Icefuse Networks
System
Military Server Rules Change Log - 04/1/2021
Gameplay Rules:
INS Rules of Engagement:
Faction War & Conquest Rules:
- US/INS Recruits are not allowed to leave their respective bases.
INS Rules of Engagement:
- Defacing or damaging US property will make you AOS.
- This includes US shields, sandbags, or AOS Pillars.
Faction War & Conquest Rules:
- Generals must shake hands before leaving the meeting location. (Rule 3)
- The area Generals meet is considered a cease-fire, any kills gained within that location or gained while either side is approaching the meeting location are considered RDM. (Rule 4)
- Faction Wars can last between 20 to 45 minutes, starting when the Faction War is called via advert. (Rule 8)
- A Faction War is ended when the given timer ends, whichever faction has the point at the time is the winner. (Rule 13)
Helicopter Rules:
Raiding Rules:
Base Rules:
Donator Rules:
Faction War & Conquest Rules:
Killhouse/Simulation Room Rules:
- Helicopters are only to get weapons hot to counter an enemy helicopter or during missions (E.G Occupation/Raids).
- Helicopters are only to go weapons hot when being fired upon.
- Usage of Gunned Helicopters are altered depending on INS numbers:
- Usage of Gunned Helicopters are altered depending on INS numbers:
- 15+ active INS players you may have usage of weapons hot.
- less than 15 INS players you may not have usage of weapons hot. - No more than 1 Viper/Nighthawk Helicopter is allowed at all times.
- No more than 2 Total Helicopters are allowed.
- 3 helicopters are allowed if approved by Command Pilot+.
- No more than 1 Jets may be used at a time.
- When Landing you must wait 1 minute before taking off.
- When your helicopter is destroyed you must wait 10 minutes before requesting another one.
- During Missions ground forces that have JTAC/IAC members must be giving orders to the helicopter to open fire on enemy ground troops unless being fired upon.
Raiding Rules:
- The raid must be called before entering the Opposing factions base.
- You must host a debrief in your respective base/barrack debrief prior to calling a raid and the Debrief must be adverted.
Base Rules:
- PTE (Permission to Enter) may be requested to enter US/INS Base by Civilians or other factions with proper roleplay reasons.
- Maximum Roleplay jail is 15 minutes.
Donator Rules:
- Do not place a tac insert in render distance of an Occupation/Insurgency or a Raid.
- Tac Switching: Switching jobs to reset health/armor and revive counter
- Tac Switching during an occupation/insurgency or a raid is prohibited.
Faction War & Conquest Rules:
- The Whole map is under a cease-fire, any kills are considered RDM until the war is adverted. (Rule 4)
Killhouse/Simulation Room Rules:
- 1v1 sim rooms are allowed in killhouse
Gameplay Rules:
INS Rules of Engagement:
Raiding Rules Rules:
Occupation & Insurgencies Rules:
Faction War & Conquest Rules:
You are allowed to have an officer rank in both factions, but you may not accept a high command rank (O-5+), or the rank of SMA or BKoT) in your secondary faction.- You are allowed to have an officer rank in both factions, but you may not accept a high command rank (O-6+), or the rank of SMA or BKoT) in your secondary faction.
INS Rules of Engagement:
You must follow orders of the US if they outnumber you by a 3:1 ratio. Failure to comply with orders makes you AOS/KOS.- You must follow orders of the US if they outnumber you by a 3:1 ratio. Failure to comply with orders makes you KOS.
Raiding Rules Rules:
Recruit rooms and Barracks halls are off-limits during raids.- Portal Rooms, Recruit Rooms and Barracks halls are off-limits during raids.
Occupation & Insurgencies Rules:
You may not assist another branch in an Occupation/Insurgency.- You may not assist another branch in an Occupation/Insurgency. Any Kills you get will be counted as RDM within render of the occupation/insurgency point unless you're piloting a helicopter on a pilot role.
Faction War & Conquest Rules:
Faction War is a period of 20 minutes in which everyone on the opposing faction is KOS around the entire map. The area's in which you are not to be killed is in your respected/opposing faction base. (As an Insurgent you may not enter the US base during a faction war, and vice versa).- Faction War is a period of 10-35 minutes war in which everyone on the opposing faction is KOS around the entire map. The area in which you are not to be killed is in your respected/opposing faction base. (As an Insurgent you may not enter the US base during a faction war, and vice versa).
Weed Nurseryand U.S Construction are banned from being a Faction War objective location as they are too close to a faction base.- F.O.B and U.S Construction are banned from being a Faction War objective location as they are too close to a faction base.
When a war ends, there is a 2-minute ceasefire across the entire map, to allow troops to return to base for a debrief.- When a war ends, there is a 3-minute ceasefire across the entire map, to allow troops to return to base for a debrief.
Faction Conquest has the same rules as a faction war, but the objective is to control the most points by the end of the Conquest (Not Including Base points).- Faction Conquest has the same rules as a faction war, but the objective is to control the most points or 3 points by the end of the Conquest (Not Including Base points).
In a faction War, Tac Inserts cannot be used in the render distance of the point being contested.- In a Conquest, Tac Inserts cannot be used within render of the objective.
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