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MilitaryRP Rule Changelog: 10/12/2021

Gameplay Rules

  • /me takes cyanide pills or equivalent, for example, is considered FailRP.
  • Quick drawing on enemies is NOT allowed, with the exception of knives and suicide bombs.
  • Suicide bombs are exempt from FearRP and the 2:1 ratio rule.

Helicopter Rules

  • Helicopters are only to get weapons hot to counter an enemy helicopter during war time or during missions (E.G Occupation/Raids).

Ground Vehicle Rules

  • You may open fire on INS Vehicles If they have a Hummer, Hummer TOV, LAV-25 or have weapons out inside of the vehicle

Raiding Rules

  • Raids may not take place while the opposing faction is doing an Occupation/Insurgency.

Occupations & Insurgencies Rules

  • US or RU forces may /advert that they have claimed an area for a certain amount of time. These are known as an Occupation [US] [RU] or an Insurgency [INS].
  • All Occupations and Insurgencies have a 1-life rule for defenders, meaning they may not return after dying (see Defibrillator Rules for exceptions).
  • All opposing faction members are KOS within sight of an area of Occupation or Insurgency.
  • You may not assist another branch in an Occupation/Insurgency. Any Kills you get will be counted as RDM within render of the occupation/insurgency point unless you're piloting a helicopter on a pilot role.

Base Rules

  • INS does not require PTL to leave base, but must show up to DB when called by O-4+.

Donator Rules

  • War Hero/Comrades names must be RP friendly and not mingy.
  • War Heroes/Comrades do not need PTL.
  • War Heroes/Comrades are not allowed to assist in a branch activity unless they are a part of the branch.

Faction War & Conquest Rules:

  • Faction War is a period of 10-35 minutes in which everyone on the opposing faction is KOS around the entire map. The area's in which you are not to be killed is in your respected/opposing faction base. (As a Russian you may not enter the US base during a faction war, and vice versa).
  • In order for a Faction War to be declared, a Commander from each faction must meet somewhere and discuss the plans for the Faction War. (Objective Location)
  • The Whole map is under a cease-fire, any kills are considered RDM until the war is adverted.
  • The Faction War is not in effect until both Commanders advert "Faction War, all non-U.S/I! Objective: OBJ. LOCATION"
  • Faction War cannot be called when troops are outside of their base, clearly trying to get an unfair head-start.
  • During a Faction War, there is an objective location in which all members of the military must be attempting to capture and secure.
  • F.O.B and U.S Construction are banned from being a Faction War objective location as they are too close to a faction base.
  • The Faction War objective location must be an actual capture point.
  • Whichever faction controls the Faction War objective location at the end of the war, is considered the winner.
  • During the Faction War arrests on the opposing faction are not allowed to be made, however, kidnaps can be made to either Commander that declared the war and held for ransom.
  • A Faction War can also be ended if a Commander that declared the war is kidnapped, whichever faction kidnapped the Commander is the winner.
  • The kidnapped Commander cannot be executed but instead held for ransom instead, if the ransom goes unanswered for 5 minutes then the Commander can be executed.
  • If a Commander is executed, he may not roleplay as Commander for the next hour.
  • A reward of weaponry is given to the winning faction, explosive-related weaponry may not be given out as a reward.
  • When a war ends, there is a 3-minute ceasefire across the entire map, to allow troops to return to base for a debrief.
  • A Faction War and a Conquest can only happen once every day, with no exceptions.
  • Faction Conquest has the same rules as a faction war, but the objective is to control the most points 3 points by the end of the Conquest (Not Including Base points).
  • In a faction War, Tac Inserts cannot be used within render of the objective.
  • In a Conquest, Tac Inserts cannot be used outside the base.
  • During a faction war, NLR does not exist.


Roleplay Rules:
  • Respect and listen to your superiors at all times.
  • You must salute all High Command+ when seen on base and not in an active combat situation.
  • Must call all W-1+ Sir.
  • Must call all E-5+ by their rank.
  • Must act appropriately around superiors, failure to do so will result in demotion.
  • You must follow orders from higher ranks at all times, regardless of branch.
  • Use of Slapping/Punching/Middle Finger SWEPS on higher-ups is considered AOS unless in an active sim.
  • Stay In Character, normal chat, whisper, yell, radio, advert, and comms are considered In Character chats.
    a. Breaking In Character chat or metagaming is FailRP.
  • Erotic Roleplay is NOT allowed.
  • You must ask permission to enter any type of Bunks, by the highest member of that group
FailRP Rules:
  • Standing and/or sitting on players is FailRP.
  • Talking about Out of Character (OOC) things in RP is FailRP.
  • Jumping on top of someone's head is FailRP, Unless you have a valid Roleplay reason to do so (I.E Ladderstacking)
  • Jumping from high places is FailRP.
  • You CANNOT sit or stand on anything you normally would not in real life, such as rails, vehicles, people, etc.
  • You Cannot "strip weapons and communications" of anyone UNLESS the person target surrenders or the target is surrounded by 2 people. If the target happens to be surrounded, you may not strip if they are firing. One of the 2 individuals attempting to "strip weapons and communications" must roll above a 50. If you fail to out-roll the target three times, then you may not roll again and the action is a complete fail. If the target has surrendered, you do not need to roll and only use the bind.
  • Baton abuse (hitting anyone with a baton once or more with no intent to arrest) is considered an arrestable offence.
    a. Baton abuse will result in the removal of your whitelist.
  • Throwing smoke grenades, grenades, flashbangs or activating any sort of explosive around the base for no reason, accidentally or not, will result in an immediate arrest.
    a. Throwing these said grenades in simulations and in events with proper reason are allowed.
  • It is FailRP to heal yourself with a medkit while you are being shot or running.
    a. Must be taking cover and not in immediate combat.
    b. If you are healing another player you must both be taking cover and not in immediate combat.
  • Tactical Insertions may not be placed in the air and must be placed on the ground.
  • Committing Suicide while being captured is considered FailRP
    • I.e /me takes cyanide pills or equivalent
US Rules of Engagement:
  • You must follow orders of the RU if they outnumber you by a 2:1 ratio during the ceasefire. Failure to comply with orders makes you AOS.
  • You must follow orders of the RU if they outnumber you by a 3:1 ratio during war time. Failure to comply with orders makes you AOS or KOS.
  • You may only engage an RU if they present a threat to you or harming a citizen
  • Shooting or using explosives/grenades near/in the RU Base/AOS Zone makes you KOS.
  • You may not attempt to open fire or kidnap within sight of the RU Base.
  • RU are AOS between the sandbags in front of the US Base, this includes standing on the sandbags.
  • RU are AOS if they are standing on the hills directly in front of the US base.
  • RU are AOS if they touch the front gate, button, or any of the US Base walls.
  • RU are KOS insight of the base during a code red. You MUST be in the base to engage.
  • RU may not loiter outside of the AOS Zone during a code yellow.
RU Rules of Engagement:
  • You must follow orders of the US if they outnumber you by a 2:1 ratio during the ceasefire. Failure to comply with orders makes you AOS.
  • You must follow orders of the US if they outnumber you by a 3:1 ratio during war time. Failure to comply with orders makes you AOS or KOS.
  • You may engage US forces if they present a threat to you or harming a citizen
  • Killing the US inside their base or AOS zone without a valid raid is considered Base Camping and RDM.
  • Shooting or using explosives/grenades near/in the US Base/AOS Zone makes you KOS.
  • You may not attempt to open fire or kidnap within sight of the US Base.
  • US may not loiter outside of the AOS Zone during a code yellow.
  • US are KOS insight of the base during a code red. You MUST be in the base to engage.
  • US are AOS if they are standing on the hills to the left and right of the RU base.
  • US are AOS if they touch the front gate, button, or any of the RU Base walls.
War Time Rules of Engagement:
  • The entire map is KOS except for the US & RU base until the timer ends and the ceasefire timer begins.
  • Occupations can’t occur when in war time.
  • Kidnapping is allowed.
  • The faction with the most points (not including base points) wins.
  • All other rules still apply during a war time.
Ceasefire Rules of Engagement:
  • The entire map is a ceasefire. All ARDM/RDM/Mass RDM rules are in effect until the timer ends and the war timer begins.
  • Occupations/Raids/Rescue Raids may occur.
  • Spying/Kidnapping/Intel gathering missions may occur.
  • All other rules still apply during the ceasefire.
FearRP Rules:
  • You are supposed to act like you only have one life at any time, do not uselessly throw away your life.
  • If you are clearly outnumbered, you are not allowed to take hostile action.
  • Breaking of FearRP is classed as FailRP and can result in jailing.
  • If there are 3 or more people arresting/kidnapping a target, no roll is needed.
Chat Rules:
  • Cannot use chat to disrespect players or battalions.
  • Cannot use the chat in a way that is considered racist.
  • Do not harass players.
  • Do not spam tickets.
  • Misusing chat will result in a mute, or further punishment
Helicopter Rules:
  • During war time attack helicopters may be spawned in.
  • During the ceasefire only transport helicopters may be spawned in.
  • You cannot capture a point on a Air Vehicle(s) under any circumstances as its considered FailRP

Solo Raiding Rules:
  • Solo Raids may occur during War/Ceasefire times
Occupation Rules:
  • E-10 have the perms to call an occupation


General Rules:
  • Use Common sense
  • Use common sense, If you know you aren't supposed to do it or think it might be wrong don't do it.

  • Use of Slapping/Punching/Middle Finger SWEPS on higher-ups is considered AOS unless in an active sim. [Moved from Gameplay Rules -> Roleplay Rule]
Killhouse/Simulation Room Rules:
  • You must be a E-10+ to claim and start/end sims.
  1. Friendly fire is only allowed within the confines of an active sim room.
  2. Sims are only used for organized team exercises. No free-for-alls

  • You must be an E-10+ to claim and start/end sims.
  1. Friendly fire is only allowed within the confines of an active sim room.
  2. Sims are only used for organized team exercises. No free-for-alls, with the exception of 1v1s

Helicopter Rules:
  • Helicopters are only to get weapons hot to counter an enemy helicopter or during missions (E.G Occupation/Raids).
  • Helicopters are only to get weapons hot to counter an enemy helicopter during war time.

  • Usage of Gunned Helicopters are altered depending on INS numbers:
    - 15+ active INS players you may have usage of weapons hot.
    - less than 15 INS players you may not have usage of weapons hot.
  • Usage of Gunned Helicopters are altered depending on RUnumbers:
    1. - 15+ active RU players you may have usage of weapons hot.
    2. less than 15 RU players you may not have usage of weapons hot.
Solo Raiding Rules:
  • Only War Heros/War Criminals may call solo raids. Solo raids are called by /advert Solo Raid on US/INS.
  • Only War Heroes/Comrades may call solo raids. Solo raids are called by /advert Solo Raid on US/RU.
Base Rules:
  • PTE (Permission to Enter) may be requested to enter US/INS Base by Civilians or other factions with proper roleplay reasons.
  • PTE (Permission to Enter) may be requested to enter US/RU Base by Civilians or other factions with proper roleplay reasons.

  • MP, USMC FAST and 820th COS are the only ones permitted to loiter in the AOS or Buffer zone.
  • Security Forces are the only ones permitted to loiter in the AOS or Buffer zone of the respective base.

  • Base codes may only be called by O-4+, with the exception of Military Police O-3+.
  • Base codes may only be called by O-4+, with the exception of KGB/CIA O-3+.

  • All personnel aside from CO+ MUST show their ID to MP or USMC FAST upon request when entering the base.
  • All personnel aside from CO+ MUST show their ID to US Security Forces, or KGB upon request when entering the base.
Donator Rules:
  • Do not go AFK on War Hero/War Criminal jobs.
  • Do not go AFK on War Hero/Comrades.

  • War Heroes/War Criminals do not have to have RP names
  • War Heroes/Comrades need to have RP names.
 
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