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[09/7/2019] IMPERIAL ROLEPLAY UPDATE

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Hello fam! This update is going to be one for the history books here at Icefuse. Imperial has never received a fully featured and thorough update since their server opened, and I have never done a personal update for them either. So this is a first in more than one way! I have been working very tediously along with our excellent staff members and dedicated members of Imperial in order to prepare the biggest update this corner of the universe has ever seen! It is my belief that the content included here will be more than enough to satisfy the masses. Much of the requests and feedback we have received along the way has been included so that we can be as optimal and thorough as humanly possible.

Your administration system has been buffed from the ground up. I have made sure to include all the latest and greatest tools and commands available across all of our servers. This includes spectation commands (/spectate, /unspectate), online staff checks (/staff), live chat notifications for high ranking commands (EA+), jailbox command (/jailbox), ragdolls and excess entity removal for events (/cleanup), the ability to clear your chat window (/clearchat), notifications for outdated location-based commands (during map changes), kill notifications in chat with SteamIDs etc, optimized interfaces, tool enhancements and fixes, anti-cancer baton (for admins), fixes to all tool/rank permissions (sector lead mostly), whitelist change notifications and logs, and much more! The admin features have been totally revamped to bring you up to date and into the modern state of things.

There is a bulk amount of class changes and gameplay enhancements to go over as well. You're simply going to have to reference the information below. I wrote down everything that was changed.. and I mean everything. We took our time and gave the players what they requested on the class change document (shown here) and the results turned out pretty great! You all did an excellent job remaining patient and taking the time necessary to fill out your desires on the document. I think it's important that you all show some appreciation for those who contributed to that process! Without you guys there would not be nearly as much to present for this update. The players and contributors within this great community are the real MVPs! I would like to list your names here along with a special thank you for all your dedication and efforts. I'll include my own name (I helped quite a bit obviously lol). If you see your name on this list please provide me with your rank (if you are staff) so that I can update that here. If your name was missed and you helped contribute to the document, please also let me know that. We want to ensure everyone who contributes to our community gets credit for their work! You deserve it!

Psyche [Developer]
[IFN] Dragon [DVL]
[IFN] Komrk [A]
[IFN] Teddy [P.S]
Rex
Diesel
[IFN] Derek [HA]
[IFN] Ryan [HA]
Sand
[IFN] SniperZ [EA]
Talos
[IFN] Ata [SL]
Mag
Firefox
Asgarne
Razor
Gary
Bathspice
Primus
Kraig
Boosted
Emo
Jade
[IFN] Sebast [HA]
[IFN] Scrunchy [EA]
Kyle
DarkSC
Hunter
Mickerd
[IFN] IconiC [HA]
Frog
Monarch
Price
Hyoid
Mikey
Sem
Kyle
[IFN] Tyeodor [A]

That's the entire speech! I certainly hope the last two months of work have now come to fruition for you all, and that your find your new condition vastly more suitable and enjoyable. We know it was a wait, but we also knew it would be well worth it. We really went hard for you guys this time! All of this being said - I am very excited to drop this new content on you all today. So, without further ado I present you with the extremely long and satisfying list of alterations to your server. Enjoy the update, and as always - thank you for playing here at Icefuse Networks!

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[IN-GAME] ENVIRONMENT: The jail wall material was adjusted for viewing purposes.
-x2 (models/hunter/plates/plate3x5.mdl)
-Inside material: models/props_combine/com_shield001a
-Outside material: models/shadertest/predator

[IN-GAME] ENVIRONMENT: The sit room wall was adjusted to cover up the ugly door.
-x2 (models/hunter/plates/plate3x5.mdl)
-material: models/props_combine/com_shield001a

[DONE] ADMIN SYSTEM: Updated the administrative system to version 1.6.

[DONE] COMMANDS: Created a /spectate command to observe players without giving them notice, and an /unspectate command to return to spawn.


[DONE] COMMANDS: Created a custom command (/staff) to print details about online staff members to the console (staff only: T-Mod+). I have included the Steam IDs and UserGroups for easy copy and pasting.

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[DONE] COMMANDS: The required rank for '/nolag' was increased to SuperAdmin.
[DONE] COMMANDS: Removed Administrator+ access to the /nolag command (not needed).

[DONE] COMMANDS: Fixed /rules command so that the server rules document is displayed as intended.

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[DONE] COMMANDS: Added notifications for the /sethealth command to high ranking staff members (EA+).
[DONE] COMMANDS: Added notifications for the /setarmor command to high ranking staff members (EA+).
[DONE] COMMANDS: Made the /cloak command available to Senior Moderator+ ranks (used to be Administrator+).
[DONE] COMMANDS: Added notifications for the /cloak command to high ranking staff members (EA+).
[DONE] COMMANDS: Made the /uncloak command available to Moderator+ ranks (notifications for all EA+ staff members).
[DONE] COMMANDS: Added notifications for the /uncloak command to high ranking staff members (EA+).


[DONE] COMMANDS: Created a new '/cleanup' command to remove dead entities (ragdolls/corpses) and excess dropped decals/weapons/ammo for events.


[DONE] COMMANDS: The command '/send' was set to check rank weight as intended, so that only members of the correct rank can relocate other staff members.

[DONE] COMMANDS: All location-based commands have been optimized to make map changes more convenient (for you, as well as for us): /sit, /jail, /jailbox, /spawn
[DONE] COMMANDS: All location-based commands have been given informative notifications.

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[DONE] STAFF: Added the 'icefuse_anti_cancer_baton' for administrative use.

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[DONE] CHAT: Each type of chat is now logged, not only the base chat mode..

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[DONE] WHITELIST: Created a separate category in plogs for whitelist changes. +1
[DONE] WHITELIST: Added whitelist modifications to the logging system so it is harder to abuse. Included the IDs of the admin, target, and affected jobs. Also included notifications to high ranking staff members.
[DONE] WHITELIST: Fixed the context menu 'Jobs' category for quick whitelisting (hold c > Jobs > select job to toggle)!
[DONE] WHITELIST: Added [TRUE] and [FALSE] flags to whitelist changes in chat and logs so that changes are easier to distinguish.
[DONE] WHITELIST: Added 'Stormtrooper: Senior Officer' to the whitelist (was missing!).
[DONE] WHITELIST: Added permission to whitelist for individual branches to the following command roles:
-Navy: Rear Admiral
-Inferno Squad: Commander Iden Versio [T2]
-501st Legion: Commander Appo
-Novatrooper: Commander
-Scout Trooper: Commander
-Shock Trooper: Commander
-Purge Troopers: Commander
-Lambda Squad: Boss
-Stormtrooper: Commander

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[DONE] NOTIFICATIONS: Kill notifications have been installed (no rewards or alignment comparisons).


[DONE] STORAGE: Removed the 'Raw Materials' section from the user interface (section outdated and no longer in use).

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[DONE] STORAGE: Removed the message about unrefined materials from the chat notifications. ("To find unrefined metal go Tatooine and for crystals go to the caves on illum!" - outdated/redacted)
[DONE] WORLD: Removed 'raw materials' from the world's resource node locations by setting all raw material spawn rates to 0.

[DONE] WARPS: Stormtrooper Cadets have been restricted from using the warp entities in the interest of increasing convenience for trainers.

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[DONE] CONTEXT MENU: Fixed the ridiculous misspelling in the context menu ("Connet?" > ""Connect?").

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[DONE] OPTIMIZATION: Removed /checkping spam from the source addon (the Crash Detection addon) in order to increase performance.

[DONE] Removed absent weapon references from the DarkRP settings file to remove errors in the web panel.

GM.Config.AdminWeapons = {
-- "admin_gun"
}

[DONE] TOOLS: Fixed the Remover Tool: Removed the ability to delete permaprops using the remover tool.

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[DONE] TOOLS: Fixed the PermaProp Tool: Restricted access to all permaprop functions except for Elite Admin+.
[DONE] TOOLS: RemoveProps Tool: Removed (useless)

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[DONE] TOOLS: Removed the AdvDupe2 'Map Save' section (not required).

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[DONE] TOOLS: Restricted the use of the Weld Tool on vehicles.
[DONE] TOOLS: Fixed the Weld Tool double easy weld glitch (flying props with broken physics due to using easy weld twice on the same prop).


[DONE] TOOLS: Updated the Textscreen tool's font size functions with a math clamp in order to fix crashing exploits.


[DONE] TOOLS: Added the Anti-Cancer Baton to the administrative loadout while in admin mode (Administrator+).

[DONE] TOOLS: Removed - Axis
[DONE] TOOLS: Removed - Balloon
[DONE] TOOLS: Removed - Ball Socket
[DONE] TOOLS: Removed - Dynamite
[DONE] TOOLS: Removed - Elastic
[DONE] TOOLS: Removed - Emitter
[DONE] TOOLS: Removed - Eye Poser
[DONE] TOOLS: Removed - Face Poser
[DONE] TOOLS: Removed - Finger Poser
[DONE] TOOLS: Removed - Hoverball
[DONE] TOOLS: Removed - Hydraulic
[DONE] TOOLS: Removed - Inflator
[DONE] TOOLS: Removed - Lamps
[DONE] TOOLS: Removed - Light
[DONE] TOOLS: Removed - Motor
[DONE] TOOLS: Removed - Muscle
[DONE] TOOLS: Removed - Paint
[DONE] TOOLS: Removed - Physical Properties
[DONE] TOOLS: Removed - Pulley
[DONE] TOOLS: Removed - Rope
[DONE] TOOLS: Removed - Slider
[DONE] TOOLS: Removed - Thruster
[DONE] TOOLS: Removed - Trails
[DONE] TOOLS: Removed - Wheel
[DONE] TOOLS: Removed - Winch

[DONE] RANK: Added the 'Trial Moderator' usergroup to the staff chat channel (/a).
[DONE] RANK: Sector Lead: Restored the ability to spawn props.
[DONE] RANK: Sector Lead: Restored the ability to use basic tools (color, material, remover, etc.).
[DONE] RANK: Sector Lead: Restored the default administrative weapon loadout.
[DONE] RANK: Sector Lead: Restored the ability to use the physgun (while within admin mode).

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[DONE] WEAPONS: Added the 'Active Camo' SWEP.

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[DONE] WEAPONS: Added the 'hands' to each role.

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[DONE] WEAPONS: Added the 'icefuse_flamethrower'.

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[DONE] WEAPONS: Added the 'icefuse_stungun'.

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[DONE] WEAPONS: Added the 'icefuse_training_rifle'.

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[DONE] WEAPONS: Added the 'red_guard_pike_lightsaber'.

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[DONE] WEAPONS: Fixed all forms of elastic cuffs by removing the captives ability to move. Relocate captives by walking in your desired direction. Only applies to elastics!
[DONE] WEAPONS: Removed messages about cuffs from the console, never needed to be there.
[DONE] WEAPONS: Transformed the messages about cuffs into logs instead, and added them to the 'Arrests' section (Logs > Arrests).

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[DONE] WEAPONS: Reduced RPM on 'icefuse_dc15le' (675 > 499).

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[DONE] WEAPONS: Reduced RPM on 'icefuse_dlt19' (666 > 499).

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[DONE] Added jetpacks back to the server.
-team_stormtrooper_jumptrooper
-team_purge_troopers_jumptrooper
-team_shock_trooper_jumptrooper
-team_scout_trooper_jumptrooper
-team_novatrooper_jumptrooper
-team_501st_legion_jumptrooper
-team_rebel_r2d2
-team_bounty_hunter_boba_fett
-team_event_general_dark_trooper
-team_event_general_deathwatch
-team_tf99_kreel
-team_tf99_mic

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[DONE] JOBS: REMOVED:
High Command: Starkiller
High Command: Terror Trooper [HA]

[DONE] JOBS: NEW JOB! - High Command: Imperial Advisor [Executive]
weapons = {"icefuse_baton", "icefuse_e11", "icefuse_shield", "icefuse_e11", "icefuse_se14r", "icefuse_dlt19", "icefuse_z6", "icefuse_m45", "icefuse_smoke", "icefuse_frag", "icefuse_hh12", "icefuse_f11", "icefuse_e11e", "icefuse_iqa11", "icefuse_dlt19d", "icefuse_medkit", "weapon_cuff_elastic"},
PlayerSpawn = function(ply) ply:SetRunSpeed("300") ply:SetJumpPower("230") ply:SetHealth("500") ply:SetMaxHealth("500") ply:SetArmor("500") return CLIENT end,
max = 35,

[DONE] JOBS: High Command: Grand Moff [DvL]: New title (Grand Moff [Executive] > Grand Moff [DvL]).
[DONE] JOBS: High Command: Grand Moff [DvL]: New description.
[DONE] JOBS: High Command: Grand Moff [DvL]: Increased speed (280 > 300).
[DONE] JOBS: High Command: Grand Moff [DvL]: Increased health (100 > 500).
[DONE] JOBS: High Command: Grand Moff [DvL]: Increased armor (0 > 500).
[DONE] JOBS: High Command: Grand Moff [DvL]: Added to loadout (weapon_cuff_elastic).
[DONE] JOBS: High Command: Grand Moff [DvL]: Reduced the player cap (35 > 1).
[DONE] JOBS: High Command: Grand Moff [DvL]: Adjusted salary ($200 > $300).
[DONE] JOBS: High Command: Moff [HA/SL]: New title (Moff [DvL] > Moff [HA/SL]).
[DONE] JOBS: High Command: Moff [HA/SL]: New description.
[DONE] JOBS: High Command: Moff [HA/SL]: Increased speed (280 > 300).
[DONE] JOBS: High Command: Moff [HA/SL]: Increased health (100 > 350).
[DONE] JOBS: High Command: Moff [HA/SL]: Increased armor (0 > 100).
[DONE] JOBS: High Command: Moff [HA/SL]: Added to loadout (weapon_cuff_elastic).
[DONE] JOBS: High Command: Moff [HA/SL]: Reduced the player cap (35 > 13).
[DONE] JOBS: High Command: Moff [HA/SL]: Adjusted salary ($200 > $300).
[DONE] JOBS: High Command: Emperor Palpatine: New description.
[DONE] JOBS: High Command: Emperor Palpatine: Increased jump power (230 > 250).
[DONE] JOBS: High Command: Emperor Palpatine: Increased health (700 > 1000).
[DONE] JOBS: High Command: Emperor Palpatine: Increased armor (0 > 200).
[DONE] JOBS: High Command: Emperor Palpatine: Adjusted salary ($50 > $200).
[DONE] JOBS: High Command: Darth Vader: Command changed (team_shigh_command_vader > team_high_command_vader)
[DONE] JOBS: High Command: Darth Vader: New description.
[DONE] JOBS: High Command: Darth Vader: Increased health (700 > 800).
[DONE] JOBS: High Command: Darth Vader: Increased armor (0 > 200).
[DONE] JOBS: High Command: Darth Vader: Adjusted salary ($50 > $200).

[DONE] JOBS: High Command: Grand Moff Tarkin: New title (Navy: Grand Moff Tarkin > High Command: Grand Moff Tarkin).
[DONE] JOBS: High Command: Grand Moff Tarkin: New description.
[DONE] JOBS: High Command: Grand Moff Tarkin: Increased jump power (230 > 240).
[DONE] JOBS: High Command: Grand Moff Tarkin: Increased health (100 > 500).
[DONE] JOBS: High Command: Grand Moff Tarkin: Increased armor (0 > 100).
[DONE] JOBS: High Command: Grand Moff Tarkin: Adjusted salary ($30 > $200).
[DONE] JOBS: High Command: Navy: Grand Moff Tarkin: Fixed the F4 menu weapons info (icefuse_se14c > icefuse_se14)
[DONE] JOBS: High Command: Navy: Grand Admiral Thrawn: New description.
[DONE] JOBS: High Command: Navy: Grand Admiral Thrawn: Increased health (100 > 400).
[DONE] JOBS: High Command: Navy: Grand Admiral Thrawn: Increased armor (0 > 100).
[DONE] JOBS: High Command: Navy: Grand Admiral Thrawn: Added to loadout (icefuse_rk3).
[DONE] JOBS: High Command: Navy: Grand Admiral Thrawn: Fixed the F4 menu weapons info (icefuse_se14c > icefuse_rk3)
[DONE] JOBS: High Command: Navy: Grand Admiral Thrawn: Adjusted salary ($30 > $200).

[DONE] JOBS: NEW JOB! - High Command: Grand Inquisitor
weapons = {"weapon_lightsaber_personal", "wos_inventory"},
PlayerSpawn = function(ply) ply:SetRunSpeed("275") ply:SetJumpPower("230") ply:SetHealth("600") ply:SetMaxHealth("600") ply:SetArmor("0") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - High Command: Navy: Admiral
weapons = {"icefuse_baton", "icefuse_rk3", "icefuse_shield", "icefuse_e11", "icefuse_medkit"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - High Command: Navy: Vice Admiral
weapons = {"icefuse_baton", "icefuse_rk3", "icefuse_shield", "icefuse_e11", "icefuse_medkit"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 5,

[DONE] JOBS: High Command: Army: ★★★★ Grand General Brashin: New title (Grand General > Army: ★★★★ Grand General Brashin)
[DONE] JOBS: High Command: Army: ★★★★ Grand General Brashin: Playermodel added (models/player/female/rgofficer.mdl).
[DONE] JOBS: High Command: Army: ★★★★ Grand General Brashin: New description.
[DONE] JOBS: High Command: Army: ★★★★ Grand General Brashin: Increased jump power (230 > 240).
[DONE] JOBS: High Command: Army: ★★★★ Grand General Brashin: Increased health (250 > 500).
[DONE] JOBS: High Command: Army: ★★★★ Grand General Brashin: Added to loadout (icefuse_valken, icefuse_tl50, icefuse_dlt19x).
[DONE] JOBS: High Command: Army: ★★★★ Grand General Brashin: Removed from loadout (icefuse_dc17, icefuse_dlt19, icefuse_dlt19d).
[DONE] JOBS: High Command: Army: ★★★ Lieutenant General: New title (Lieutenant General > Army: ★★★ Lieutenant General).
[DONE] JOBS: High Command: Army: ★★★ Lieutenant General: Playermodel added (models/player/female/rgofficer.mdl).
[DONE] JOBS: High Command: Army: ★★★ Lieutenant General: Increased jump power (230 > 240).
[DONE] JOBS: High Command: Army: ★★★ Lieutenant General: Increased health (250 > 400).
[DONE] JOBS: High Command: Army: ★★★ Lieutenant General: Added to loadout (icefuse_tl50).
[DONE] JOBS: High Command: Army: ★★ Major General: New title (Major General > Army: ★★ Major General).
[DONE] JOBS: High Command: Army: ★★ Major General: New description.
[DONE] JOBS: High Command: Army: ★★ Major General: Playermodel added (models/player/female/rgofficer.mdl).
[DONE] JOBS: High Command: Army: ★★ Major General: Increased jump power (230 > 240).

[DONE] JOBS: NEW JOB! - High Command: Council: Mas Amedda [T3]
weapons = {"icefuse_dl44"},
PlayerSpawn = function(ply) ply:SetRunSpeed("250") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - High Command: Council: Vizier
weapons = {"icefuse_dl44"},
PlayerSpawn = function(ply) ply:SetRunSpeed("250") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 5,

[DONE] JOBS: NEW JOB! - Emperor's Hand: Mara Jade
weapons = {"weapon_lightsaber_personal", "wos_inventory", "icefuse_rg4d"},
PlayerSpawn = function(ply) ply:SetRunSpeed("275") ply:SetJumpPower("275") ply:SetHealth("650") ply:SetMaxHealth("650") ply:SetArmor("0") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - Emperor's Hand: Jallar Golin
weapons = {"weapon_lightsaber_personal", "wos_inventory", "icefuse_rg4d"},
PlayerSpawn = function(ply) ply:SetRunSpeed("275") ply:SetJumpPower("275") ply:SetHealth("600") ply:SetMaxHealth("600") ply:SetArmor("0") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - Government: Statesman
weapons = {""},
PlayerSpawn = function(ply) ply:SetRunSpeed("250") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 15,

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[DONE] JOBS: REMOVED:
Dark Side: Grand Inquisitor
Dark Side: First Brother Inquisitor [T3]
Dark Side: Second Brother Inquisitor [T2]
Dark Side: Third Brother Inquisitor
Dark Side: Fourth Brother Inquisitor
Dark Side: Sixth Brother Inquisitor
Dark Side: Jallar Golin [T1]
Dark Side: Senate Guard [T4]
Dark Side: Mara Jade [T1]

[DONE] JOBS: NEW JOB! - Dark Side: High Inquisitor
weapons = {"weapon_lightsaber_personal", "wos_inventory"},
PlayerSpawn = function(ply) ply:SetRunSpeed("275") ply:SetJumpPower("275") ply:SetHealth("560") ply:SetMaxHealth("560") ply:SetArmor("0") return CLIENT end,
max = 1,

[DONE] JOBS: Dark Side: Dark Jedi: New description.
[DONE] JOBS: Dark Side: Dark Jedi: Decreased health (560 > 500).
[DONE] JOBS: Dark Side: Inquisitor: New description.
[DONE] JOBS: Dark Side: Inquisitor: Decreased health (560 > 500).
[DONE] JOBS: Dark Side: Imperial Acolyte: New description.
[DONE] JOBS: Dark Side: Imperial Acolyte: Decreased health (540 > 450).
[DONE] JOBS: Dark Side: Imperial Acolyte: Removed from loadout (weapon_lightsaber_personal).
[DONE] JOBS: Dark Side: Sentinel Guard [T2]: New title (Sentinel > Sentinel Guard [T2]).
[DONE] JOBS: Dark Side: Sentinel Guard [T2]: Changed the tier (M > T2).
[DONE] JOBS: Dark Side: Sentinel Guard [T2]: New description.
[DONE] JOBS: Dark Side: Sentinel Guard [T2]: Decreased health (560 > 500).
[DONE] JOBS: Dark Side: Sentinel Guard [T2]: Added to loadout (icefuse_baton, weapon_leash_elastic).
[DONE] JOBS: Dark Side: Inquisitorious: Fifth Brother: New title (Fifth Brother Inquisitor > Fifth Brother).
[DONE] JOBS: Dark Side: Inquisitorious: Fifth Brother: New description.
[DONE] JOBS: Dark Side: Inquisitorious: Fifth Brother: Playermodel changed ("models/grealms/characters/inquisitor/inquisitor_07.mdl" > "models/egbanks/characters/eginquisitor/inquis_fifthbrother.mdl")
[DONE] JOBS: Dark Side: Inquisitorious: Fifth Brother: Increased speed (240 > 275).
[DONE] JOBS: Dark Side: Inquisitorious: Fifth Brother: Increased jump power (230 > 275).
[DONE] JOBS: Dark Side: Inquisitorious: Fifth Brother: Increased health (500 > 560).
[DONE] JOBS: Dark Side: Inquisitorious: Fifth Brother: Adjusted salary ($50 > $100).

[DONE] JOBS: NEW JOB! - Dark Side: Inquisitorious: Seventh Sister
weapons = {"weapon_lightsaber_personal", "wos_inventory"},
PlayerSpawn = function(ply) ply:SetRunSpeed("275") ply:SetJumpPower("275") ply:SetHealth("560") ply:SetMaxHealth("560") ply:SetArmor("0") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - Dark Side: Inquisitorious: Eighth Brother
weapons = {"weapon_lightsaber_personal", "wos_inventory"},
PlayerSpawn = function(ply) ply:SetRunSpeed("275") ply:SetJumpPower("275") ply:SetHealth("560") ply:SetMaxHealth("560") ply:SetArmor("0") return CLIENT end,
max = 1,

[DONE] JOBS: Dark Side: Guardsmen: Royal Guard [T4]: New title (Royal Guard [T5] > Guardsmen: Royal Guard [T4])
[DONE] JOBS: Dark Side: Guardsmen: Royal Guard [T4]: Changed the tier (T5 > T4).
[DONE] JOBS: Dark Side: Guardsmen: Royal Guard [T4]: Playermodel added (models/kir_kanos.mdl).
[DONE] JOBS: Dark Side: Guardsmen: Royal Guard [T4]: Added to loadout (icefuse_medkit, icefuse_se14r, icefuse_e11, icefuse_t21, red_guard_pike_lightsaber).
[DONE] JOBS: Dark Side: Guardsmen: Royal Guard [T4]: Removed from loadout (icefuse_se44).
[DONE] JOBS: Dark Side: Guardsmen: Royal Guard [T4]: Adjusted salary ($50 > $100).

[DONE] JOBS: NEW JOB! - Dark Side: Guardsmen: Sovereign Protector [T5]
weapons = {"icefuse_medkit", "icefuse_se14r", "icefuse_e11", "icefuse_e5c", "icefuse_valken", "weapon_lightsaber_personal", "wos_inventory", "red_guard_pike_lightsaber"},
PlayerSpawn = function(ply) ply:SetRunSpeed("300") ply:SetJumpPower("300") ply:SetHealth("620") ply:SetMaxHealth("620") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: Dark Side: Guardsmen: Shadow Guard [T6]: New title (Shadow Guard [T6] > Guardsmen: Shadow Guard [T6]).
[DONE] JOBS: Dark Side: Guardsmen: Shadow Guard [T6]: New description.
[DONE] JOBS: Dark Side: Guardsmen: Shadow Guard [T6]: Playermodel added (models/shadow_guard.mdl).
[DONE] JOBS: Dark Side: Guardsmen: Shadow Guard [T6]: Removed from loadout (icefuse_se44).
[DONE] JOBS: Dark Side: Guardsmen: Shadow Guard [T6]: Added to loadout (icefuse_se14r, icefuse_e11, icefuse_tl50, icefuse_valken, weapon_camo, red_guard_pike_lightsaber).
[DONE] JOBS: Dark Side: Guardsmen: Shadow Guard [T6]: Adjusted salary ($50 > $100).

Oq7YqrJ.jpg


[DONE] JOBS: REMOVED:
Inferno Squad: Iden Versio [T2]
Inferno Squad: Agent Hask [T1]
Inferno Squad: Agent Del Meeko [T1]
Inferno Squad: Crewman [T2]
Inferno Squad: Pilot [T2]
ISB: Security Droid [T3]
Navy: Commander
Navy: Ensign
Navy: Engineer

[DONE] JOBS: Navy: Rear Admiral: New title (Admiral > Rear Admiral).
[DONE] JOBS: Navy: Rear Admiral: Command changed (team_navy_admiral > team_navy_rear_admiral).
[DONE] JOBS: Navy: Rear Admiral: New description.
[DONE] JOBS: Navy: Rear Admiral: Playermodel added (models/player/impworker.mdl).
[DONE] JOBS: Navy: Rear Admiral: Removed from loadout (tfa_se14c).
[DONE] JOBS: Navy: Rear Admiral: Added to loadout (icefuse_rk3, icefuse_se14r, icefuse_medkit, icefuse_smoke, weapon_physcannon).
[DONE] JOBS: Navy: Rear Admiral: Reduced the player cap (35 > 1).
[DONE] JOBS: Navy: Rear Admiral: Adjusted salary ($30 > $200).
[DONE] JOBS: Navy: Captain: New description.
[DONE] JOBS: Navy: Captain: Playermodel added (models/player/impworker.mdl).
[DONE] JOBS: Navy: Captain: Removed from loadout (tfa_se14c).
[DONE] JOBS: Navy: Captain: Added to loadout (icefuse_rk3, icefuse_se14r, icefuse_medkit, icefuse_smoke, weapon_physcannon).
[DONE] JOBS: Navy: Captain: Reduced the player cap (35 > 5).
[DONE] JOBS: Navy: Captain: Adjusted salary ($30 > $50).

[DONE] JOBS: NEW JOB! - Navy: Officer
weapons = {"icefuse_rk3", "weapon_physcannon"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: NEW JOB! - Navy: Petty Officer
weapons = {"icefuse_dh17", "weapon_physcannon"},
PlayerSpawn = function(ply) ply:SetRunSpeed("275") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: Navy: Crewman: New description.
[DONE] JOBS: Navy: Crewman: Playermodel added (models/player/impworker.mdl).
[DONE] JOBS: Navy: Crewman: Added to loadout (weapon_physcannon).
[DONE] JOBS: Navy: Crewman: Adjusted salary ($30 > $50).

[DONE] JOBS: NEW JOB! - Navy: ISB: Wullf Yularen
weapons = {"icefuse_blurrg", "icefuse_e11", "weapon_cuff_elastic"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - Navy: ISB: Affairs Agent [T2]
weapons = {"icefuse_blurrg", "icefuse_e11", "weapon_cuff_elastic"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: Navy: ISB: Agent [T1]: New title (Agent [T2] > Agent [T1]).
[DONE] JOBS: Navy: ISB: Agent [T1]: Changed the tier (T2 > T1).
[DONE] JOBS: Navy: ISB: Agent [T1]: Playermodel added (models/player/male/trooper.mdl).
[DONE] JOBS: Navy: ISB: Agent [T1]: New description.
[DONE] JOBS: Navy: ISB: Agent [T1]: Removed from loadout (icefuse_dh17).
[DONE] JOBS: Navy: ISB: Agent [T1]: Added to loadout (icefuse_blurrg, icefuse_e11, weapon_cuff_elastic).
[DONE] JOBS: Navy: ISB: Agent [T1]: Adjusted salary ($30 > $50).
[DONE] JOBS: Navy: ISB: Operative: New description.
[DONE] JOBS: Navy: ISB: Operative: Removed from loadout (icefuse_dh17).
[DONE] JOBS: Navy: ISB: Operative: Added to loadout (icefuse_blurrg, icefuse_e11, weapon_cuff_elastic).
[DONE] JOBS: Navy: ISB: Operative: Adjusted salary ($30 > $50).
[DONE] JOBS: Navy: Pilot [T1]: New description.
[DONE] JOBS: Navy: Pilot [T1]: Added to loadout (repair_tool).
[DONE] JOBS: Navy: Medic: Command changed (teeam_navy_medic > team_navy_medic).
[DONE] JOBS: Navy: Medic: Playermodels added (models/player/male/medic.mdl, models/burd/med_droid/med_droid.mdl).
[DONE] JOBS: Navy: Medic: Removed from loadout (icefuse_se44).
[DONE] JOBS: Navy: Medic: Added to loadout (icefuse_se44c).
[DONE] JOBS: Navy: Medic: Adjusted salary ($30 > $50).

QGsqTon.jpg


[DONE] JOBS: NEW JOB CATEGORY! - Inferno Squad

[DONE] JOBS: REMOVED:
Inferno Squad: Crewman [T2]
Inferno Squad: Pilot [T2]

[DONE] JOBS: Inferno Squad: Iden Versio [T2]: New title (Iden Versio [T2] > Commander Iden Versio [T2]).
[DONE] JOBS: Inferno Squad: Iden Versio [T2]: New description.
[DONE] JOBS: Inferno Squad: Iden Versio [T2]: Increased health (100 > 200).
[DONE] JOBS: Inferno Squad: Iden Versio [T2]: Increased armor (0 > 100).
[DONE] JOBS: Inferno Squad: Iden Versio [T2]: Removed from loadout (icefuse_f11).
[DONE] JOBS: Inferno Squad: Iden Versio [T2]: Added to loadout (icefuse_tl50, icefuse_dlt20).
[DONE] JOBS: Inferno Squad: Iden Versio [T2]: Adjusted salary ($30 > $100).
[DONE] JOBS: Inferno Squad: Agent Gideon Hask [T1]: New title (Agent Hask [T1] > Agent Gideon Hask [T1]).
[DONE] JOBS: Inferno Squad: Agent Gideon Hask [T1]: New description.
[DONE] JOBS: Inferno Squad: Agent Gideon Hask [T1]: Increased health (100 > 150).
[DONE] JOBS: Inferno Squad: Agent Gideon Hask [T1]: Increased armor (0 > 50).
[DONE] JOBS: Inferno Squad: Agent Gideon Hask [T1]: Removed from loadout (icefuse_f11).
[DONE] JOBS: Inferno Squad: Agent Gideon Hask [T1]: Added to loadout (icefuse_e11e).
[DONE] JOBS: Inferno Squad: Agent Gideon Hask [T1]: Adjusted salary ($30 > $75).
[DONE] JOBS: Inferno Squad: Agent Del Meeko [T1]: New description.
[DONE] JOBS: Inferno Squad: Agent Del Meeko [T1]: Command changed (team_navy_inferno_squad_MEEKO > team_navy_inferno_squad_meeko).
[DONE] JOBS: Inferno Squad: Agent Del Meeko [T1]: Increased health (100 > 150).
[DONE] JOBS: Inferno Squad: Agent Del Meeko [T1]: Increased armor (0 > 50).
[DONE] JOBS: Inferno Squad: Agent Del Meeko [T1]: Removed from loadout (icefuse_f11).
[DONE] JOBS: Inferno Squad: Agent Del Meeko [T1]: Added to loadout (icefuse_dlt19x).
[DONE] JOBS: Inferno Squad: Agent Del Meeko [T1]: Adjusted salary ($30 > $75).

[DONE] JOBS: NEW JOB! - Inferno Squad: Agent Seyn Marana [T1]
weapons = {"icefuse_e11", "icefuse_dh17", "icefuse_dlt19", "icefuse_medkit", "icefuse_frag", "icefuse_valken"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("150") ply:SetMaxHealth("150") ply:SetArmor("50") return CLIENT end,
max = 1,

yjbxP0x.jpg


[DONE] JOBS: REMOVED:
501st Legion: Elite Trooper [T6]
501st Legion: Elite Heavy Trooper [T3]
501st Legion: Elite Sharpshooter [T1]

[DONE] JOBS: 501st Legion: Commander Appo: New title (Commander > Commander Appo).
[DONE] JOBS: 501st Legion: Commander Appo: New description.
[DONE] JOBS: 501st Legion: Commander Appo: Increased health (200 > 220).
[DONE] JOBS: 501st Legion: Commander Appo: Increased armor (0 > 100).
[DONE] JOBS: 501st Legion: Commander Appo: Removed from loadout (icefuse_se44).
[DONE] JOBS: 501st Legion: Commander Appo: Added to loadout (icefuse_se14r).
[DONE] JOBS: 501st Legion: Senior Officer: New description.
[DONE] JOBS: 501st Legion: Senior Officer: Increased speed (240 > 250).
[DONE] JOBS: 501st Legion: Senior Officer: Increased health (100 > 150).
[DONE] JOBS: 501st Legion: Senior Officer: Increased armor (0 > 100).
[DONE] JOBS: 501st Legion: Senior Officer: Removed from loadout (icefuse_m45).
[DONE] JOBS: 501st Legion: Senior Officer: Added to loadout (icefuse_e11e).
[DONE] JOBS: 501st Legion: Senior Officer: Increased the player cap (5 > 10).
[DONE] JOBS: 501st Legion: Senior Officer: Adjusted salary ($100 > $50).
[DONE] JOBS: 501st Legion: Officer: New description.
[DONE] JOBS: 501st Legion: Officer: Removed from loadout (icefuse_elle).
[DONE] JOBS: 501st Legion: Officer: Added to loadout (icefuse_dlt19, icefuse_iqa11).
[DONE] JOBS: 501st Legion: Heavy Trooper: New description.
[DONE] JOBS: 501st Legion: Heavy Trooper: Removed from loadout (icefuse_dlt19).
[DONE] JOBS: 501st Legion: Heavy Trooper: Added to loadout (icefuse_t21).
[DONE] JOBS: 501st Legion: Assault Trooper: New description.
[DONE] JOBS: 501st Legion: Assault Trooper: Removed from loadout (icefuse_m45).
[DONE] JOBS: 501st Legion: Assault Trooper: Added to loadout (icefuse_ee4).
[DONE] JOBS: 501st Legion: Sharpshooter: New description.
[DONE] JOBS: 501st Legion: Sharpshooter: Removed from loadout (icefuse_iqa11).
[DONE] JOBS: 501st Legion: Sharpshooter: Added to loadout (icefuse_dlt19x).
[DONE] JOBS: 501st Legion: Trooper: New description.
[DONE] JOBS: 501st Legion: Trooper: Removed from loadout (icefuse_f11).
[DONE] JOBS: 501st Legion: Trooper: Added to loadout (icefuse_se44).
[DONE] JOBS: 501st Legion: Medic [T1]: New title (Medic [T4] > Medic [T1]).
[DONE] JOBS: 501st Legion: Medic [T1]: Changed the tier (T4 > T1).
[DONE] JOBS: 501st Legion: Medic [T1]: New description.
[DONE] JOBS: 501st Legion: Medic [T1]: Removed from loadout (icefuse_e11, icefuse_se44, icefuse_m45).
[DONE] JOBS: 501st Legion: Medic [T1]: Added to loadout (icefuse_f11, icefuse_se44c).
[DONE] JOBS: 501st Legion: Elite Assault Trooper [T2]: New description.
[DONE] JOBS: 501st Legion: Elite Assault Trooper [T2]: Removed from loadout (icefuse_se44, icefuse_m45).
[DONE] JOBS: 501st Legion: Elite Assault Trooper [T2]: Added to loadout (icefuse_se14r, icefuse_ee4).

[DONE] JOBS: NEW JOB! - 501st Legion: Engineer [T3]
weapons = {"icefuse_e11", "icefuse_se44", "repair_tool", "weapon_physcannon"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: 501st Legion: Demolition Trooper [T4]: New title (Demolition Trooper [T5] > Demolition Trooper [T4]).
[DONE] JOBS: 501st Legion: Demolition Trooper [T4]: Changed the tier (T5 > T4).
[DONE] JOBS: 501st Legion: Demolition Trooper [T4]: New description.
[DONE] JOBS: 501st Legion: Demolition Trooper [T4]: Removed from loadout (icefuse_se44).
[DONE] JOBS: 501st Legion: Demolition Trooper [T4]: Added to loadout (icefuse_se14, weapon_slam).

[DONE] JOBS: NEW JOB! - 501st Legion: Jumptrooper [T5]
weapons = {"icefuse_e11", "icefuse_se44", "icefuse_m45"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: NEW JOB! - 501st Legion: Incinerator [T6]
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_frag", "icefuse_flamethrower"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: NEW JOB! - 501st Legion: Torrent Company Lead [T2]
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_dlt19", "icefuse_m45", "icefuse_smoke", "icefuse_frag", "icefuse_e11e", "icefuse_dlt19d", "icefuse_medkit", "weapon_slam"},
PlayerSpawn = function(ply) ply:SetRunSpeed("250") ply:SetJumpPower("250") ply:SetHealth("175") ply:SetMaxHealth("175") ply:SetArmor("100") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - 501st Legion: Torrent Company Captain [T1]
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_dlt19", "icefuse_m45", "icefuse_smoke", "icefuse_frag", "icefuse_e11e", "icefuse_dlt19d", "weapon_slam"},
PlayerSpawn = function(ply) ply:SetRunSpeed("250") ply:SetJumpPower("250") ply:SetHealth("150") ply:SetMaxHealth("150") ply:SetArmor("80") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - 501st Legion: Torrent Company Officer [T1]
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_dlt19", "icefuse_m45", "icefuse_smoke", "icefuse_frag", "icefuse_e11e", "icefuse_iqa11"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("110") ply:SetMaxHealth("110") ply:SetArmor("50") return CLIENT end,
max = 4,

[DONE] JOBS: NEW JOB! - 501st Legion: Torrent Company Member
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_dlt19", "icefuse_frag"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 16,

[DONE] JOBS: NEW JOB! - 501st Legion: Triton Squad Lead [T2]
weapons = {"icefuse_se14r", "icefuse_z6", "icefuse_smoke", "icefuse_frag", "icefuse_shield", "icefuse_e11e", "icefuse_dlt19d", "icefuse_medkit"},
PlayerSpawn = function(ply) ply:SetRunSpeed("250") ply:SetJumpPower("250") ply:SetHealth("175") ply:SetMaxHealth("175") ply:SetArmor("100") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - 501st Legion: Triton Squad Lieutenant [T2]
weapons = {"icefuse_se14r", "icefuse_e11", "icefuse_smoke", "icefuse_frag", "icefuse_shield", "icefuse_e11e", "icefuse_dlt19d", "icefuse_medkit"},
PlayerSpawn = function(ply) ply:SetRunSpeed("250") ply:SetJumpPower("250") ply:SetHealth("150") ply:SetMaxHealth("150") ply:SetArmor("80") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - 501st Legion: Triton Squad Member
weapons = {"icefuse_se14r", "icefuse_e11", "icefuse_dlt19d", "icefuse_frag", "icefuse_shield", "icefuse_e11e", "icefuse_dlt19"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("110") ply:SetMaxHealth("110") ply:SetArmor("50") return CLIENT end,
max = 7,

v00AoG3.jpg


[DONE] JOBS: REMOVED:
Death Trooper: Commander
Death Trooper: Senior Officer
Death Trooper: Officer
Death Trooper: Heavy Trooper
Death Trooper: Assault Trooper
Death Trooper: Sharpshooter
Death Trooper: Elite Trooper [T6]
Death Trooper: Demolition Trooper [T5]"
Death Trooper: Medic [T4]
Death Trooper: Elite Heavy Trooper [T3]
Death Trooper: Elite Assault Trooper [T2]
Death Trooper: Elite Sharpshooter [T1]

[DONE] JOBS: NEW JOB! - Death Trooper: DT-F16
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_dlt19", "icefuse_z6", "icefuse_smoke", "icefuse_frag", "icefuse_hh12", "icefuse_e11e", "icefuse_dlt19d", "icefuse_medkit", "icefuse_cr2", "icefuse_shield"},
PlayerSpawn = function(ply) ply:SetRunSpeed("275") ply:SetJumpPower("300") ply:SetHealth("225") ply:SetMaxHealth("225") ply:SetArmor("125") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - Death Trooper: DT-L21
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_dlt19", "icefuse_z6", "icefuse_smoke", "icefuse_frag", "icefuse_hh12", "icefuse_e11e", "icefuse_dlt19d", "icefuse_medkit", "icefuse_cr2", "icefuse_shield"},
PlayerSpawn = function(ply) ply:SetRunSpeed("275") ply:SetJumpPower("300") ply:SetHealth("225") ply:SetMaxHealth("225") ply:SetArmor("125") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - Death Trooper: DT-5537
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_dlt19", "icefuse_z6", "icefuse_smoke", "icefuse_frag", "icefuse_hh12", "icefuse_e11e", "icefuse_dlt19d", "icefuse_medkit", "icefuse_cr2", "icefuse_shield"},
PlayerSpawn = function(ply) ply:SetRunSpeed("275") ply:SetJumpPower("300") ply:SetHealth("225") ply:SetMaxHealth("225") ply:SetArmor("125") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - Death Trooper: DT-3-6
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_dlt19", "icefuse_z6", "icefuse_smoke", "icefuse_frag", "icefuse_hh12", "icefuse_e11e", "icefuse_dlt19d", "icefuse_medkit", "icefuse_cr2", "icefuse_shield"},
PlayerSpawn = function(ply) ply:SetRunSpeed("275") ply:SetJumpPower("300") ply:SetHealth("225") ply:SetMaxHealth("225") ply:SetArmor("125") return CLIENT end,
max = 1,

[DONE] JOBS: Death Trooper: Trooper: New description.
[DONE] JOBS: Death Trooper: Trooper: Increased health (125 > 200).
[DONE] JOBS: Death Trooper: Trooper: Increased armor (25 > 100).
[DONE] JOBS: Death Trooper: Trooper: Added to loadout (icefuse_dlt19, icefuse_m45, icefuse_iqa11, icefuse_smoke, icefuse_frag, icefuse_medkit, icefuse_e11e, icefuse_cr2, icefuse_shield).
[DONE] JOBS: Death Trooper: Trooper: Reduced the player cap (35 > 2).
[DONE] JOBS: Death Trooper: Trooper: Adjusted salary ($50 > $75).

7uRORqI.jpg


[DONE] JOBS: REMOVED:
Novatrooper: Elite Trooper [T6}
Novatrooper: Elite Assault Trooper [T2]
Novatrooper: Elite Sharpshooter [T1]

[DONE] JOBS: Novatrooper: Commander: New description.
[DONE] JOBS: Novatrooper: Commander: Removed from loadout (icefuse_se44).
[DONE] JOBS: Novatrooper: Commander: Added to loadout (icefuse_se14r, weapon_cuff_tactical).
[DONE] JOBS: Novatrooper: Senior Officer: New description.
[DONE] JOBS: Novatrooper: Senior Officer: Added to loadout (icefuse_dlt19d, icefuse_e11e, weapon_cuff_tactical).
[DONE] JOBS: Novatrooper: Senior Officer: Increased the player cap (5 > 10).
[DONE] JOBS: Novatrooper: Officer: New description.
[DONE] JOBS: Novatrooper: Officer: Removed from loadout (icefuse_elle).
[DONE] JOBS: Novatrooper: Officer: Added to loadout (icefuse_dlt19, icefuse_iqa11, icefuse_frag, weapon_cuff_tactical).
[DONE] JOBS: Novatrooper: Officer: Adjusted salary ($100 > $50).
[DONE] JOBS: Novatrooper: Heavy Trooper: New description.
[DONE] JOBS: Novatrooper: Heavy Trooper: Removed from loadout (icefuse_dlt19).
[DONE] JOBS: Novatrooper: Heavy Trooper: Added to loadout (icefuse_t21, weapon_cuff_tactical).
[DONE] JOBS: Novatrooper: Assault Trooper: New description.
[DONE] JOBS: Novatrooper: Assault Trooper: Removed from loadout (icefuse_m45).
[DONE] JOBS: Novatrooper: Assault Trooper: Added to loadout (icefuse_ee4, weapon_cuff_tactical).
[DONE] JOBS: Novatrooper: Sharpshooter: New description.
[DONE] JOBS: Novatrooper: Sharpshooter: Removed from loadout (icefuse_iqa11).
[DONE] JOBS: Novatrooper: Sharpshooter: Added to loadout (icefuse_dlt19x, weapon_cuff_tactical).
[DONE] JOBS: Novatrooper: Trooper: New description.
[DONE] JOBS: Novatrooper: Trooper: Added to loadout (weapon_cuff_tactical).
[DONE] JOBS: Novatrooper: Medic [T1]: New title (Medic [T4] > Medic [T1]).
[DONE] JOBS: Novatrooper: Medic [T1]: Changed the tier (T4 > T1).
[DONE] JOBS: Novatrooper: Medic [T1]: New description.
[DONE] JOBS: Novatrooper: Medic [T1]: Removed from loadout (icefuse_e11, icefuse_se44, icefuse_m45).
[DONE] JOBS: Novatrooper: Medic [T1]: Added to loadout (icefuse_f11, icefuse_se44c, weapon_cuff_tactical).
[DONE] JOBS: Novatrooper: Elite Heavy Trooper [T2]: New title (Elite Heavy Trooper [T3] > Elite Heavy Trooper [T2]).
[DONE] JOBS: Novatrooper: Elite Heavy Trooper [T2]: Changed the tier (T3 > T2).
[DONE] JOBS: Novatrooper: Elite Heavy Trooper [T2]: New description.
[DONE] JOBS: Novatrooper: Elite Heavy Trooper [T2]: Removed from loadout (icefuse_z6).
[DONE] JOBS: Novatrooper: Elite Heavy Trooper [T2]: Added to loadout (icefuse_fwmb10, weapon_cuff_tactical).

[DONE] JOBS: NEW JOB! - Novatrooper: Engineer [T3]
weapons = {"icefuse_e11", "icefuse_se44", "repair_tool", "weapon_physcannon", "weapon_cuff_tactical"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: Novatrooper: Demolition Trooper [T4]: New title (Demolition Trooper [T5] > Demolition Trooper [T4]).
[DONE] JOBS: Novatrooper: Demolition Trooper [T4]: Changed the tier (T5 > T4).
[DONE] JOBS: Novatrooper: Demolition Trooper [T4]: New description.
[DONE] JOBS: Novatrooper: Demolition Trooper [T4]: Removed from loadout (icefuse_se44).
[DONE] JOBS: Novatrooper: Demolition Trooper [T4]: Added to loadout (icefuse_se14, weapon_slam, weapon_cuff_tactical).

[DONE] JOBS: NEW JOB! - Novatrooper: Jumptrooper [T5]
weapons = {"icefuse_e11", "icefuse_se44", "icefuse_m45", "weapon_cuff_tactical"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: NEW JOB! - Novatrooper: Incinerator [T6]
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_frag", "icefuse_flamethrower", "weapon_cuff_tactical"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: NEW JOB! - Novatrooper: SpecOps Squad Lead [T6]
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_z6", "icefuse_smoke", "icefuse_frag", "icefuse_hh12", "icefuse_tl50", "icefuse_e11e", "icefuse_dlt19d", "icefuse_medkit", "weapon_cuff_tactical", "icefuse_shield"},
PlayerSpawn = function(ply) ply:SetRunSpeed("280") ply:SetJumpPower("250") ply:SetHealth("200") ply:SetMaxHealth("200") ply:SetArmor("100") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - Novatrooper: SpecOps Demolition [T4]:
weapons = {"icefuse_e11", "icefuse_e11e", "icefuse_se14r", "icefuse_smoke", "icefuse_frag", "icefuse_hh12", "weapon_cuff_tactical", "icefuse_shield", "weapon_slam"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("180") ply:SetMaxHealth("180") ply:SetArmor("80") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - Novatrooper: SpecOps Heavy [T3]
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_dlt19", "icefuse_z6", "weapon_cuff_tactical", "icefuse_shield"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("140") ply:SetMaxHealth("140") ply:SetArmor("40") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - Novatrooper: SpecOps Sharpshooter [T1]
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_dlt19d", "weapon_cuff_tactical", "icefuse_shield"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("110") ply:SetMaxHealth("110") ply:SetArmor("10") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - Novatrooper: SpecOps Assault [T2]
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_m45", "icefuse_e11e", "weapon_cuff_tactical", "icefuse_shield"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("120") ply:SetMaxHealth("120") ply:SetArmor("20") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - Novatrooper: SpecOps Medic [T4]
weapons = {"icefuse_f11", "icefuse_m45", "icefuse_e11e", "icefuse_medkit", "weapon_cuff_tactical", "icefuse_shield"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("160") ply:SetMaxHealth("160") ply:SetArmor("60") return CLIENT end,
max = 1,

Q19PAt0.jpg


[DONE] JOBS: REMOVED:
Scout Trooper: Elite Trooper [T6]
Scout Trooper: Elite Heavy Trooper [T3]
Scout Trooper: Elite Assault Trooper [T2]

[DONE] JOBS: Scout Trooper: Commander: New description.
[DONE] JOBS: Scout Trooper: Commander: Increased speed (275 > 280).
[DONE] JOBS: Scout Trooper: Commander: Increased health (100 > 200).
[DONE] JOBS: Scout Trooper: Commander: Increased armor (0 > 100).
[DONE] JOBS: Scout Trooper: Commander: Removed from loadout (icefuse_se44, icefuse_dlt20a).
[DONE] JOBS: Scout Trooper: Commander: Added to loadout (icefuse_dlt19x, icefuse_se14r, icefuse_valken, icefuse_e11, icefuse_relbyv10).
[DONE] JOBS: Scout Trooper: Senior Officer: New description.
[DONE] JOBS: Scout Trooper: Senior Officer: Increased speed (240 > 260).
[DONE] JOBS: Scout Trooper: Senior Officer: Removed from loadout (icefuse_ec17, icefuse_se44, icefuse_dlt19, icefuse_m45).
[DONE] JOBS: Scout Trooper: Senior Officer: Added to loadout (icefuse_dlt19x, icefuse_se14r, icefuse_t21, icefuse_ee4, icefuse_relbyv10).
[DONE] JOBS: Scout Trooper: Senior Officer: Adjusted salary ($100 > $50).
[DONE] JOBS: Scout Trooper: Officer: New description.
[DONE] JOBS: Scout Trooper: Officer: Increased speed (240 > 260).
[DONE] JOBS: Scout Trooper: Officer: Removed from loadout (icefuse_ec17, icefuse_elle).
[DONE] JOBS: Scout Trooper: Officer: Added to loadout (icefuse_dlt19x, icefuse_e11e, icefuse_relbyv10).
[DONE] JOBS: Scout Trooper: Heavy Trooper: New description.
[DONE] JOBS: Scout Trooper: Heavy Trooper: Increased speed (240 > 260).
[DONE] JOBS: Scout Trooper: Heavy Trooper: Removed from loadout (icefuse_ec17, icefuse_dlt19).
[DONE] JOBS: Scout Trooper: Heavy Trooper: Added to loadout (icefuse_t21, icefuse_relbyv10).
[DONE] JOBS: Scout Trooper: Assault Trooper: New description.
[DONE] JOBS: Scout Trooper: Assault Trooper: Increased speed (240 > 260).
[DONE] JOBS: Scout Trooper: Assault Trooper: Removed from loadout (cefuse_ec17, icefuse_m45).
[DONE] JOBS: Scout Trooper: Assault Trooper: Added to loadout (icefuse_ee4, icefuse_relbyv10).
[DONE] JOBS: Scout Trooper: Sharpshooter: New description.
[DONE] JOBS: Scout Trooper: Sharpshooter: Increased speed (240 > 270).
[DONE] JOBS: Scout Trooper: Sharpshooter: Removed from loadout (icefuse_ec17).
[DONE] JOBS: Scout Trooper: Sharpshooter: Added to loadout (icefuse_dlt19x).
[DONE] JOBS: Scout Trooper: Trooper: New description.
[DONE] JOBS: Scout Trooper: Trooper: Increased speed (240 > 260).
[DONE] JOBS: Scout Trooper: Trooper: Removed from loadout (icefuse_ec17).
[DONE] JOBS: Scout Trooper: Trooper: Added to loadout (icefuse_dlt19x).
[DONE] JOBS: Scout Trooper: Medic [T1]: New title (Medic [T4] > Medic [T1]).
[DONE] JOBS: Scout Trooper: Medic [T1]: Changed the tier (T4 > T1).
[DONE] JOBS: Scout Trooper: Medic [T1]: New description.
[DONE] JOBS: Scout Trooper: Medic [T1]: Increased speed (240 > 260).
[DONE] JOBS: Scout Trooper: Medic [T1]: Removed from loadout (icefuse_ec17, icefuse_e11, icefuse_se44, icefuse_m45).
[DONE] JOBS: Scout Trooper: Medic [T1]: Added to loadout (icefuse_relbyv10, icefuse_f11, icefuse_se44c).
[DONE] JOBS: Scout Trooper: Elite Sharpshooter [T2]: New title (Elite Sharpshooter [T1] > Elite Sharpshooter [T2]).
[DONE] JOBS: Scout Trooper: Elite Sharpshooter [T2]: Changed the tier (T1 > T2).
[DONE] JOBS: Scout Trooper: Elite Sharpshooter [T2]: New description.
[DONE] JOBS: Scout Trooper: Elite Sharpshooter [T2]: Increased speed (240 > 260).
[DONE] JOBS: Scout Trooper: Elite Sharpshooter [T2]: Removed from loadout (icefuse_ec17, icefuse_dlt19d).
[DONE] JOBS: Scout Trooper: Elite Sharpshooter [T2]: Added to loadout (icefuse_dlt19x, icefuse_valken).

[DONE] JOBS: NEW JOB! - Scout Trooper: Engineer [T3]
weapons = {"icefuse_dlt19x", "icefuse_e11", "icefuse_se44", "icefuse_iqa11", "icefuse_relbyv10"},
PlayerSpawn = function(ply) ply:SetRunSpeed("260") ply:SetJumpPower("230") ply:SetHealth("110") ply:SetMaxHealth("110") ply:SetArmor("10") return CLIENT end,
max = 35,

[DONE] JOBS: Scout Trooper: Demolition Trooper [T4]: New title (Demolition Trooper [T5] > Demolition Trooper [T4]).
[DONE] JOBS: Scout Trooper: Demolition Trooper [T4]: Changed the tier (T5 > T4).
[DONE] JOBS: Scout Trooper: Demolition Trooper [T4]: New description.
[DONE] JOBS: Scout Trooper: Demolition Trooper [T4]: Increased speed (240 > 260).
[DONE] JOBS: Scout Trooper: Demolition Trooper [T4]: Removed from loadout (icefuse_se44, icefuse_ec17).
[DONE] JOBS: Scout Trooper: Demolition Trooper [T4]: Added to loadout (icefuse_se14, weapon_slam, icefuse_relbyv10).

[DONE] JOBS: NEW JOB! - Scout Trooper: Jumptrooper [T5]
weapons = {"icefuse_e11", "icefuse_se44", "icefuse_m45"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: NEW JOB! - Scout Trooper: Incinerator [T6]
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_frag", "icefuse_flamethrower"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: NEW JOB! - Scout Trooper: 439th Lead [T2]
weapons = {"icefuse_e11", "icefuse_se44", "icefuse_ee3", "icefuse_smoke", "icefuse_e11e", "icefuse_valken", "icefuse_medkit"},
PlayerSpawn = function(ply) ply:SetRunSpeed("270") ply:SetJumpPower("240") ply:SetHealth("150") ply:SetMaxHealth("150") ply:SetArmor("50") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - Scout Trooper: 439th Sub-Lead [T2]
weapons = {"icefuse_e11", "icefuse_se44", "icefuse_ee3", "icefuse_smoke", "icefuse_e11e", "icefuse_valken", "icefuse_medkit"},
PlayerSpawn = function(ply) ply:SetRunSpeed("270") ply:SetJumpPower("240") ply:SetHealth("130") ply:SetMaxHealth("130") ply:SetArmor("30") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - Scout Trooper: 439th Trooper
weapons = {"icefuse_e11", "icefuse_ee3", "icefuse_se44", "icefuse_smoke", "icefuse_valken"},
PlayerSpawn = function(ply) ply:SetRunSpeed("270") ply:SetJumpPower("240") ply:SetHealth("100") ply:SetMaxHealth("120") ply:SetArmor("0") return CLIENT end,
max = 10,

EjfVyU8.jpg


[DONE] JOBS: REMOVED:
Shock Trooper: Elite Trooper [T6]
Shock Trooper: Elite Assault Trooper [T2]
Shock Trooper: Elite Sharpshooter [T1]

[DONE] JOBS: Shock Trooper: Commander: New description.
[DONE] JOBS: Shock Trooper: Commander: Added to loadout (weapon_cuff_elastic, icefuse_stungun).
[DONE] JOBS: Shock Trooper: Senior Officer: New description.
[DONE] JOBS: Shock Trooper: Senior Officer: Increased speed (300 > 305).
[DONE] JOBS: Shock Trooper: Senior Officer: Removed from loadout (icefuse_shield, icefuse_elle, icefuse_m45).
[DONE] JOBS: Shock Trooper: Senior Officer: Added to loadout (icefuse_e11e, icefuse_ee4, icefuse_t21, weapon_cuff_elastic, icefuse_stungun).
[DONE] JOBS: Shock Trooper: Senior Officer: Increased the player cap (5 > 15).
[DONE] JOBS: Shock Trooper: Senior Officer: Adjusted salary ($100 > $50).
[DONE] JOBS: Shock Trooper: Officer: New description.
[DONE] JOBS: Shock Trooper: Officer: Removed from loadout (icefuse_e11, icefuse_shield, icefuse_elle).
[DONE] JOBS: Shock Trooper: Officer: Added to loadout (icefuse_dlt19, icefuse_e11e, weapon_cuff_elastic, icefuse_stungun).
[DONE] JOBS: Shock Trooper: Officer: Increased the player cap (15 > 20).
[DONE] JOBS: Shock Trooper: Heavy Trooper: New description.
[DONE] JOBS: Shock Trooper: Heavy Trooper: Removed from loadout (icefuse_e11, icefuse_shield).
[DONE] JOBS: Shock Trooper: Heavy Trooper: Added to loadout (icefuse_t21, weapon_cuff_elastic, icefuse_stungun).
[DONE] JOBS: Shock Trooper: Assault Trooper: Removed from loadout (icefuse_e11, icefuse_shield, icefuse_m45).
[DONE] JOBS: Shock Trooper: Assault Trooper: Added to loadout (icefuse_dlt19, icefuse_ee4, weapon_cuff_elastic, icefuse_stungun).
[DONE] JOBS: Shock Trooper: Sharpshooter: New description.
[DONE] JOBS: Shock Trooper: Sharpshooter: Removed from loadout (icefuse_e11, icefuse_shield, icefuse_iqa11).
[DONE] JOBS: Shock Trooper: Sharpshooter: Added to loadout (icefuse_dlt19, icefuse_dlt19x, weapon_cuff_elastic, icefuse_stungun).
[DONE] JOBS: Shock Trooper: Trooper: New description.
[DONE] JOBS: Shock Trooper: Trooper: Removed from loadout (icefuse_e11, icefuse_shield).
[DONE] JOBS: Shock Trooper: Trooper: Added to loadout (icefuse_dlt19, weapon_cuff_elastic, icefuse_stungun).
[DONE] JOBS: Shock Trooper: Medic [T1]: New title (Medic [T4] > Medic [T1]).
[DONE] JOBS: Shock Trooper: Medic [T1]: Changed the tier (T4 > T1).
[DONE] JOBS: Shock Trooper: Medic [T1]: New description.
[DONE] JOBS: Shock Trooper: Medic [T1]: Removed from loadout (icefuse_e11, icefuse_shield, icefuse_se44, icefuse_m45).
[DONE] JOBS: Shock Trooper: Medic [T1]: Added to loadout (icefuse_f11, icefuse_se44c, weapon_cuff_elastic, icefuse_stungun).
[DONE] JOBS: Shock Trooper: Elite Heavy Trooper [T2]: New title (Elite Heavy Trooper [T3] > Elite Heavy Trooper [T2]).
[DONE] JOBS: Shock Trooper: Elite Heavy Trooper [T2]: Changed the tier (T3 > T2).
[DONE] JOBS: Shock Trooper: Elite Heavy Trooper [T2]: New description.
[DONE] JOBS: Shock Trooper: Elite Heavy Trooper [T2]: Removed from loadout (icefuse_e11, icefuse_z6).
[DONE] JOBS: Shock Trooper: Elite Heavy Trooper [T2]: Added to loadout (icefuse_t21, icefuse_fwmb10, weapon_cuff_elastic, icefuse_stungun).

[DONE] JOBS: NEW JOB! - Shock Trooper: Engineer [T3]:
weapons = {"icefuse_baton", "icefuse_e11", "icefuse_se44", "repair_tool", "weapon_cuff_elastic", "icefuse_stungun", "weapon_physcannon"},
PlayerSpawn = function(ply) ply:SetRunSpeed("300") ply:SetJumpPower("230") ply:SetHealth("140") ply:SetMaxHealth("140") ply:SetArmor("40") return CLIENT end,
max = 35,

[DONE] JOBS: Shock Trooper: Demolition Trooper [T4]: New title (Demolition Trooper [T5] > Demolition Trooper [T4]).
[DONE] JOBS: Shock Trooper: Demolition Trooper [T4]: Changed the tier (T5 > T4).
[DONE] JOBS: Shock Trooper: Demolition Trooper [T4]: New description.
[DONE] JOBS: Shock Trooper: Demolition Trooper [T4]: Removed from loadout (icefuse_shield, icefuse_se44).
[DONE] JOBS: Shock Trooper: Demolition Trooper [T4]: Added to loadout (icefuse_se14, weapon_slam, weapon_cuff_elastic, icefuse_stungun).

[DONE] JOBS: NEW JOB! - Shock Trooper: Jumptrooper [T5]
weapons = {"icefuse_baton", "icefuse_e11", "icefuse_se44", "icefuse_m45", "weapon_cuff_elastic", "icefuse_stungun"},
PlayerSpawn = function(ply) ply:SetRunSpeed("300") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: NEW JOB! - Shock Trooper: Incinerator [T6]
weapons = {"icefuse_baton", "icefuse_e11", "icefuse_se14r", "icefuse_frag", "icefuse_flamethrower", "weapon_cuff_elastic", "icefuse_stungun"},
PlayerSpawn = function(ply) ply:SetRunSpeed("300") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: NEW JOB! - Shock Trooper: Warden
weapons = {"icefuse_baton", "icefuse_e11", "icefuse_shield", "icefuse_se44", "icefuse_e11e", "icefuse_dlt19", "icefuse_m45", "icefuse_iqa11", "weapon_cuff_elastic", "icefuse_stungun"},
PlayerSpawn = function(ply) ply:SetRunSpeed("300") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 10,

[DONE] JOBS: NEW JOB! - RIOT Trooper: Chief [T3]
weapons = {"icefuse_baton", "icefuse_e11", "icefuse_shield", "icefuse_se44", "weapon_cuff_elastic", "icefuse_smoke", "icefuse_z6", "icefuse_e11e", "icefuse_medkit", "icefuse_valken", "icefuse_t21", "icefuse_stungun", "weapon_slam"},
PlayerSpawn = function(ply) ply:SetRunSpeed("325") ply:SetJumpPower("235") ply:SetHealth("250") ply:SetMaxHealth("250") ply:SetArmor("300") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - RIOT Trooper: Deputy [T1]
weapons = {"icefuse_baton", "icefuse_e11", "icefuse_shield", "icefuse_se44", "weapon_cuff_elastic", "icefuse_smoke", "icefuse_dlt19", "icefuse_e11e", "icefuse_t21", "icefuse_stungun", "weapon_slam"},
PlayerSpawn = function(ply) ply:SetRunSpeed("315") ply:SetJumpPower("235") ply:SetHealth("250") ply:SetMaxHealth("250") ply:SetArmor("250") return CLIENT end,
max = 10,

[DONE] JOBS: NEW JOB! - RIOT Trooper: Sergeant [T1]
weapons = {"icefuse_baton", "icefuse_e11", "icefuse_shield", "icefuse_se44", "weapon_cuff_elastic", "icefuse_smoke", "icefuse_dlt19", "icefuse_e11e", "icefuse_t21", "icefuse_stungun", "weapon_slam"},
PlayerSpawn = function(ply) ply:SetRunSpeed("315") ply:SetJumpPower("235") ply:SetHealth("250") ply:SetMaxHealth("250") ply:SetArmor("250") return CLIENT end,
max = 15,

[DONE] JOBS: NEW JOB! - RIOT Trooper: Enforcer
weapons = {"icefuse_baton", "icefuse_e11", "icefuse_shield", "icefuse_se44", "weapon_cuff_elastic", "icefuse_smoke", "icefuse_dlt19", "icefuse_e11e", "icefuse_t21", "icefuse_stungun"},
PlayerSpawn = function(ply) ply:SetRunSpeed("315") ply:SetJumpPower("235") ply:SetHealth("250") ply:SetMaxHealth("250") ply:SetArmor("250") return CLIENT end,
max = 35,

2GRfgYZ.jpg


[DONE] JOBS: REMOVED:
Inquisitor Troopers: Elite Trooper [T6]
Inquisitor Troopers: Elite Heavy Trooper [T3]
Inquisitor Troopers: Elite Assault Trooper [T2]

[DONE] JOBS: CATEGORIES: Purge Troopers: Renamed branch (Inquisitor Troopers > Purge Troopers)

[DONE] JOBS: Purge Troopers: Commander: New description.
[DONE] JOBS: Purge Troopers: Commander: Changed playermodel ("models/gonzo/darktrooperredux/darktrooperredux.mdl" > "models/banks/fginquist/inquiscommander/inquiscommander.mdl").
[DONE] JOBS: Purge Troopers: Commander: Increased jump power (230 > 250).
[DONE] JOBS: Purge Troopers: Commander: Increased armor (0 > 120).
[DONE] JOBS: Purge Troopers: Commander: Added to loadout (icefuse_dc15le).
[DONE] JOBS: Purge: Senior Officer: New description.
[DONE] JOBS: Purge: Senior Officer: Changed playermodel ("models/gonzo/darktrooperredux/darktrooperredux.mdl" > "models/banks/fginquist/inquisofficer/inquisofficer.mdl").
[DONE] JOBS: Purge: Senior Officer: Increased armor (0 > 50).
[DONE] JOBS: Purge: Senior Officer: Removed from loadout (icefuse_dlt19, icefuse_m45).
[DONE] JOBS: Purge: Senior Officer: Added to loadout (icefuse_e11e, icefuse_t21, icefuse_ee4, icefuse_dlt19d, icefuse_dc15le).
[DONE] JOBS: Purge: Senior Officer: Adjusted salary ($100 > $50).
[DONE] JOBS: Purge: Officer: New description.
[DONE] JOBS: Purge: Officer: Changed playermodel ("models/gonzo/darktrooperredux/darktrooperredux.mdl" > "models/banks/fginquist/inquisofficer/inquisofficer.mdl").
[DONE] JOBS: Purge: Officer: Increased armor (0 > 50).
[DONE] JOBS: Purge: Officer: Removed from loadout (icefuse_elle).
[DONE] JOBS: Purge: Officer: Added to loadout (icefuse_e11e, icefuse_dlt19d, icefuse_dc15le).
[DONE] JOBS: Purge: Heavy Trooper: New description.
[DONE] JOBS: Purge: Heavy Trooper: Changed playermodel ("models/gonzo/darktrooperredux/darktrooperredux.mdl" > "models/banks/fginquist/inquistrooper/inquistrooper.mdl").
[DONE] JOBS: Purge: Heavy Trooper: Increased health (100 > 120).
[DONE] JOBS: Purge: Heavy Trooper: Increased armor (0 > 40).
[DONE] JOBS: Purge: Heavy Trooper: Removed from loadout (icefuse_dlt19).
[DONE] JOBS: Purge: Heavy Trooper: Added to loadout (icefuse_t21, icefuse_dc15le).
[DONE] JOBS: Purge: Assault Trooper: New description.
[DONE] JOBS: Purge: Assault Trooper: Changed playermodel ("models/gonzo/darktrooperredux/darktrooperredux.mdl" > "models/banks/fginquist/inquistrooper/inquistrooper.mdl").
[DONE] JOBS: Purge: Assault Trooper: Reduced speed (250 > 240).
[DONE] JOBS: Purge: Assault Trooper: Increased jump power (230 > 240).
[DONE] JOBS: Purge: Assault Trooper: Increased health (100 > 120).
[DONE] JOBS: Purge: Assault Trooper: Increased armor (0 > 30).
[DONE] JOBS: Purge: Assault Trooper: Removed from loadout (icefuse_m45).
[DONE] JOBS: Purge: Assault Trooper: Added to loadout (icefuse_ee4, icefuse_dc15le).
[DONE] JOBS: Purge: Sharpshooter: New description.
[DONE] JOBS: Purge: Sharpshooter: Changed playermodel ("models/gonzo/darktrooperredux/darktrooperredux.mdl" > "models/banks/fginquist/inquistrooper/inquistrooper.mdl").
[DONE] JOBS: Purge: Sharpshooter: Reduced speed (250 > 240).
[DONE] JOBS: Purge: Sharpshooter: Increased health (100 > 110).
[DONE] JOBS: Purge: Sharpshooter: Increased armor (0 > 20).
[DONE] JOBS: Purge: Sharpshooter: Removed from loadout (icefuse_iqa11).
[DONE] JOBS: Purge: Sharpshooter: Added to loadout (icefuse_dlt19x, icefuse_dc15le).
[DONE] JOBS: Purge: Trooper: New description.
[DONE] JOBS: Purge: Trooper: Changed playermodel ("models/gonzo/darktrooperredux/darktrooperredux.mdl" > "models/banks/fginquist/inquistrooper/inquistrooper.mdl").
[DONE] JOBS: Purge: Trooper: Increased health (100 > 110).
[DONE] JOBS: Purge: Trooper: Increased armor (0 > 10).
[DONE] JOBS: Purge: Trooper: Removed from loadout (icefuse_f11).
[DONE] JOBS: Purge: Trooper: Added to loadout (icefuse_dc15le).
[DONE] JOBS: Purge: Medic [T1]: New title (Medic [T4] > Medic [T1]).
[DONE] JOBS: Purge: Medic [T1]: Changed the tier (T4 > T1).
[DONE] JOBS: Purge: Medic [T1]: New description.
[DONE] JOBS: Purge: Medic [T1]: Changed playermodel ("models/gonzo/darktrooperredux/darktrooperredux.mdl" > "models/banks/fginquist/inquissergeant/inquissergeant.mdl").
[DONE] JOBS: Purge: Medic [T1]: Increased health (160 > 200).
[DONE] JOBS: Purge: Medic [T1]: Increased armor (60 > 80).
[DONE] JOBS: Purge: Medic [T1]: Removed from loadout (icefuse_e11, icefuse_se44, icefuse_m45).
[DONE] JOBS: Purge: Medic [T1]: Added to loadout (icefuse_f11, icefuse_se44c, icefuse_dc15le).
[DONE] JOBS: Purge: Elite Sharpshooter [T2]: New title (Elite Sharpshooter [T1] > Elite Sharpshooter [T2]).
[DONE] JOBS: Purge: Elite Sharpshooter [T2]: Changed the tier (T1 > T2).
[DONE] JOBS: Purge: Elite Sharpshooter [T2]: New description.
[DONE] JOBS: Purge: Elite Sharpshooter [T2]: Changed playermodel ("models/gonzo/darktrooperredux/darktrooperredux.mdl" > "models/banks/fginquist/inquissergeant/inquissergeant.mdl").
[DONE] JOBS: Purge: Elite Sharpshooter [T2]: Reduced speed (250 > 240).
[DONE] JOBS: Purge: Elite Sharpshooter [T2]: Increased health (110 > 120).
[DONE] JOBS: Purge: Elite Sharpshooter [T2]: Increased armor (10 > 50).
[DONE] JOBS: Purge: Elite Sharpshooter [T2]: Added to loadout (icefuse_dc15le).

[DONE] JOBS: NEW JOB! - Purge: Engineer [T3]
weapons = {"icefuse_e11", "icefuse_se44", "repair_tool", "weapon_physcannon", "icefuse_dc15le"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: Purge: Demolition Trooper [T4]: New title (Demolitionist [T5] > Demolition Trooper [T4]).
[DONE] JOBS: Purge: Demolition Trooper [T4]: Changed the tier (T5 > T4).
[DONE] JOBS: Purge: Demolition Trooper [T4]: New description.
[DONE] JOBS: Purge: Demolition Trooper [T4]: Changed playermodel ("models/gonzo/darktrooperredux/darktrooperredux.mdl" > "models/banks/fginquist/inquissergeant/inquissergeant.mdl").
[DONE] JOBS: Purge: Demolition Trooper [T4]: Reduced speed (250 > 240).
[DONE] JOBS: Purge: Demolition Trooper [T4]: Increased health (180 > 200).
[DONE] JOBS: Purge: Demolition Trooper [T4]: Increased armor (80 > 90).
[DONE] JOBS: Purge: Demolition Trooper [T4]: Removed from loadout (icefuse_se44).
[DONE] JOBS: Purge: Demolition Trooper [T4]: Added to loadout (icefuse_se14, weapon_slam, icefuse_dc15le).

[DONE] JOBS: NEW JOB! - Purge: Jumptrooper [T5]
weapons = {"icefuse_e11", "icefuse_se44", "icefuse_m45", "icefuse_dc15le"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: NEW JOB! - Purge: Incinerator [T6]
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_frag", "icefuse_flamethrower", "icefuse_dc15le"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: NEW JOB! - Purge: Executioner Squad Lead [T3]
weapons = {"icefuse_dc15le", "icefuse_e11e", "icefuse_dlt19d", "icefuse_z6"},
PlayerSpawn = function(ply) ply:SetRunSpeed("270") ply:SetJumpPower("230") ply:SetHealth("180") ply:SetMaxHealth("140") ply:SetArmor("40") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - Purge: Executioner Squad Medic [T1]
weapons = {"icefuse_dc15le", "icefuse_e11", "icefuse_m45", "icefuse_medkit"},
PlayerSpawn = function(ply) ply:SetRunSpeed("250") ply:SetJumpPower("230") ply:SetHealth("200") ply:SetMaxHealth("160") ply:SetArmor("80") return CLIENT end,
max = 5,

[DONE] JOBS: NEW JOB! - Purge: Executioner Squad Heavy [T3]
weapons = {"icefuse_e11", "icefuse_se44", "icefuse_e11e", "icefuse_z6", "icefuse_dlt19", "icefuse_dc15le"},
PlayerSpawn = function(ply) ply:SetRunSpeed("230") ply:SetJumpPower("230") ply:SetHealth("200") ply:SetMaxHealth("150") ply:SetArmor("70") return CLIENT end,
max = 5,

[DONE] JOBS: NEW JOB! - Purge: Executioner Squad Sharpshooter
weapons = {"icefuse_e11", "icefuse_se44", "icefuse_iqa11", "icefuse_dlt19d", "icefuse_dc15le"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("120") ply:SetMaxHealth("120") ply:SetArmor("50") return CLIENT end,
max = 5,

[DONE] JOBS: NEW JOB! - Purge: Executioner Squad:
weapons = {"icefuse_e11", "icefuse_se44", "icefuse_dc15le"},
PlayerSpawn = function(ply) ply:SetRunSpeed("270") ply:SetJumpPower("230") ply:SetHealth("200") ply:SetMaxHealth("160") ply:SetArmor("80") return CLIENT end,
max = 10,

WoxAyFw.jpg


[DONE] JOBS: Lambda Squad: Boss: New description.
[DONE] JOBS: Lambda Squad: Boss: Changed playermodel ("models/player/banks/delta/boss/imperialcboss.mdl" > "models/grealms/characters/imperialcommando/imperialcommando.mdl").
[DONE] JOBS: Lambda Squad: Boss: Increased speed (250 > 275).
[DONE] JOBS: Lambda Squad: Boss: Increased jump power (230 > 250).
[DONE] JOBS: Lambda Squad: Boss: Increased armor (50 > 125).
[DONE] JOBS: Lambda Squad: Boss: Removed from loadout (icefuse_dlt19).
[DONE] JOBS: Lambda Squad: Boss: Added to loadout (icefuse_dlt19d).
[DONE] JOBS: Lambda Squad: Fixer: New description.
[DONE] JOBS: Lambda Squad: Fixer: Changed playermodel ("models/player/banks/delta/fixer/imperialcfixer.mdl" > "models/grealms/characters/imperialcommando/imperialcommando.mdl").
[DONE] JOBS: Lambda Squad: Fixer: Increased speed (250 > 275).
[DONE] JOBS: Lambda Squad: Fixer: Increased jump power (230 > 250).
[DONE] JOBS: Lambda Squad: Fixer: Increased armor (50 > 125).
[DONE] JOBS: Lambda Squad: Fixer: Added to loadout (icefuse_medkit).
[DONE] JOBS: Lambda Squad: Fixer: Adjusted salary ($100 > $75).
[DONE] JOBS: Lambda Squad: Scorch: New description.
[DONE] JOBS: Lambda Squad: Scorch: Changed playermodel ("models/player/banks/delta/scorch/imperialcscorch.mdl" > "models/grealms/characters/imperialcommando/imperialcommando.mdl").
[DONE] JOBS: Lambda Squad: Scorch: Increased speed (250 > 275).
[DONE] JOBS: Lambda Squad: Scorch: Increased jump power (230 > 250).
[DONE] JOBS: Lambda Squad: Scorch: Increased armor (50 > 125).
[DONE] JOBS: Lambda Squad: Scorch: Removed from loadout (tfa_detonator).
[DONE] JOBS: Lambda Squad: Scorch: Added to loadout (icefuse_frag, weapon_slam).
[DONE] JOBS: Lambda Squad: Scorch: Adjusted salary ($100 > $75).
[DONE] JOBS: Lambda Squad: Bry: New description.
[DONE] JOBS: Lambda Squad: Bry: Changed playermodel ("models/player/banks/delta/sev/imperialcsev.mdl" > "models/grealms/characters/imperialcommando/imperialcommando.mdl").
[DONE] JOBS: Lambda Squad: Bry: Increased speed (250 > 275).
[DONE] JOBS: Lambda Squad: Bry: Increased jump power (230 > 250).
[DONE] JOBS: Lambda Squad: Bry: Increased armor (50 > 125).
[DONE] JOBS: Lambda Squad: Bry: Added to loadout (icefuse_smoke).
[DONE] JOBS: Lambda Squad: Bry: Adjusted salary ($100 > $75).
[DONE] JOBS: Aurek Squad: Niner: New description.
[DONE] JOBS: Aurek Squad: Niner: Changed playermodel ("models/player/banks/ion/commander/icommander.mdl" > "models/grealms/characters/imperialcommando/imperialcommando.mdl").
[DONE] JOBS: Aurek Squad: Niner: Increased speed (250 > 275).
[DONE] JOBS: Aurek Squad: Niner: Increased jump power (230 > 250).
[DONE] JOBS: Aurek Squad: Niner: Increased armor (50 > 125).
[DONE] JOBS: Aurek Squad: Rede: New description.
[DONE] JOBS: Aurek Squad: Rede: Changed playermodel ("models/player/banks/ion/trooper/trooper.mdl" > "models/grealms/characters/imperialcommando/imperialcommando.mdl").
[DONE] JOBS: Aurek Squad: Rede: Increased speed (250 > 275).
[DONE] JOBS: Aurek Squad: Rede: Increased jump power (230 > 250).
[DONE] JOBS: Aurek Squad: Rede: Increased armor (50 > 125).
[DONE] JOBS: Aurek Squad: Rede: Added to loadout (icefuse_medkit).
[DONE] JOBS: Aurek Squad: Rede: Adjusted salary ($100 > $75).
[DONE] JOBS: Aurek Squad: Ennen: New description.
[DONE] JOBS: Aurek Squad: Ennen: Changed playermodel ("models/player/banks/ion/commander/icommander.mdl" > "models/grealms/characters/imperialcommando/imperialcommando.mdl").
[DONE] JOBS: Aurek Squad: Ennen: Increased speed (250 > 275).
[DONE] JOBS: Aurek Squad: Ennen: Increased jump power (230 > 250).
[DONE] JOBS: Aurek Squad: Ennen: Increased armor (50 > 125).
[DONE] JOBS: Aurek Squad: Ennen: Removed from loadout (tfa_detonator).
[DONE] JOBS: Aurek Squad: Ennen: Added to loadout (icefuse_smoke).
[DONE] JOBS: Aurek Squad: Ennen: Adjusted salary ($100 > $75).
[DONE] JOBS: Aurek Squad: Darman: New description.
[DONE] JOBS: Aurek Squad: Darman: Changed playermodel ("models/player/banks/ion/commander/icommander.mdl" > "models/grealms/characters/imperialcommando/imperialcommando.mdl").
[DONE] JOBS: Aurek Squad: Darman: Increased speed (250 > 275).
[DONE] JOBS: Aurek Squad: Darman: Increased jump power (230 > 250).
[DONE] JOBS: Aurek Squad: Darman: Increased armor (50 > 125).
[DONE] JOBS: Aurek Squad: Darman: Added to loadout (icefuse_frag, weapon_slam).
[DONE] JOBS: Aurek Squad: Darman: Adjusted salary ($100 > $75).

Rq2RSFf.jpg


[DONE] JOBS: NEW JOB CATEGORY! - Task Force 99

[DONE] JOBS: Task Force 99: Kreel [T3]: New description.
[DONE] JOBS: Task Force 99: Kreel [T3]: Removed from loadout (icefuse_dlt19d, icefuse_hh12).
[DONE] JOBS: Task Force 99: Kreel [T3]: Added to loadout (icefuse_dlt20, icefuse_frag, icefuse_e11, icefuse_medkit, icefuse_smoke, weapon_slam).
[DONE] JOBS: Task Force 99: Kreel [T3]: Adjusted salary ($50 > $200).
[DONE] JOBS: Task Force 99: Cav [T2]: New description.
[DONE] JOBS: Task Force 99: Cav [T2]: Removed from loadout (icefuse_dlt19d, icefuse_hh12).
[DONE] JOBS: Task Force 99: Cav [T2]: Added to loadout (icefuse_frag, icefuse_e11, icefuse_medkit).
[DONE] JOBS: Task Force 99: Cav [T2]: Adjusted salary ($50 > $75).
[DONE] JOBS: Task Force 99: Mic [T2]: New description.
[DONE] JOBS: Task Force 99: Mic [T2]: Removed from loadout (icefuse_dlt19d, icefuse_hh12).
[DONE] JOBS: Task Force 99: Mic [T2]: Added to loadout (icefuse_medkit, icefuse_frag, icefuse_e11).
[DONE] JOBS: Task Force 99: Mic [T2]: Adjusted salary ($50 > $75).
[DONE] JOBS: Task Force 99: Shrap [T1]: New title (Shrap [T2] > Shrap [T1]).
[DONE] JOBS: Task Force 99: Shrap [T1]: Changed the tier (T2 > T1).
[DONE] JOBS: Task Force 99: Shrap [T1]: New description.
[DONE] JOBS: Task Force 99: Shrap [T1]: Removed from loadout (icefuse_dlt19d, icefuse_tl50).
[DONE] JOBS: Task Force 99: Shrap [T1]: Added to loadout (icefuse_frag, icefuse_e11, icefuse_flamethrower, weapon_slam).
[DONE] JOBS: Task Force 99: Shrap [T1]: Adjusted salary ($50 > $75).
[DONE] JOBS: Task Force 99: Zuke [T1]: New title (Zuke [T2] > Zuke [T1]).
[DONE] JOBS: Task Force 99: Zuke [T1]: Changed the tier (T2 > T1).
[DONE] JOBS: Task Force 99: Zuke [T1]: New description.
[DONE] JOBS: Task Force 99: Zuke [T1]: Removed from loadout (icefuse_dlt19d, icefuse_hh12, icefuse_tl50).
[DONE] JOBS: Task Force 99: Zuke [T1]: Added to loadout (icefuse_z6, icefuse_frag, icefuse_e11).
[DONE] JOBS: Task Force 99: Zuke [T1]: Adjusted salary ($50 > $75).
[DONE] JOBS: Task Force 99: Misty: New title (Misty [T2] > Misty).
[DONE] JOBS: Task Force 99: Misty: Changed the tier (T2 > M).
[DONE] JOBS: Task Force 99: Misty: New description.
[DONE] JOBS: Task Force 99: Misty: Removed from loadout (icefuse_dlt19d, icefuse_e11e, icefuse_hh12, icefuse_tl50).
[DONE] JOBS: Task Force 99: Misty: Added to loadout (icefuse_valken, icefuse_smoke, icefuse_frag, icefuse_e11).
[DONE] JOBS: Task Force 99: Misty: Adjusted salary ($50 > $75).
[DONE] JOBS: Task Force 99: Aero: New title (Aero [T2] > Aero).
[DONE] JOBS: Task Force 99: Aero: Changed the tier (T2 > M).
[DONE] JOBS: Task Force 99: Aero: New description.
[DONE] JOBS: Task Force 99: Aero: Removed from loadout (icefuse_dlt19d, icefuse_hh12).
[DONE] JOBS: Task Force 99: Aero: Added to loadout (icefuse_frag, icefuse_e11, repair_tool, weapon_physcannon).
[DONE] JOBS: Task Force 99: Aero: Adjusted salary ($50 > $75).

Ae7eguU.jpg


[DONE] JOBS: REMOVED:
Stormtrooper: Elite Trooper [T6]
Stormtrooper: Elite Heavy Trooper [T3]
Stormtrooper: Elite Sharpshooter [T1]
Task Force 99: Kreel [T3]
Task Force 99: Misty [T2]
Task Force 99: Cav [T2]
Task Force 99: Mic [T2]
Task Force 99: Aero [T2]
Task Force 99: Shrap [T2]
Task Force 99: Zuke [T2]

[DONE] JOBS: Stormtrooper: Commander: New description.
[DONE] JOBS: Stormtrooper: Commander: Increased health (100 > 200).
[DONE] JOBS: Stormtrooper: Commander: Increased armor (0 > 100).
[DONE] JOBS: Stormtrooper: Senior Officer: New description.
[DONE] JOBS: Stormtrooper: Senior Officer: Removed from loadout (icefuse_dlt19, icefuse_m45).
[DONE] JOBS: Stormtrooper: Senior Officer: Added to loadout (icefuse_t21, icefuse_ee4, icefuse_e11e).
[DONE] JOBS: Stormtrooper: Senior Officer: Increased the player cap (5 > 10).
[DONE] JOBS: Stormtrooper: Senior Officer: Adjusted salary ($100 > $50).
[DONE] JOBS: Stormtrooper: Officer: New description.
[DONE] JOBS: Stormtrooper: Officer: Removed from loadout (icefuse_elle).
[DONE] JOBS: Stormtrooper: Officer: Added to loadout (icefuse_t21, icefuse_ee4, icefuse_iqa11).
[DONE] JOBS: Stormtrooper: Heavy Trooper: New description.
[DONE] JOBS: Stormtrooper: Heavy Trooper: Added playermodel (models/player/bunny/imperial_stormtrooper/stormtrooper_sergeant.mdl).
[DONE] JOBS: Stormtrooper: Heavy Trooper: Removed from loadout (icefuse_dlt19).
[DONE] JOBS: Stormtrooper: Heavy Trooper: Added to loadout (icefuse_t21).
[DONE] JOBS: Stormtrooper: Assault Trooper: New description.
[DONE] JOBS: Stormtrooper: Assault Trooper: Added playermodel (models/player/bunny/imperial_stormtrooper/stormtrooper_sergeant.mdl).
[DONE] JOBS: Stormtrooper: Assault Trooper: Removed from loadout (icefuse_m45).
[DONE] JOBS: Stormtrooper: Assault Trooper: Added to loadout (icefuse_ee4).
[DONE] JOBS: Stormtrooper: Sharpshooter: New description.
[DONE] JOBS: Stormtrooper: Sharpshooter: Added playermodel (models/player/bunny/imperial_stormtrooper/stormtrooper_sergeant.mdl).
[DONE] JOBS: Stormtrooper: Sharpshooter: Removed from loadout (icefuse_iqa11).
[DONE] JOBS: Stormtrooper: Sharpshooter: Added to loadout (icefuse_dlt19x).
[DONE] JOBS: Stormtrooper: Trooper: New description.
[DONE] JOBS: Stormtrooper: Cadet: New description.
[DONE] JOBS: Stormtrooper: Cadet: Added to loadout (icefuse_training_rifle).
[DONE] JOBS: Stormtrooper: Medic [T1]: New title (Medic [T4] > Medic [T1]).
[DONE] JOBS: Stormtrooper: Medic [T1]: Changed the tier (T4 > T1).
[DONE] JOBS: Stormtrooper: Medic [T1]: New description.
[DONE] JOBS: Stormtrooper: Medic [T1]: Added playermodels ("models/player/bunny/imperial_stormtrooper/stormtrooper_trooper.mdl", "models/player/bunny/imperial_stormtrooper/stormtrooper_lieutenant.mdl", "models/player/bunny/imperial_stormtrooper/stormtrooper_officer.mdl").
[DONE] JOBS: Stormtrooper: Medic [T1]: Removed from loadout (icefuse_e11, icefuse_se44, icefuse_m45).
[DONE] JOBS: Stormtrooper: Medic [T1]: Added to loadout (icefuse_f11, icefuse_se44c).
[DONE] JOBS: Stormtrooper: Elite Assault Trooper [T2]: New description.
[DONE] JOBS: Stormtrooper: Elite Assault Trooper [T2]: Added playermodels ("models/player/bunny/imperial_stormtrooper/stormtrooper_trooper.mdl", "models/player/bunny/imperial_stormtrooper/stormtrooper_lieutenant.mdl", "models/player/bunny/imperial_stormtrooper/stormtrooper_officer.mdl").
[DONE] JOBS: Stormtrooper: Elite Assault Trooper [T2]: Removed from loadout (icefuse_se44, icefuse_m45).
[DONE] JOBS: Stormtrooper: Elite Assault Trooper [T2]: Added to loadout (icefuse_se14r, icefuse_ee4).

[DONE] JOBS: NEW JOB! - Stormtrooper: Engineer [T3]
weapons = {"icefuse_e11", "icefuse_se44", "repair_tool", "weapon_physcannon"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: Stormtrooper: Demolition Trooper [T4]: New title (Demolition Trooper [T5] > Demolition Trooper [T4]).
[DONE] JOBS: Stormtrooper: Demolition Trooper [T4]: Changed the tier (T5 > T4).
[DONE] JOBS: Stormtrooper: Demolition Trooper [T4]: New description.
[DONE] JOBS: Stormtrooper: Demolition Trooper [T4]: Added playermodels ("models/player/bunny/imperial_stormtrooper/stormtrooper_trooper.mdl", "models/player/bunny/imperial_stormtrooper/stormtrooper_lieutenant.mdl", "models/player/bunny/imperial_stormtrooper/stormtrooper_officer.mdl").
[DONE] JOBS: Stormtrooper: Demolition Trooper [T4]: Removed from loadout (icefuse_se44).
[DONE] JOBS: Stormtrooper: Demolition Trooper [T4]: Added to loadout (icefuse_se14, weapon_slam).

[DONE] JOBS: NEW JOB! - Stormtrooper: Jumptrooper [T5]
weapons = {"icefuse_e11", "icefuse_se44", "icefuse_m45"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: NEW JOB! - Stormtrooper: Incinerator [T6]
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_frag", "icefuse_flamethrower"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: NEW JOB! - 114th: Squad Lead
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_ee4", "icefuse_t21", "icefuse_tl50", "icefuse_z6", "icefuse_frag"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("180") ply:SetMaxHealth("180") ply:SetArmor("50") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - 114th: Lieutenant
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_ee4", "icefuse_t21", "icefuse_tl50", "icefuse_z6", "icefuse_frag"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("150") ply:SetMaxHealth("150") ply:SetArmor("50") return CLIENT end,
max = 2,

[DONE] JOBS: NEW JOB! - 114th: Sergeant
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_ee4", "icefuse_t21", "icefuse_tl50"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("150") ply:SetMaxHealth("150") ply:SetArmor("50") return CLIENT end,
max = 8,

[DONE] JOBS: NEW JOB! - 114th: Trooper
weapons = {"icefuse_e11", "icefuse_se14r", "icefuse_ee4", "icefuse_t21"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("140") ply:SetMaxHealth("140") ply:SetArmor("40") return CLIENT end,
max = 35,

v7GJ0zJ.jpg


[DONE] JOBS: REMOVED:
Rebel: Rebel Trooper [T1]

[DONE] JOBS: Rebel: Luke Skywalker [T6]: New title (Luke Skywalker [T5] > Luke Skywalker [T6]).
[DONE] JOBS: Rebel: Luke Skywalker [T6]: Changed the tier (T5 > T6).
[DONE] JOBS: Rebel: Luke Skywalker [T6]: New description.
[DONE] JOBS: Rebel: Luke Skywalker [T6]: Added to loadout (wos_inventory).
[DONE] JOBS: Rebel: Han Solo [T5]: New title (Han Solo [T4] > Han Solo [T5]).
[DONE] JOBS: Rebel: Han Solo [T5]: Changed the tier (T4 > T5).
[DONE] JOBS: Rebel: Han Solo [T5]: New description.
[DONE] JOBS: Rebel: Han Solo [T5]: Removed from loadout (icefuse_a280).
[DONE] JOBS: Rebel: Han Solo [T5]: Added to loadout (icefuse_dh17).
[DONE] JOBS: Rebel: Lando Calrissian [T4]: New description.
[DONE] JOBS: Rebel: Lando Calrissian [T4]: Removed from loadout (icefuse_a280).
[DONE] JOBS: Rebel: Lando Calrissian [T4]: Added to loadout (icefuse_x8).
[DONE] JOBS: Rebel: Princess Leia [T5]: New title (Princess Leia [T4] > Princess Leia [T5]).
[DONE] JOBS: Rebel: Princess Leia [T5]: Changed the tier (T4 > T5).
[DONE] JOBS: Rebel: Princess Leia [T5]: New description.
[DONE] JOBS: Rebel: Princess Leia [T5]: Removed from loadout (icefuse_a280).
[DONE] JOBS: Rebel: Princess Leia [T5]: Added to loadout (icefuse_defender).
[DONE] JOBS: Rebel: Admiral Ackbar [T4]: New description.
[DONE] JOBS: Rebel: Chewbacca [T5]: New title (Chewbacca [T3] > Chewbacca [T5]).
[DONE] JOBS: Rebel: Chewbacca [T5]: Changed the tier (T3 > T5).
[DONE] JOBS: Rebel: Chewbacca [T5]: New description.
[DONE] JOBS: Rebel: R2-D2 [T3]: New description.
[DONE] JOBS: Rebel: C-3PO [T3]: New description.

[DONE] JOBS: NEW JOB! - Rebel: Trooper
weapons = {"icefuse_a280"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: Bounty Hunter: Boba Fett [T3]: New description.
[DONE] JOBS: Bounty Hunter: Boba Fett [T3]: Added to loadout (icefuse_flamethrower).
[DONE] JOBS: Bounty Hunter: Boba Fett [T3]: Adjusted salary ($50 > $30).

[DONE] JOBS: NEW JOB! - Bounty Hunter: Embo [T2]
weapons = {"icefuse_nt242", "icefuse_e5c"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - Bounty Hunter: Dengar [T2]
weapons = {"icefuse_valken", "icefuse_a180"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 1,

[DONE] JOBS: NEW JOB! - Bounty Hunter: Zuckuss [T2]
weapons = {"icefuse_e5s", "icefuse_a180_rifle"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 1,

[DONE] JOBS: CIS: Tactical Droid [T3]: New description.
[DONE] JOBS: CIS: Tactical Droid [T3]: Adjusted salary ($50 > $30).
[DONE] JOBS: CIS: Commando Droid [T3]: New title (Commando Droid [T2] > Commando Droid [T3]).
[DONE] JOBS: CIS: Commando Droid [T3]: Changed the tier (T2 > T3).
[DONE] JOBS: CIS: Commando Droid [T3]: New description.
[DONE] JOBS: CIS: Commando Droid [T3]: Added to loadout (icefuse_e5s, weapon_camo).
[DONE] JOBS: CIS: Commando Droid [T3]: Adjusted salary ($50 > $30).
[DONE] JOBS: CIS: B2 Super Battle Droid [T2]: New description.
[DONE] JOBS: CIS: B2 Super Battle Droid [T2]: Removed from loadout (icefuse_e5).
[DONE] JOBS: CIS: B2 Super Battle Droid [T2]: Added to loadout (icefuse_wrist_blaster_red).
[DONE] JOBS: CIS: B2 Super Battle Droid [T2]: Adjusted salary ($50 > $30).
[DONE] JOBS: CIS: OOM Commander Battle Droid [T2]: New description.
[DONE] JOBS: CIS: OOM Commander Battle Droid [T2]: Adjusted salary ($50 > $30).
[DONE] JOBS: CIS: B1 Battle Droid: New title (B1 Battle Droid [T1] > B1 Battle Droid).
[DONE] JOBS: CIS: B1 Battle Droid: Changed the tier (T1 > M).
[DONE] JOBS: CIS: B1 Battle Droid: New description.
[DONE] JOBS: CIS: B1 Battle Droid: Adjusted salary ($50 > $30).

[DONE] JOBS: NEW JOB! - Rebel: Jedi Fugitive [T2]
weapons = {"weapon_lightsaber_personal", "wos_inventory"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 10,

[DONE] JOBS: NEW JOB! - Rebel: Ewok [T2]
weapons = {"icefuse_clone_assassin_blade"},
PlayerSpawn = function(ply) ply:SetRunSpeed("240") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 1,

A4q9Oro.jpg


[DONE] JOBS: REMOVED:
General: Mas Amedda [T3]

[DONE] JOBS: Event: Quarren [T1]: New title (General: Quarren [T1] > Event: Quarren [T1]).
[DONE] JOBS: Event: Quarren [T1]: New description.
[DONE] JOBS: Event: Quarren [T1]: Adjusted salary ($50 > $30).
[DONE] JOBS: Event: Rodian [T1]: New title (General: Rodian [T1] > Event: Rodian [T1]).
[DONE] JOBS: Event: Rodian [T1]: New description.
[DONE] JOBS: Event: Rodian [T1]: Adjusted salary ($50 > $30).
[DONE] JOBS: Event: Wookie [T2]: New title (General: Wookie [T2] > Event: Wookie [T2]).
[DONE] JOBS: Event: Wookie [T2]: New description.
[DONE] JOBS: Event: Wookie [T2]: Adjusted salary ($50 > $30).
[DONE] JOBS: Event: Gungan [T1]: New title (General: Gungan [T1] > Event: Gungan [T1]).
[DONE] JOBS: Event: Gungan [T1]: New description.
[DONE] JOBS: Event: Gungan [T1]: Adjusted salary ($50 > $30).
[DONE] JOBS: Event: Jawa [T1]: New title (General: Jawa [T1] > Event: Jawa [T1]).
[DONE] JOBS: Event: Jawa [T1]: New description.
[DONE] JOBS: Event: Jawa [T1]: Adjusted salary ($50 > $30).
[DONE] JOBS: Event: Ithorian [T1]: New title (General: Ithorian [T1] > Event: Ithorian [T1]).
[DONE] JOBS: Event: Ithorian [T1]: New description.
[DONE] JOBS: Event: Ithorian [T1]: Adjusted salary ($50 > $30).
[DONE] JOBS: Event: Twi'lek Female [T2]: New title (General: Twi'lek Female [T2] > Event: Twi'lek Female [T2]).
[DONE] JOBS: Event: Twi'lek Female [T2]: New description.
[DONE] JOBS: Event: Twi'lek Female [T2]: Adjusted salary ($50 > $30).
[DONE] JOBS: Event: Bith [T1]: New title (General: Bith [T1] > Event: Bith [T1]).
[DONE] JOBS: Event: Bith [T1]: New description.
[DONE] JOBS: Event: Bith [T1]: Adjusted salary ($50 > $30).
[DONE] JOBS: Event: Talz [T1]: New title (General: Talz [T1] > Event: Talz [T1]).
[DONE] JOBS: Event: Talz [T1]: New description.
[DONE] JOBS: Event: Talz [T1]: Adjusted salary ($50 > $30).
[DONE] JOBS: Event: Karkarodon [T1]: New title (General: Karkarodon [T1] > Event: Karkarodon [T1]).
[DONE] JOBS: Event: Karkarodon [T1]: New description.
[DONE] JOBS: Event: Karkarodon [T1]: Adjusted salary ($50 > $30).
[DONE] JOBS: Event: Gotal [T1]: New title (General: Gotal [T1] > Event: Gotal [T1]).
[DONE] JOBS: Event: Gotal [T1]: New description.
[DONE] JOBS: Event: Gotal [T1]: Adjusted salary ($50 > $30).
[DONE] JOBS: Event: Trandoshan [T1]: New title (General: Trandoshan [T1] > Event: Trandoshan [T1]).
[DONE] JOBS: Event: Trandoshan [T1]: New description.
[DONE] JOBS: Event: Trandoshan [T1]: Adjusted salary ($50 > $30).
[DONE] JOBS: Event: Jabba the Hutt [T3]: New title (General: Jabba the Hutt [T3] > Event: Jabba the Hutt [T3]).
[DONE] JOBS: Event: Jabba the Hutt [T3]: New description.
[DONE] JOBS: Event: Jabba the Hutt [T3]: Adjusted salary ($50 > $30).
[DONE] JOBS: Event: Dark Trooper Phase III [T4]: New title (General: Dark Trooper [T4] > Event: Dark Trooper Phase III [T4]).
[DONE] JOBS: Event: Dark Trooper Phase III [T4]: New description.
[DONE] JOBS: Event: Dark Trooper Phase III [T4]: Adjusted salary ($50 > $30).
[DONE] JOBS: Event: Deathwatch [T4]: New title (General: Deathwatch [T4] > Event: Deathwatch [T4]).
[DONE] JOBS: Event: Deathwatch [T4]: New description.
[DONE] JOBS: Event: Deathwatch [T4]: Adjusted salary ($50 > $30).
[DONE] JOBS: Event: Tusken Chieftain [T2]: New title (General: Tusken Chieftain [T2] > Event: Tusken Chieftain [T2]).
[DONE] JOBS: Event: Tusken Chieftain [T2]: New description.
[DONE] JOBS: Event: Tusken Chieftain [T2]: Adjusted salary ($50 > $30).
[DONE] JOBS: Event: Tusken Raider [T1]: New title (General: Tusken Raider [T1] > Event: Tusken Raider [T1]).
[DONE] JOBS: Event: Tusken Raider [T1]: New description.
[DONE] JOBS: Event: Tusken Raider [T1]: Adjusted salary ($50 > $30).
[DONE] JOBS: Event: Undead Trooper [T1]: New title (General: Undead Trooper [T1] > Event: Undead Trooper [T1]).
[DONE] JOBS: Event: Undead Trooper [T1]: New description.
[DONE] JOBS: Event: Undead Trooper [T1]: Adjusted salary ($50 > $30).

[DONE] JOBS: NEW JOB! - Event: Starkiller [T5]
weapons = {"weapon_lightsaber_personal", "wos_inventory"},
PlayerSpawn = function(ply) ply:SetRunSpeed("280") ply:SetJumpPower("230") ply:SetHealth("600") ply:SetMaxHealth("600") ply:SetArmor("100") return CLIENT end,
max = 35,

[DONE] JOBS: NEW JOB! - Event: Trooper [T1]
weapons = {"icefuse_dl44"},
PlayerSpawn = function(ply) ply:SetRunSpeed("250") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: NEW JOB! - Event: Naval [T1]
weapons = {"icefuse_dl44"},
PlayerSpawn = function(ply) ply:SetRunSpeed("250") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: NEW JOB! - Event: Droid [T2]
weapons = {"icefuse_dl44"},
PlayerSpawn = function(ply) ply:SetRunSpeed("250") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,

[DONE] JOBS: NEW JOB! - Event: Terror Biodroid [T3]
weapons = {"icefuse_clone_assassin_blade"},
PlayerSpawn = function(ply) ply:SetRunSpeed("280") ply:SetJumpPower("230") ply:SetHealth("250") ply:SetMaxHealth("250") ply:SetArmor("100") return CLIENT end,
max = 35,

[DONE] JOBS: NEW JOB! - Event: Human
weapons = {"icefuse_dl44"},
PlayerSpawn = function(ply) ply:SetRunSpeed("250") ply:SetJumpPower("230") ply:SetHealth("100") ply:SetMaxHealth("100") ply:SetArmor("0") return CLIENT end,
max = 35,
 
Last edited by a moderator:
Yes! Finally IRP got an update <3
Been so hyped for the past couple weeks!
Glad I was able to help! Let's grind bois
 
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