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[MilitaryRP] Server Rules & Punishment Guidelines Changelog - 01/15/2022

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Server Rules & Punishment Guidelines Changelog - 01/15/2022

Gameplay Rules:
Enlisted Must wait 3 days after joining a branch to join another
NCOs must wait 7 days before joining another branch


Wartime Rules:

Wars can be called by a General+

Interrogation Rules:
If nobody comes for the prisoner after 15 minutes the prisoner must be either executed or released.

FAILRP Rules:
You Cannot "strip weapons and communications" of anyone UNLESS the person target surrenders or the target is surrounded by 2 people. If the target happens to be surrounded, you may not strip if they are firing. One of the 2 individuals attempting to "strip weapons and communications" must roll above a 50. If you fail to out-roll the target Three times, then you may not roll again and the action is a complete fail. If the target has surrendered, you do not need to roll and only use the bind.

You Cannot "strip weapons and communications" of anyone UNLESS the target surrenders or the target is surrounded by 2 people. If the target happens to be surrounded, you may not strip if they are firing. One of the 2 individuals attempting to "strip weapons and communications" must roll above a 50. If you fail to out-roll the target once, then you may not roll again and the action is a complete fail. If the target has surrendered, you do not need to roll and only use the bind.

US Rules of Engagement:
You must follow orders of the RU if they outnumber you by a 2:1 ratio during a ceasefire. Failure to comply with orders makes you AOS.
You must follow orders of the RU if they outnumber you by a 3:1 ratio during wartime. Failure to comply with orders makes you AOS or KOS.


You must follow orders of the RU if they outnumber you by a 2:1 ratio. Failure to comply with orders makes you AOS.
You must follow orders of the RU if they outnumber you by a 3:1 ratio. Failure to comply with orders makes you AOS or KOS.


RU are AOS if they are standing on the hills directly in front of the US base.

RU are KOS if they are standing on the hills directly in front and the first left and right hills of the US base

RU Rules of Engagement:
You must follow orders of the US if they outnumber you by a 2:1 ratio during a ceasefire. Failure to comply with orders makes you AOS.
You must follow orders of the US if they outnumber you by a 3:1 ratio during wartime. Failure to comply with orders makes you AOS or KOS.


You must follow orders of the US if they outnumber you by a 2:1 ratio. Failure to comply with orders makes you AOS.
You must follow orders of the US if they outnumber you by a 3:1 ratio. Failure to comply with orders makes you AOS or KOS.


US are AOS if they are standing on the hills to the left and right of the RU base.

US are KOS if they are standing on the hills to the left and right of the RU base.

Wartime & Ceasefire Rules:
Occupations can’t occur when in wartime.

Occupations/Annexes/Raids can’t occur when in wartime.

The entire map is a ceasefire. All ARDM/RDM/Mass RDM rules are in effect until the timer ends and the war timer begins.

While the entire map is under a ceasefire, there will be a grace period in which all kills are counted as RDM and is in effect until the Grace Period is over.

Helicopter Rules:
Helicopters are only to get weapons hot to counter an enemy helicopter or during Raids.

Helicopters are only to get weapons hot to counter an enemy helicopter or during Missions.

Ground Vehicle Rules:
You must hold the rank of O-1+ to drive a ground vehicle with High Command [O-6]+ Permission and an admin present to spawn in the vehicle.

You must hold the rank of W-1+ to drive a ground vehicle with High Command [O-6]+ Permission and an admin present to spawn in the vehicle.

Ground vehicles are limited to 2 per faction meaning 4 ground vehicles in total on the server.

Ground vehicles are limited to 3 per faction meaning 6 ground vehicles in total on the server.


Raiding Rules:
You must control 7 of the 14 capture points on the map, not including base points, in order to call a raid.

You must control 7 of the 13 capture points on the map, not including base points, in order to call a raid.


Branch raids may be called by E-10 and O-3+. Joint and Full-scale raids may be called by O-4+.


Branch raids may be called by E-10 and O-2+. Joint and Faction raids may be called by O-3+.


Occupation Rules:
Branch claims may be called by E-10 and O-3+. Joint and Full-scale claims may be called by O-4+.

Branch claims may be called by E-10 and O-1+. Joint and Faction claims may be called by O-3+.

Base Rules:
Only O-4+ may call their entire faction to a debrief.

Only O-3+ may call their entire faction to a debrief.

General Rules:
Suicide Bombers are the only class exempt from FearRP.
Wartime Rules:
The faction with the most points (not including base points) wins.
Helicopter Rules:
During wartime attack helicopters may be spawned in.
During the ceasefire, only transport helicopters may be spawned in.

Interrogation Rules --> Solo Raiding Rules:
Solo Raids may occur during War
 

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