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[Jedi vs Sith] Roleplay Essentials

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Roleplay Essentials
The Jedi vs Sith server mixes all eras of the Star Wars Universe into one to create a diverse roleplay and PVP experience. Starting from either Initiate or Youngling, you'll work your way up the ranks in the Sith or Jedi Order by leadership, combat skills, and dedication. You can join one of the many branches and utilize their abilities to your advantage, and collect materials from the field to craft your perfect weapon. Are you ready to unlock your untapped potential as a Jedi or Sith and save or rule the galaxy?
Younglings and Initiates should already be informed that their name should be changed to “Jedi Youngling (name), or Sith Initiate (name)”. Please, if they have not done so, have them change their names, and make sure to mention not to have any mingey names such as “Sith Initiate/Jedi Youngling Snoop Dog or Sith Initiate/Jedi Youngling Hitler”. Any and all lore names are not allowed.
Faces are only used in Trooper Subbranches

Left Face - The trooper should perform a 90 degree turn over their left shoulder to face the left direction.

Right Face- The trooper should perform a 90 degree turn over their right shoulder to face the right direction.

About Face- The trooper should perform a 180 degree turn over their right shoulder to face the correct direction.

Front Face- The trooper should perform a whatever degree turn is necessary over their right shoulder to face where their commanding officer is currently standing. This means if the commanding officer moves during a series of faces they are to look where their commanding officer currently is standing.

Make sure once you teach them these faces it's important to demonstrate these faces and to have them practice these faces until they get it down. DO NOT PROGRESS UNTIL THEY UNDERSTAND POSITIONS AND FACES.
The first thing a trainer must teach is how to ignite and designate one's lightsaber. This is done by clicking "R" with the lightsaber out.
After you go through that, you must show them the binds. If the Youngling/Initiate already has such binds, good for them.
Bind key “say /me Bows”
Bind key “say /me Strips Weapons, Force powers, and Comms”
Bind key “say /roll”
If a Younglings/Acolytes Console does not open, have them follow these steps:
1. Have the Youngling open up his options menu.
2. Click on keyboard
3. Have them scroll all the way down till they find “Toggle Console” (Shouldn’t be bound to anything) and have them Bind that to ~ [Which is between Esc and Tab]
If it still does not work have them go into options > advanced > and enable developer console

Factions and Branches
Council of Reconciliation
Guardians
- Mainly concentrating on martial training and combat, Guardians engaged in combat more than either of the other two classes of Jedi; the Consulars or the Sentinels. Descended from the Order's founders on Tython whose role in the galaxy was to defend the weak and uphold the laws of the Galactic Republic, the Guardians were often seen as representatives of the Order and the classic Jedi weapon: the lightsaber. A light side mirror of the Sith Warrior.

Sentinels - A Jedi Sentinel was the name given to one of the three distinct schools of thought of the Jedi that sought a balance between the two other branches, the Consulars and the Guardians. While they possessed considerable combat skills and had somewhat extensive knowledge of the Force, Sentinels blended both schools of teaching and amplified them with a series of non-Force skills, such as in the fields of security, computers, stealth techniques, demolitions, repair, or medicine.

Council of First Knowledge
Consulars
- Jedi Consulars are unique amongst the three orders for that fact that members of the Order of the Consular prefer to use words, diplomacy, and their mastery over the force to settle disputes over the use of the lightsaber. However, they do carry a lightsaber and do use it when the time calls for it.

Temple Guard - The Jedi Temple Guard is the security force maintained by the Jedi Order and tasked with the protection of the Jedi Temple. An ancient and honored tradition in Jedi history, the Temple Guards were Jedi Knights pulled from the ranks to become anonymous protectors as part of their lifelong commitment to the Order.
Attack Sector
Warriors
- Sith Warriors, described as "an unstoppable force of darkness," were combat specialists of the reconstituted Sith Empire, and served as the champions of the battlefield, entrusted with the task of destroying the Empire's enemies and enforcing Sith domination across the galaxy. A Dark mirror of the Jedi Guardian.

Inquisitors - Sith Inquisitors were a class of powerful Force-wielders within the reconstituted Sith Empire, operating primarily within the upper echelons and political circles. In contrast to their counterparts, the Sith Warriors, Inquisitors specialized in Force abilities and rituals as opposed to martial might, and many would devote much time to researching new skills to survive the harsh war torn galaxy.

Defense Sector
Intelligence
- Professional political negotiators and manipulators employed and trained by the Sith Order. They use their mind to manipulate the weak into getting what they want, and additionally specialize in the fields of war tactics, computers, stealth techniques, demolitions, repair, and medicine.

Security - The Sith Security branch is security force maintained by the Sith Order and tasked with the protection of the Sith Temple. Well respected by many, these members of the Sith Order specialize in overall planet security, VIP Protection, and Guardsmenship skills.
Legion of Bounty Hunters
Though not an official faction, the legion of Bounty Hunters specialize in sabotage, spying, and primarily, assassination. They remain neutral towards both the Sith and Jedi unless hired to do a job.
Neutral
Neutral characters on the server are not an official faction, however act as normal citizens of the Galaxy.

Ranks
Jedi Ranks

Staff Positions

High Jedi General (Executive)
Jedi General (Division Leader)
Jedi Battlemaster (Head Administrator or Sector Lead)

High Command
Grandmaster
Master of the Order
Jedi Advisor

Officers
Jedi Council
Jedi Master
Knight X
Knight IX
Knight VIII
Knight VII
Knight VI
Knight V

Enlisted
Knight IV
Knight III
Knight II
Knight I
Padawan

Pre-Training
Youngling
Sith Ranks

Staff Positions

Supreme Sith Overlord (Executive)
Sith Overlord (Division Leader)
Dark Lord (Head Administrator or Sector Lead)

High Command
Emperor
Head of Council
High Council

Officers
Dark Council
Darth
Lord X
Lord IX
Lord VIII
Lord VII
Lord VI
Lord V

Enlisted
Lord IV
Lord III
Lord II
Lord I
Acolyte

Pre-Training
Initiate

Jedi vs Sith Standards
Once the player comes into the Training Room it is the trainer's job to explain what “PTS” means. It is important to tell the Youngling/Initiate when it is acceptable and unacceptable to even ask for PTS, i.e. in debriefs you are to not ask for PTS until the leader of the debriefing ask for [Rank]+ PTS. The proper way to ask for a PTS is /y PTS, and talking in /ooc or /looc is not breaking PTS, so you may type there.
Lord/Knight V+ may deny access to leave the planet to call debriefs or missions. Any higher rank may deny this request and go off planet; however, anyone of lower rank must obey. Anyone of lower rank who does not follow the order will be put as AOS.
PTL Stands for Permission to leave, and it must be requested always via Dark/Light comms.
2ndLT+ and Lord/Knight V+ May grant Trooper PTLs and may take a party of troopers out with them.
Each Type of chat is to be used for different scenarios, whether it is OOC, or roleplaying. Do not use Roleplay chat for general talking, and do not take OOC phrases and comments out of contexts and use them as roleplay actions.
/pm (name) [Message] - Used for sending private and personal messages to and from people.
/y [Message] - Used for when you are too far away to talk to other people using normal talk. /y Extends the distance of your talk.
/w [Message] - Used for when you want to whisper, and talk to those who are really close to you. /w lowers the distance of your talk.
/comms [Message] - A Roleplay message when you need to radio something in, or inform others of something. /comms shows up for everyone.
/advert [Message] - A Roleplay message when you need to radio something in, or inform others of something. /advert is to be used by only Knight/Lord V+ as it is for officers to communicate to their troops and or each other. /advert shows up for everyone.
/ooc [Message] or // [Message] - Used for Out Of Character (OOC) Chat. General chat. /ooc shows up for everyone.
/looc [Message] - Used for Local Out Of Character (LOOC) Chat. /looc shortens the distance of your OOC talk.
@ [Message] - Used for when you have a problem, and have to call an admin.
Planetary Codes are the security states of the planets.
Only a Jedi Knight V+, or Sith Lord V+ may call them.

Planetary Code 5: Natural state, this is when everything is calm and people walk around the planet freely.
Planetary Code 4: Weapons out and on high alert, patrol the planet. This is when we are alerted to a danger but do not yet know the extent of said danger, so it is good to keep a sharp eye and patrol the base for any potential intruders.
Planetary Code 3: All battalions to battle stations. This is usually when the threat is very large such as the base is being raided by the enemy faction.
Planetary Code 2: All battalions secure Vital areas of the planet. This is usually called as a last line of defense when the planet is being overrun with enemies, all battalions are called back to defend crucial areas of the base that's destruction would result in the collapse of the base and its crew members.
Planetary Code 1: Evacuate the Planet. The planet is being occupied, and you must comply with the invading members occupying the planet until their occupation period is over.
“Brotherhood Code” is to explain the importance of never harming another member of your faction without valid reasoning. Please note that during simulations or if you're sparing you may kill each other, but otherwise never RDM unless the rules, or special circumstances tell you different.
Slapping/Punching is Considered RDM/ARDM if told to stop.
You must obey the 5 second rule, as in you must wait 5 seconds before engaging an enemy player that just entered a KOS area.
 
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