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ImperialRP Server Rules Changelog
Debrief Rules:
7f. Nova and Shock Troopers are allowed to station one trooper at their respective guarding stations.
7f. Nova and Shock Troopers are allowed to station one trooper at their respective guarding stations.
General Rules:
7. If PTS is active you must follow it or you will be arrested, Inner Circle+ can interrupt PTS with a valid reason.
19. All names must only be limited to 2 subdivisions/specializations (e.g. Shock BSM OS COL John)
Claiming Rules:
10. Death Star/Star Destroyer Main Hangar Bay can ONLY be claimed by Admiral+/Lieutenant General+/Emperor's Hand+.
DEFCON Rules:
1. Defcons can only be called by Midshipsman+.
Naval Rules:
3a. Navy, Naval High Command, and ISB are exempt from this clearance level.
4a. Engineers and Shock Troopers are exempt from this clearance level.
Roleplay Rules:
6. Whitelists are limited to 1 Army, 1 Naval, 1 Dark Side, and 1 Guardsman PER PERSON, Honorary Ranks do not count.
FearRP Rules:
3. Breaking of FearRP is classed as FailRP and can result in an arrest.
The following jobs do not fall under FearRP:
7. If PTS is active you must follow it or you will be arrested, Inner Circle+ can interrupt PTS with a valid reason.
19. All names must only be limited to 2 subdivisions/specializations (e.g. Shock BSM OS COL John)
Claiming Rules:
10. Death Star/Star Destroyer Main Hangar Bay can ONLY be claimed by Admiral+/Lieutenant General+/Emperor's Hand+.
DEFCON Rules:
1. Defcons can only be called by Midshipsman+.
Naval Rules:
3a. Navy, Naval High Command, and ISB are exempt from this clearance level.
4a. Engineers and Shock Troopers are exempt from this clearance level.
Roleplay Rules:
6. Whitelists are limited to 1 Army, 1 Naval, 1 Dark Side, and 1 Guardsman PER PERSON, Honorary Ranks do not count.
FearRP Rules:
3. Breaking of FearRP is classed as FailRP and can result in an arrest.
The following jobs do not fall under FearRP:
- Black Operations
- Naval Black Operations
- Event Jobs (At Game Master's discretion)
- Guardsmen
Claiming Rules:
6a. If there is a person who is AFK ask staff to move them, you may not AOS them for being AFK. (Not needed, already a rule somewhere else)
Roleplay Rules:
4. Destroying other people’s Tactical Insertions is considered FailRP. (Already a rule somewhere else)
6a. If there is a person who is AFK ask staff to move them, you may not AOS them for being AFK. (Not needed, already a rule somewhere else)
Roleplay Rules:
4. Destroying other people’s Tactical Insertions is considered FailRP. (Already a rule somewhere else)