lieutenant Dan said.
 

slicklos5

CWRP Moderator
CWRP Trial Mod
Section 21: PTE/PTL and Ship Rules
  • 1(a): Support, ARC, RO, Jedi, RC, Covert Ops, K-Company and Senate sector members are allowed to leave the base without PTL with a valid RP reason.
Isn't this counterintuitive? You're stating that they would need a reason to leave which would make it a PTL if they reinforce it or am I reading this wrong?
 

Noot

Dragon of the West
Network Supervisor
Isn't this counterintuitive? You're stating that they would need a reason to leave which would make it a PTL if they reinforce it or am I reading this wrong?
PTL is asking someone else for permission to leave. You dont need someone elses permission to leave if you are one of these parties, but you shouldn't be doing it just for funsies or without reason.
 

Noot

Dragon of the West
Network Supervisor
[EDIT 1/15/2024]:
Section 4: Specialized Situations
  • Interrogations
    • Republic Commando, Covert Ops, Republic Intelligence, Alpha ARC, Loyalty Unit, Talon Squad Ghost, and Keller's Unit are allowed to conduct interrogations on the following personnel
Updated priority order to be in-line with current priority in IU handbook.
 
Top