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[CWRP] Server Rules Changelog - 1/4/2023

JR

Money is the motivation
Network Supervisor
SteamID64
76561198164304382
3. Members of Hostile Factions may not enter the base, runway, area directly outside the runway or the Jedi Temple.

3. A party of 5 or more members of hostile factions may initiate a Raid on the base after successfully completing a capture or patrol mission on Ghost Town, Recon FOB, Comms Tower or Blacksite.
a. A Raid may not occur for 30 minutes after the initiation of the last Raid.
b. A prerequisite of a successful Capture or Patrol mission must be met and declared by a “Capture/Patrol Complete XX:XX” advert.
c. The same members that initiated the Capture or Patrol requirement are the only ones allowed to initiate a Raid. Newer members may only join the Raid before the initiation of the Raid and after the Completion of the Capture or Patrol. Members may be of different factions, however they must have been known to work together in lore and not be opposed to each other (IE no Maul DW and Night Owls working together).
d. All members participating in the Raid must be in Simulation Room 1 or Main Server Event Room in TS
e. All members participating in the Raid have 2 lives and must be actively attacking the base. When out of lives, they must swap to their regular whitelists.
f. All members participating in the Raid must advert “Hostile Faction Raid on Main Base XX:XX” before attacking the base.
g. All members of Hostile Factions may only enter the base from MHB and are not allowed to attack any SIM Rooms and/or Bunks/playerspawn areas.
h. A Raid can last a maximum of 10 minutes, if any members of Hostile Factions survive and evacuate after 10 minutes, it is considered a win. If no members of hostile factions remain within the time frame, it is considered a loss. A member of the raid must advert “Raid Over XX:XX Win/Loss” upon completion.
i. When the Raid is complete with a win or loss, all participants must swap to their regular whitelist.
j. Failure to advert constitutes a false Raid and kills occurring during are considered RDM.

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1.f. If the location is held and clear of republic forces 10 minutes after the announcement initiating the capture they are said to "Win" and extract some valuable resource and leave the area and all participants must swap to their regular whitelist.

1f. If the location is held and clear of republic forces 10 minutes after the announcement initiating the capture they are said to "Win" and extract some valuable resource and leave the area and all participants must swap to their regular whitelist or may initiate a Raid with a party of 5+.

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2.e. If the patrol walks around between the five areas for 10 minutes after the announcement initiating the patrol they are said to "Win" and report back to their base that all is clear and all participants must swap to their regular whitelist.

2e. If the patrol walks around between the five areas for 10 minutes after the announcement initiating the patrol they are said to "Win" and report back to their base that all is clear and all participants must swap to their regular whitelist or may initiate a Raid with a party of 5+.

 

Railgun

CWRP Moderator
Recruitment Member
SteamID64
76561199205677961
Big if true, though 5+ might be a bit hard to get consistently.
 

Jay

SteamID64
76561198144153162
Could potentially revive HF. Most of its members became GMs so we do events rather than HF
 
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