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[12/7/2019] CITYRP UPDATE


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Hello fam! Good to see you all here! CityRP has been revamped and we have given it our utmost attention over the course of this whole process. I have spent many hours optimizing your server's performance and overall enjoyment. This update intends to freshen up the server and restore some of the most commonly used features to fully functional order, and then some! I have been working very tediously along with our excellent staff members and dedicated members of CityRP in order to prepare the lot of changes you are about to witness! I know that the content included here will sort out much of the issues being experienced. If I had to to pick my favorite thing about Icefuse it would no doubt be the sense of relief and productivity that I feel when making your gameplay experience more streamlined. Much of the requests and feedback we have received along the way during this update has been included so that we can be as optimal and thorough as humanly possible.

Your administration system has been improved upon in various ways - including fixes to the admin mode. Cars can no longer knock out admins. Admins will no longer lose god mode when they change classes or respawn for any reason. The 'Arrest Baton' and 'Unarrest Baton' have been restored to fully functional order. The majority of job related purchasables can now be picked up using the physgun, locked in place, or removed using the remover tool if need be. This includes registers and much of the F4 content you can buy. Tow truck drivers and bus drivers can now get their vehicles and equipment without any concerns. Wanted status will now be removed as intended when a player gets killed and starts a new life. Performance was increased by removing unnecessary particle effects from the Meth Cook combiner. All forms of in-game chat are now logged for admins to see (/ooc, /advert, /y, /w). So much more! These changes are the most common requests I received, but they only represent a mere fraction of the changes released here today. This is just the tip of the iceberg!

There is a bulk amount of class changes and gameplay enhancements to go over as well. You can reference the full list of alterations, accounted for below in organized fashion. I wrote down everything.. and I mean everything. We took our time and gave the players what they requested on the class change document (shown here) and ample time was provided to allow each person to get their suggestions in! You all did an excellent job remaining patient and taking the time necessary to fill out your desires on the document. We did a great job this time around and everything fell into place as expected. I can't extend enough thanks to those who made it all possible. Without help from our excellent staff team none of this would be possible. Thank you, from the bottom of my heart for all your extraordinary support. And as always - thank you for playing at Icefuse Networks.

Psyche [Developer]

[IFN] Marcus [DVL]
[IFN] Nikki [EA]
[IFN] Padisha [HA]
[IFN] Jackbro [HA]
[IFN] Realix [SL]
[IFN] Albin [HA]
[IFN] LegalOrange9 [SL]
[IFN] TheBeast [HA]
[IFN] ethansh5 [SM]
[IFN] Toast [SL]
[IFN] Drav [Trial Moderator]
[IFN] Plebis [Elite Administrator]
[IFN] Quinnn [Administrator]
Beatbox
Kevin

Psyche [Developer]

An extra amount of special thanks goes out to the following members for their utmost dedication and attention to detail. They went above and beyond to test changes with me over the course of this update. They have shown a level of commitment that sets themselves apart by being available to me whenever I needed it and helping to prepare some of the wonderful fixes you are receiving here. These individuals deserve your utmost respect and consideration. They are the ones who took the most time out of their days or personal activities to make sure you can have more fun with your server than before. Keep them in mind while you enjoy the new update and during any upcoming promotions!

[IFN] Nikki [EA] - MVP:
She did more to help during this update than everyone (except for me of course lol). She deserves a promotion!


[IFN] Realix [SL]
[IFN] LegalOrange9 [SL]

These guys stood out as being extra helpful to me as well and I can't thank them enough.


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[DONE] ERRORS: Fixed the LUA code that caused error spam associated with the ballistic shields (would spam the server with errors at random).

[DONE] ADMIN SYSTEM: Fixed the issue of losing godmode when you respawn while within admin mode for any reason.

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[DONE] CHAT: Each type of chat is now logged, not only the base chat mode..

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[DONE] ROLEPLAY: Wanted status will now be effectively removed when you die.

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[DONE] ROLEPLAY: Added more effective spawn barriers to prevent vehicles from entering the spawn area.

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[DONE] VEHICLES: Fixed all purchasable cars for the server rank 'c_e_o'.
[DONE] VEHICLES: Fixed all purchasable cars for the server rank 'e_d'.
[DONE] VEHICLES: Fixed all purchasable cars for the server rank 'd_o_p'.
[DONE] VEHICLES: Fixed all purchasable cars for the server rank 'd_o_i'.
[DONE] VEHICLES: Fixed all purchasable cars for the server rank 'd_o_a'.
[DONE] VEHICLES: Fixed all purchasable cars for the server rank 'i_s'.
[DONE] VEHICLES: Fixed all purchasable cars for the server rank 'p_s'.
[DONE] VEHICLES: Fixed all purchasable cars for the server rank 'a_s'.
[DONE] VEHICLES: Fixed all purchasable cars for the server rank 'advisor'.
[DONE] VEHICLES: Fixed all purchasable cars for the server rank 'sector_lead'.
[DONE] VEHICLES: Bus Driver: Can purchase the 'Bus' again.

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[DONE] VEHICLES: SWAT Specialist [T2] (new job): Can purchase all the regular police vehicles.
[DONE] VEHICLES: Paramedic: Can purchase 'Chevy Tahoe Fire' and 'Chevy Tahoe UC'.

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[DONE] VEHICLES: Prison Guard: Can purchase 'Chevy Tahoe UC'.
[DONE] VEHICLES: FIB [T6]: Can purchase 'Chevy Tahoe UC'.
[DONE] VEHICLES: Highway Patrol: Can purchase 'Chevy Tahoe UC'.

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[DONE] VEHICLES: Fire Fighter: Can purchase 'Chevy Tahoe UC'.

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[DONE] VEHICLES: Vehicle Impoundment Service: Can purchase 'Tow Truck'.

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[DONE] VEHICLES: Tow Truck will no longer receive a massive speed boost when holding shift!

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[DONE] VEHICLES: Admins can no longer be hit and knocked out by cars.

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[DONE] VEHICLES: When people get knocked out with a vehicle they can exploit it and loop the behavior to get extra armor [Fixed].

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[DONE] COMMANDS: Fixed '/pcon' and '/mcon'.
[DONE] COMMANDS: You can now access the police menu using '/pcon', '/policemenu', '/police_menu'.
[DONE] COMMANDS: You can now access the president menu using '/mcon', '/presidentmenu', '/president_menu'.
[DONE] COMMANDS: You can now use '!' with all menu related commands as well as '/'.
[DONE] COMMANDS: Added new menu commands to the messages of the server when switching to allowed jobs.

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[DONE] COMMANDS: Fixed '/laws' (toggles the laws HUD).

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[DONE] METH COOK: Fixed particle effects on the 'Combiner' so that they do not stack (this was causing fps loss and client crashing!).
[DONE] METH COOK: Removed all residual particle effects from the 'Combiner' while it is not cooking. No gas will appear if you are not currently processing the batch!

BEFORE:
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AFTER:
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[DONE] RESOURCE CULTIVATOR: Removed the trees and rocks from the street, and instead placed them in logical locations near the NPC.
[DONE] RESOURCE CULTIVATOR: Added the NPC, rocks and trees to outside the city as well.

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[DONE] RESOURCE CULTIVATOR: Buffed the rate on metal drops for Resource Cultivator (50/50 stone vs. metal).
[DONE] RESOURCE CULTIVATOR: Buffed the rate on crafting material drops for Resource Cultivator (50/50 wood vs. crafting materials).

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[DONE] COCAINE CULTIVATOR: Added the new 'SWAT Specialist [T2]' job to the list of allowed roles for the job.
[DONE] COCAINE CULTIVATOR: Increased bag sale prices (x2) to balance with other jobs.

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[DONE] CANNABIS CULTIVATOR: Increased weed sale prices to balance with other jobs.
[DONE] CANNABIS CULTIVATOR: Sell value of 'OG Kush' increased by 30%.
[DONE] CANNABIS CULTIVATOR: Sell value of 'Bubba Kush' increased by 28.5%.
[DONE] CANNABIS CULTIVATOR: Sell value of 'Sour Diesel' increased by 27%.
[DONE] CANNABIS CULTIVATOR: Sell value of 'AK-47' increased by 25.5%.
[DONE] CANNABIS CULTIVATOR: Sell value of 'Super Lemon Haze' increased by 24%.
[DONE] CANNABIS CULTIVATOR: Sell value of 'Strawberry Cough' increased by 22.5%.
[DONE] CANNABIS CULTIVATOR: Sell value of 'Dark Devil' increased by 20%.

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[DONE] COOK: Increased the amount earned per pizza by x2.5 to balance with all the other jobs.

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[DONE] MOONSHINE DISTILLER: Increased jar sale prices (x3) to balance with other jobs.

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[DONE] HITMAN SYSTEM: Fixed the target health and armor bars stretching across the screen when the target has more than 100 respectively..
[DONE] HITMAN SYSTEM: Increased max price limit on hit contracts (1 million).

BEFORE:
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AFTER:
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[DONE] CHOP SHOP: Changed reward per stolen vehicle at the Chop Shop from 1.5k to 10k.

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[DONE] TOW TRUCK DRIVER: Tow Truck Driver can now use the tow truck to haul vehicles, and can use towing tools.

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[DONE] TOW TRUCK DRIVER: Tow Truck Driver can now interact with the 'Tow Truck Central' entity (NPC).
[DONE] NPC: Glitched 'Tow Truck Central' NPC moved out of the street and over to the garage area of the map as intended.

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[DONE] STREET RACING: Removed - due to unforeseen, irreparable glitches and lack of overall use.

[DONE] TOOLS: Fixed the 'Arrest Baton' (was not running functions/hooks properly when striking targets).. all issues resolved.
[DONE] TOOLS: Fixed the bug that allowed players who are not handcuffed to still be arrested with the 'Arrest Baton' (depending on aim).. all issues resolved.
[DONE] TOOLS: Fixed the 'Unarrest Baton' (was not running functions/hooks properly when striking targets).. all issues resolved.

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[DONE] TOOLS: Added all printers to the physgun permissions.
[DONE] TOOLS: Added new entity permissions to the Physgun.
--SHOP
'ss_cash_registry',
'ss_package',

--BLACKHAT HACKER:
'bit_miner_light',
'bit_miner_medium',
'bit_miner_heavy',

--CANNABIS CULTIVATOR:
'zwf_autopacker',
'zwf_bong01_ent',
'zwf_bong03_ent',
'zwf_doobytable',
'zwf_pot',
'zwf_fuel',
'zwf_generator',
'zwf_pot_hydro',
'zwf_jar',
'zwf_mixer',
'zwf_muffin',
'zwf_muffinmix',
'zwf_outlet',
'zwf_oven',
'zwf_packingstation',
'zwf_palette',
'zwf_bong02_ent',
'zwf_seed_bank',
'zwf_splice_lab',
'zwf_soil',
'zwf_ventilator',
'zwf_watertank',
'zwf_weedblock',
'zwf_weedstick',

--METH COOK:
'zmlab_combiner',
'zmlab_frezzer',
'zmlab_aluminium',
'zmlab_filter',
'zmlab_meth',
'zmlab_meth_baggy',
'zmlab_methdropoff',
'zmlab_methylamin',
'zmlab_palette',
'zmlab_collectcrate',
--Meth Cook Trays

--MOONSHINE DISTILLER:
'zyb_distillery',
'zyb_jarcrate',
'zyb_constructionkit_condenser',
'zyb_constructionkit_cooler',
'zyb_fermbarrel',
'zyb_yeastgrinder',
'zyb_motor',
'zyb_jarpack',
'zyb_paperbag',
'zyb_sugar',
'zyb_fuel',
'zyb_yeast',
'zyb_water',

--COCAINE CULTIVATOR:
'cocaine_baking_soda',
'cocaine_battery',
'cocaine_bucket',
'cocaine_pack',
'cocaine_extractor',
'cocaine_cooking_pot',
'cocaine_cooking_plate',
'cocaine_box',
'cocaine_drying_rack',
'cocaine_gas',
'cocaine_leaves',
'cocaine_stove',
'cocaine_water',

--PRINTERS:
'icefuse_printer_copper',
'icefuse_printer_bronze',
'icefuse_printer_silver',
'icefuse_printer_gold',
'icefuse_printer_emerald',
'icefuse_printer_ruby',
'icefuse_printer_sapphire',
'icefuse_printer_legendary',

--MARIJUANA:
'plant_pot',
'weed_seed',
'plant_grow',

--COCA:
'icefuse_coca_plant_lab_desk',
'icefuse_coca_plant_level1',
'icefuse_coca_plant_level2',
'icefuse_coca_plant_level3',

--DRUGS:
'drug_antitoxin',
'drug_booze',
'drug_ciggies',
'drug_meth',
'drug_dextradose',
'ent_ebolacure',
'drug_gunslinger',
'drug_vampire',
'drug_preserver',
'drug_booze2',
'drug_relaxant',
'drug_painkiller',
'drug_pingaz',
'drug_roids',
'drug_vitalex',
'drug_volatile',
'drug_weed',
'drug_vaporwave',

--FOOD ITEMS:
'icefuse_food_11_baby_food',
'icefuse_food_1_balloon_poodle',
'icefuse_food_14_bomb',
'icefuse_food_6_burger',
'icefuse_food_3_cactus',
'icefuse_food_9_chinese_food',
'icefuse_food_8_donut',
'icefuse_food_13_female_head',
'icefuse_food_7_fish_goldfish',
'icefuse_food_5_hotdog',
'icefuse_food_2_dick',
'icefuse_food_12_male_head',
'icefuse_food_4_orange',
'icefuse_food_10_watermelon',

--PIZZA MAKER:
'zpizmak_customertable',
'zpizmak_fridge',
'zpizmak_opensign',
'zpizmak_oven',

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[DONE] TOOLS: Added new entity permissions to the Remover Tool.
--METH COOK:
'zmlab_combiner',
'zmlab_frezzer',
'zmlab_aluminium',
'zmlab_filter',
'zmlab_meth',
'zmlab_meth_baggy',
'zmlab_methdropoff',
'zmlab_methylamin',
'zmlab_palette',
'zmlab_collectcrate',
--Meth Cook Trays

--BLACKHAT HACKER (admin mode only):
-- 'bit_miner_light',
-- 'bit_miner_medium',
-- 'bit_miner_heavy',

--CANNABIS CULTIVATOR:
'zwf_autopacker',
'zwf_bong01_ent',
'zwf_bong03_ent',
'zwf_doobytable',
'zwf_drystation',
'zwf_pot',
'zwf_fuel',
'zwf_generator',
'zwf_pot_hydro',
'zwf_jar',
'zwf_lamp',
'zwf_mixer',
'zwf_muffin',
'zwf_muffinmix',
'zwf_outlet',
'zwf_oven',
'zwf_packingstation',
'zwf_palette',
'zwf_bong02_ent',
'zwf_seed_bank',
'zwf_splice_lab',
'zwf_soil',
'zwf_ventilator',
'zwf_watertank',
'zwf_weedblock',
'zwf_weedstick',

--MOONSHINE DISTILLER:
'zyb_distillery',
'zyb_jarcrate',
'zyb_constructionkit_condenser',
'zyb_constructionkit_cooler',
'zyb_fermbarrel',
'zyb_yeastgrinder',
'zyb_motor',
'zyb_jarpack',
'zyb_paperbag',
'zyb_sugar',
'zyb_fuel',
'zyb_yeast',
'zyb_water',

--COCAINE CULTIVATOR:
'cocaine_baking_soda',
'cocaine_battery',
'cocaine_bucket',
'cocaine_pack',
'cocaine_extractor',
'cocaine_cooking_pot',
'cocaine_cooking_plate',
'cocaine_box',
'cocaine_drying_rack',
'cocaine_gas',
'cocaine_leaves',
'cocaine_stove',
'cocaine_water',

--PRINTERS (admin mode only):
-- 'icefuse_printer_copper',
-- 'icefuse_printer_bronze',
-- 'icefuse_printer_silver',
-- 'icefuse_printer_gold',
-- 'icefuse_printer_emerald',
-- 'icefuse_printer_ruby',
-- 'icefuse_printer_sapphire',
-- 'icefuse_printer_legendary',

--MARIJUANA:
'plant_pot',
'weed_seed',
'plant_grow',

--COCA:
'icefuse_coca_plant_lab_desk',
'icefuse_coca_plant_level1',
'icefuse_coca_plant_level2',
'icefuse_coca_plant_level3',

--DRUGS:
'drug_antitoxin',
'drug_booze',
'drug_ciggies',
'drug_meth',
'drug_dextradose',
'ent_ebolacure',
'drug_gunslinger',
'drug_vampire',
'drug_preserver',
'drug_booze2',
'drug_relaxant',
'drug_painkiller',
'drug_pingaz',
'drug_roids',
'drug_vitalex',
'drug_volatile',
'drug_weed',
'drug_vaporwave',

--FOOD ITEMS:
'icefuse_food_11_baby_food',
'icefuse_food_1_balloon_poodle',
'icefuse_food_14_bomb',
'icefuse_food_6_burger',
'icefuse_food_3_cactus',
'icefuse_food_9_chinese_food',
'icefuse_food_8_donut',
'icefuse_food_13_female_head',
'icefuse_food_7_fish_goldfish',
'icefuse_food_5_hotdog',
'icefuse_food_2_dick',
'icefuse_food_12_male_head',
'icefuse_food_4_orange',
'icefuse_food_10_watermelon',

--PIZZA MAKER:
'zpizmak_customertable',
'zpizmak_fridge',
'zpizmak_opensign',
'zpizmak_oven',

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[DONE] WEAPONS: Reduced the damage on the dumbbells (100 > 25).

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[DONE] WEAPONS: Added 'weaponchecker' back to the 'Government: Highway Patrol' job.

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[DONE] WEAPONS: Fixed all donator weapons that would not reload.
icefuse_donator_browningauto5 [fixed]
icefuse_donator_dbarrel [fixed]
icefuse_donator_ithacam37 [fixed]
icefuse_donator_mossberg590 [fixed]
icefuse_donator_remington870 [fixed]
icefuse_donator_spas12 [fixed]
icefuse_donator_striker12 [fixed]
icefuse_donator_usas [fixed]
icefuse_donator_1887winchester [fixed]

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[DONE] WEAPONS: Fixed all donator weapons that were having issues with the scope.
icefuse_donator_contender [fixed]
icefuse_donator_intervention [fixed]
icefuse_donator_m24 [fixed]
icefuse_donator_m98b [fixed]

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[DONE] DOOR GROUPS: SWAT Specialist [T2] was added to the government doorgroup so they can use the doors like normal people.
[DONE] DOOR GROUPS: New doorgroup was created! 'Bank' - this includes all the regular government jobs as well as the banker role, so he can use the doors as needed.

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[DONE] DOOR GROUPS: PD doors reset/fixed.

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[DONE] JOBS: Government: President: Updated description.
[DONE] JOBS: Government: President: Fixed F4 menu weapon loadout (removed 'ifn_fradio').
[DONE] JOBS: Government: Secret Service: Updated description.
[DONE] JOBS: Government: Secret Service: Fixed F4 menu weapon loadout (removed 'ifn_fradio').
[DONE] JOBS: Government: FIB [T6]: Increased health (100 > 150).
[DONE] JOBS: Government: FIB [T6]: Increased armor (0 > 30).
[DONE] JOBS: Government: FIB [T6]: Fixed F4 menu weapon loadout (removed 'ifn_fradio').
[DONE] JOBS: Government: SWAT Chief [T5]: Increased health (100 > 300).
[DONE] JOBS: Government: SWAT Chief [T5]: Increased armor (0 > 100).
[DONE] JOBS: Government: SWAT Chief [T5]: Increased salary ($3000 > $4000).
[DONE] JOBS: Government: SWAT Heavy [T4]: Fixed F4 menu weapon loadout (removed 'ifn_fradio').
[DONE] JOBS: Government: SWAT Heavy [T4]: Increased health (100 > 300).
[DONE] JOBS: Government: SWAT Heavy [T4]: Increased armor (0 > 100).
[DONE] JOBS: Government: SWAT Sniper [T3]: Increased health (100 > 150).
[DONE] JOBS: Government: SWAT Sniper [T3]: Increased armor (0 > 50).
[DONE] JOBS: Government: SWAT Sniper [T3]: Changed the weapon loadout (removed 'ifn_fradio').

[DONE] JOBS: Government: NEW JOB! - SWAT Specialist [T2]
weapons = {"weapon_r_handcuffs", "arrest_stick", "unarrest_stick", "door_ram", "icefuse_police_baton", "shield_pd2_swat", "m9k_mp5"},
PlayerSpawn = function(ply) ply:SetHealth("150") ply:SetMaxHealth("150") ply:SetArmor("50") return CLIENT end,

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[DONE] JOBS: Government: SWAT Medic [T1]: Fixed F4 menu weapon loadout (removed 'ifn_fradio').
[DONE] JOBS: Government: SWAT Medic [T1]: Increased health (100 > 150).
[DONE] JOBS: Government: SWAT Medic [T1]: Increased armor (0 > 50).
[DONE] JOBS: Government: SWAT: Fixed F4 menu weapon loadout (removed 'ifn_fradio').
[DONE] JOBS: Government: Sheriff: Fixed F4 menu weapon loadout (removed 'ifn_fradio').
[DONE] JOBS: Government: Police Officer: Fixed F4 menu weapon loadout (removed 'ifn_fradio').
[DONE] JOBS: Government: Highway Patrol: Fixed F4 menu weapon loadout (removed 'ifn_fradio').
[DONE] JOBS: Government: Highway Patrol: Changed the weapon loadout (added 'weaponchecker').
[DONE] JOBS: Government: Prison Guard: Fixed F4 menu weapon loadout (removed 'ifn_fradio').
[DONE] JOBS: Government: Fire Fighter: Fixed F4 menu weapon loadout (removed 'ifn_fradio').
[DONE] JOBS: Government: Paramedic: Updated description.
[DONE] JOBS: Government: Paramedic: Increased health (100 > 200).
[DONE] JOBS: Government: Paramedic: Reduced player cap (35 > 15).
[DONE] JOBS: Government: Paramedic: Increased salary ($30 > $1500).
[DONE] JOBS: Government: Paramedic: Fixed F4 menu weapon loadout (removed 'dradio').

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[DONE] JOBS: Criminals: Mob Boss: Increased salary ($1000 > $1500).
[DONE] JOBS: Criminals: Thug: Updated description.
[DONE] JOBS: Criminals: Kidnapper: Changed the title (Kidnapper [T1] > Kidnapper).
[DONE] JOBS: Criminals: Kidnapper: Changed the tier (T1 > Member).
[DONE] JOBS: Criminals: Kidnapper: Changed the weapon loadout. Added 'Restraints' (can kidnap players again).

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[DONE] JOBS: Criminals: Cultist Leader [T3]: Changed the weapon loadout. Added 'Restraints' (can abduct players again) - photo.
[DONE] JOBS: Criminals: Cultist Member: Changed the weapon loadout. Added 'Restraints' (can abduct players again) - photo.
[DONE] JOBS: Criminals: Cannabis Cultivator: Changed job position in the F4 menu (under the Cultists instead of between them).
[DONE] JOBS: Criminals: Cannabis Cultivator: Updated description.
[DONE] JOBS: Criminals: Cannabis Cultivator: Changed the tier (User > Member).
[DONE] JOBS: Criminals: Cannabis Cultivator: Increased salary ($0 > $1000).
[DONE] JOBS: Criminals: Cannabis Cultivator: Added a 'PlayerSpawn' function to the job (was missing).
[DONE] JOBS: Criminals: Cannabis Cultivator: Added 'mayorCanSetSalary' check (was missing, set to false).
[DONE] JOBS: Criminals: Cannabis Cultivator: Added 'level' check (was missing, set to 5).
[DONE] JOBS: Criminals: Cannabis Cultivator: Increased weed sale prices to balance with other jobs.
[DONE] JOBS: Criminals: Cannabis Cultivator: Sell value of 'OG Kush' increased by 30%.
[DONE] JOBS: Criminals: Cannabis Cultivator: Sell value of 'Bubba Kush' increased by 28.5%.
[DONE] JOBS: Criminals: Cannabis Cultivator: Sell value of 'Sour Diesel' increased by 27%.
[DONE] JOBS: Criminals: Cannabis Cultivator: Sell value of 'AK-47' increased by 25.5%.
[DONE] JOBS: Criminals: Cannabis Cultivator: Sell value of 'Super Lemon Haze' increased by 24%.
[DONE] JOBS: Criminals: Cannabis Cultivator: Sell value of 'Strawberry Cough' increased by 22.5%.
[DONE] JOBS: Criminals: Cannabis Cultivator: Sell value of 'Dark Devil' increased by 20%.

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[DONE] JOBS: Criminals: Moonshine Distiller: Updated description.
[DONE] JOBS: Criminals: Moonshine Distiller: Added a 'PlayerSpawn' function to the job (was missing).
[DONE] JOBS: Criminals: Moonshine Distiller: Added 'mayorCanSetSalary' check (was missing, set to false).
[DONE] JOBS: Criminals: Moonshine Distiller: Added 'level' check (was missing, set to 5).
[DONE] JOBS: Criminals: Moonshine Distiller: Increased salary ($15 > $1000).
[DONE] JOBS: Criminals: Moonshine Distiller: Increased jar sale prices (x3) to balance with other jobs.

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[DONE] JOBS: Criminals: Cocaine Cultivator: Updated description.
[DONE] JOBS: Criminals: Cocaine Cultivator: Increased salary ($30 > $1000).
[DONE] JOBS: Criminals: Cocaine Cultivator: Added 'level' check (was missing, set to 5).
[DONE] JOBS: Criminals: Cocaine Cultivator: Increased bag sale prices (x2) to balance with other jobs.

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[DONE] JOBS: Criminals: Meth Cook: Updated description.
[DONE] JOBS: Criminals: Meth Cook: Increased salary ($0 > $1000).
[DONE] JOBS: Criminals: Meth Cook: Added 'level' check (was missing, set to 5).

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[DONE] JOBS: Pro Criminals: Ku Klux Klan Leader [T6]: Changed the weapon loadout. Added 'Restraints' (can abduct players again) - photo.
[DONE] JOBS: Pro Criminals: Ku Klux Klan Member [T5]: Changed the weapon loadout. Added 'Restraints' (can abduct players again) - photo.
[DONE] JOBS: Pro Criminals: Pro Hitman [T5]: Added an additional model ("models/icefuse_networks/players/citizens/spyactor.mdl").

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[DONE] JOBS: Pro Criminals: Pro Hitman [T5]: Increased the player cap (2 > 3).
[DONE] JOBS: Pro Criminals: Serial Killer [T6]: Increased the player cap (1 > 2).
[DONE] JOBS: Pro Criminals: Serial Killer [T6]: Changed the weapon loadout. Added 'Restraints' (can abduct players again) - photo.
[DONE] JOBS: Pro Criminals: Combat Medic [T3]: Changed the weapon loadout. Added 'weapon_defibrillator'.
[DONE] JOBS: Pro Criminals: Combat Medic [T3]: Added the Combat Medic to the list of jobs allowed to use the defibrillator..

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[DONE] JOBS: Merchants: Gun Dealer: Increased health (100 > 200).
[DONE] JOBS: Merchants: Gun Dealer: Increased the player cap (3 > 4).
[DONE] JOBS: Merchants: Gun Dealer: Increased salary ($2000 > $3500).
[DONE] JOBS: Merchants: Cook: Increased the amount earned per pizza by x2.5 to balance with all the other jobs.

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[DONE] JOBS: Merchants: Drug Dealer: Increased salary ($2000 > $4000).

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[DONE] JOBS: Entertainment: Snoop Dogg [T4]: Increased health (100 > 200).

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[DONE] JOBS: General: Security Guard: Changed the model ("models/player/odessa.mdl" > "models/icefuse_networks/players/cops/security01smm.mdl").

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[DONE] JOBS: General: Taxi Driver: Changed the model ("models/icefuse_networks/players/criminals/korean01gmy.mdl" > "models/icefuse_networks/players/citizens/hugh.mdl").

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[DONE] JOBS: General: Body Builder: Added an additional model (models/icefuse_networks/players/citizens/musclbeac02amy.mdl).
[DONE] JOBS: General: Resource Cultivator: Updated description.
[DONE] JOBS: General: Resource Cultivator: Changed job position in the F4 menu (under Body Builders and Meat Heads).
[DONE] JOBS: General: Resource Cultivator: Added 'mayorCanSetSalary' check (was missing, set to false).
[DONE] JOBS: General: Resource Cultivator: Added a 'PlayerSpawn' function to the job (was missing).
[DONE] JOBS: General: Resource Cultivator: Added 'level' check (was missing, set to 5).
[DONE] JOBS: General: Resource Cultivator: Changed the tier (User > Member).
[DONE] JOBS: General: Resource Cultivator: Buffed the rate on metal drops for Resource Cultivator (50/50 stone vs. metal).
[DONE] JOBS: General: Resource Cultivator: Buffed the rate on crafting material drops for Resource Cultivator (50/50 wood vs. crafting materials).
[DONE] JOBS: General: Meat Head [T1]: Changed the title (Meat Head > Meat Head [T1]).
[DONE] JOBS: General: Meat Head [T1]: Increased health (100 > 150).
[DONE] JOBS: General: Meat Head [T1]: Changed the tier (Member > T1).
[DONE] JOBS: General: Vehicle Impoundment Service: Updated description.
[DONE] JOBS: General: Vehicle Impoundment Service: Changed job position in the F4 menu (under Tow Truck Driver).
[DONE] JOBS: General: Vehicle Impoundment Service: Added a 'PlayerSpawn' function to the job (was missing).
[DONE] JOBS: General: Vehicle Impoundment Service: Added 'mayorCanSetSalary' check (was missing, set to false).
[DONE] JOBS: General: Vehicle Impoundment Service: Decreased the player cap (10 > 5).
[DONE] JOBS: General: Vehicle Impoundment Service: Increased salary ($45 > $1500).
[DONE] JOBS: General: Citizen: Updated description.
[DONE] JOBS: General: Citizen: Added a 'PlayerSpawn' function to the job (was missing).
 
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Dirt

Update?
Web Developer
Looks great, Psyche! Can't wait to see some of those sexy new admin changes for logging on the other servers too. <3
 

Albin

DarkRP Elite Admin
Mentor Officer
Recruitment Member
Much appreciated! So many useful fixes. Thanks for dedicating the time to make sure all of our problems are resolved. The admin system will be much more useful too.

Cheers
 
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