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[12/25/2018] MILITARY ROLEPLAY UPDATE

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Hello fam! We are back at it again - this time right on track for the most joyous time of year! It's Christmas, and as such it's the perfect time for you to unravel a present from your favorite community. Icefuse is a very family oriented and friendly community, and it's a great place to enjoy fun times with your favorite people. Here at Icefuse Networks we are all part of that constantly growing family. So let's kick off this holiday with some new experiences, a gift from yours truly!

These Military class changes have been in the works for a little while now. The majority of the US branches received their class changes on the 9th (12/09/18) and since then we have finalized the changes for the Insurgent branches (see, we didn't forget about you). The US side has a few adjustments of their own in this batch as well, because some branches were not ready for the previous update or had not submitted any changes at that time. That has all since been resolved and they will be included in this update as promised.

I would like to give a shoutout to the following individuals for their efforts and attention to detail during the last couple weeks. They have all shown tremendous dedication by making themselves available to help me with the class change documents, and have gone above the call of duty to organize the necessary data to make this update happen for the rest of you on time. We all have a lot on our plate sometimes and it can become overwhelming to try to handle it all on our own.. thankfully we have some wonderful people within this community that are able to lend a hand, and each of those individuals deserve great things and recognition! Don't forget to thank them and express your gratitude for their help in getting all of this done!

[IFN] Lance Danderson [D.O.P]
[IFN] Dyno [E.D]
[IFN] Intensity [A]
[IFN] Fall [M]
Winters
AbuHajaar
Chipp
West
Bonini

Luto

As stated, this has been a lot of work, and the attention to detail has been rather demanding on everyone involved including myself. It is with great pleasure that I can say we are finally done with this round of MRP class changes, and I am overjoyed to present them to you all today! So with no further delay - check out the newest additions to your wonderful server! Eat well, make some memories, and of course - have a Merry Christmas! -Psyche

These particular changes will effect the following branches. Pay close attention to the list of alterations and take note of what has changed for your favorite groups:
US: Base Operations (post-update changes and fixes are in progress)
US: Army
US: Marines (post-update changes and fixes are in progress)
US: Navy
US: AFSOC
US: Military Police (post-update changes and fixes are in progress)
Insurgent: High Command
Insurgent: Base Operations (post-update changes and fixes are in progress)
Insurgent: Army (post-update changes and fixes are in progress)
Insurgent: Special Forces (post-update changes and fixes are in progress)
Insurgent: Intelligence (post-update changes and fixes are in progress)

Insurgent: Tactics Division (post-update changes and fixes are in progress)

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US: Army
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[DONE] US Army: Ranger Operator [T1] - weapon loadout changes (added icefuse_medkit).

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US: AFSOC
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[DONE] US AFSOC: Commander - weapon loadout changes (removed cw_fiveseven; added cw_deagle).
[DONE] US AFSOC: Captain - description was updated.
[DONE] US AFSOC: Officer - description was updated.
[DONE] US AFSOC: Officer - weapon loadout changes (removed cw_fiveseven; added cw_m3super90).
[DONE] US AFSOC: Combat Controller Officer [T4] - removed job as requested.
[DONE] US AFSOC: Combat Controller - model was changed.
[DONE] US AFSOC: Combat Controller - weapon loadout changes (removed cw_fiveseven, added khr_mp5a5).
[DONE] US AFSOC: Combat Controller Recon - model was changed.
[DONE] US AFSOC: Combat Controller Recon - weapon loadout changes (removed cw_fiveseven, cw_flash_grenade and cw_frag_grenade; added khr_mp5a5 and cw_smoke_grenade).

[DONE] US AFSOC: Combat Controller EOD [T2] - ADDED A NEW JOB! (ifn_fradio, weapon_policeshield, khr_mp5a5, cw_fiveseven, cw_smoke_grenade)
[DONE] US AFSOC: Special Tactics Officer [T5] - ADDED A NEW JOB! (ifn_fradio, khr_m95, cw_scarh, khr_mp5a5, cw_fiveseven, m9k_matador, cw_smoke_grenade, cw_frag_grenade, cw_flash_grenade)

[DONE] US AFSOC: Special Tactics Team Operator - removed job as requested.
[DONE] US AFSOC: Special Tactics Team Marksman [T2] - removed job as requested.
[DONE] US AFSOC: Special Tactics Team Officer [T5] - removed job as requested.

[DONE] US AFSOC: Pararescue Jumper - description was updated.
[DONE] US AFSOC: Pararescue Jumper - weapon loadout changes (removed cw_flash_grenade and cw_frag_grenade; added icefuse_medkit).
[DONE] US AFSOC: Pararescue Jumper Marksman [T1] - description was updated.
[DONE] US AFSOC: Pararescue Jumper Marksman [T1] - weapon loadout changes (removed khr_sr338; added khr_m95 and cw_frag_grenade).

[DONE] US AFSOC: Pararescue Jumper Officer [T6] - removed job as requested.
[DONE] US AFSOC: Combat Rescue Officer [T6] - ADDED A NEW JOB! (ifn_fradio, khr_m95, cw_scarh, khr_mp5a5, cw_fiveseven, m9k_matador, cw_smoke_grenade, cw_frag_grenade, cw_flash_grenade, icefuse_medkit)

[DONE] US AFSOC: 11th SOIS Operator - ADDED A NEW JOB! (ifn_fradio, khr_mp5a5, cw_fiveseven, cw_smoke_grenade)
[DONE] US AFSOC: 11th SOIS Officer [T5] - ADDED A NEW JOB! (ifn_fradio, cw_m14, cw_scarh, khr_mp5a5, cw_fiveseven, m9k_matador, cw_smoke_grenade, icefuse_medkit)
[DONE] US AFSOC: TACP [T2] - ADDED A NEW JOB! (ifn_fradio, cw_scarh, khr_sr338, khr_mp5a5, cw_smoke_grenade, cw_flash_grenade)

[DONE] US AFSOC: 24th Special Tactics Squad CCT - description was updated.
[DONE] US AFSOC: 24th Special Tactics Squad CCT - weapon loadout changes (added cw_frag_grenade and cw_flash_grenade).

[DONE] US AFSOC: 24th Special Tactics Squad SWOT [T2] - removed job as requested.
[DONE] US AFSOC: 24th Special Tactics Squad PJ [T3] - description was updated.
[DONE] US AFSOC: 24th Special Tactics Squad JTAC [T5] - description was updated.
[DONE] US AFSOC: 24th Special Tactics Squad JTAC [T5] - weapon loadout changes (added cw_m249_official).
[DONE] US AFSOC: 24th Special Tactics Squad Commander [T5] - description was updated.
[DONE] US AFSOC: 24th Special Tactics Squad Commander [T5] - weapon loadout changes (added khr_mp5a5).

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US: Base Operations
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[DONE] US Base Operations: Commander - weapon loadout changes (removed khr_p90; added cw_mp5).
[DONE] US Base Operations: Captain - weapon loadout changes (removed cw_m1911; added khr_m92fs).
[DONE] US Base Operations: Officer - weapon loadout changes (removed cw_m1911; added khr_m92fs and weapon_policeshield).
[DONE] US Base Operations: Marksman - weapon loadout changes (removed cw_m14; added khr_m92fs, handcuffs and weapon_policebaton).
[DONE] US Base Operations: Trooper - weapon loadout changes (removed cw_m1911; added khr_m92fs, handcuffs and weapon_policebaton).
[DONE] US Base Operations: Automatic Rifleman - weapon loadout changes (removed cw_m1911; added khr_m92fs, handcuffs and weapon_policebaton).
[DONE] US Base Operations: Doctor - weapon loadout changes (removed cw_m1911; added cw_m3super90, khr_m92fs and handcuffs).
[DONE] US Base Operations: Chief Surgeon [T1] - weapon loadout changes (removed khr_vector and cw_m1911; added cw_m3super90, cw_mp5, khr_m92fs, cw_frag_gernade, handcuffs, weapon_policebaton and weapon_policeshield).
[DONE] US Base Operations: Heavy Defense Unit [T2] - weapon loadout changes (removed cw_m3super90; added cw_ump45, handcuffs, weapon_policebaton and weapon_policeshield).
[DONE] US Base Operations: Commando [T3] - weapon loadout changes (added handcuffs, weapon_policebaton and weapon_policeshield).
[DONE] US Base Operations: Demolitionist [T5] - weapon loadout changes (removed khr_vector; added cw_mp5, khr_m92fs, handcuffs, weapon_policebaton and weapon_policeshield).
[DONE] US Base Operations: EOD Specialist [T2] - reduced health by 25 while maintaining armor bonus for immersion (HP: 125, AR: 150).

[DONE] US Base Operations: CIA SAD Operative - removed job as requested.
[DONE] US Base Operations: CIA SAD Agent - ADDED A NEW JOB! (ifn_fradio, icefuse_stungun, cw_scarh, cw_fiveseven, weapon_policebaton, handcuffs)
[DONE] US Base Operations: CIA SAD AS [T1] - ADDED A NEW JOB! (ifn_fradio, icefuse_stungun, weapon_policebaton, handcuffs, weapon_policeshield, cw_scarh, cw_m3super90, cw_mp5, cw_smoke_grenade, cw_frag_grenade, cw_flash_grenade)
[DONE] US Base Operations: CIA SAD DM [T2] - ADDED A NEW JOB! (ifn_fradio, icefuse_stungun, weapon_policebaton, handcuffs, khr_sr338, cw_scarh, cw_mp5, cw_smoke_grenade, cw_frag_grenade, cw_flash_grenade)
[DONE] US Base Operations: CIA SAD Officer [T3] - removed job as requested.
[DONE] US Base Operations: CIA SAD SAO [T3] - ADDED A NEW JOB! (ifn_fradio, icefuse_stungun, weapon_policebaton, handcuffs, weapon_policeshield, cw_scarh, cw_fiveseven, m9k_matador, cw_smoke_grenade, cw_frag_grenade, cw_flash_grenade)

[DONE] US Base Operations: CIA SAD Leader [T5] - description was updated.
[DONE] US Base Operations: CIA SAD Leader [T5] - weapon loadout changes (removed khr_sr338; added khr_m95 and cw_mp5).

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US: Marines
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[DONE] USMC: FAST Heavy Response Team [T1] - model was changed to one with a riot face shield.

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US: Military Police
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[DONE] US Military Police: Commander - weapon loadout changes (removed cw_m3super90; added khr_m95 and khr_mp5a5).
[DONE] US Military Police: Officer - model change.
[DONE] US Military Police: Cadet - model change.
[DONE] US Military Police: Cadet - weapon loadout changes (removed icefuse_stungun).

[DONE] US Military Police: Combat EMT - removed job as requested.
[DONE] US Military Police: Defense Sniper - removed job as requested.

[DONE] US Military Police: Designated Marksman - ADDED A NEW JOB! (ifn_fradio, khr_sr338, cw_m1911, weapon_policebaton, handcuffs, icefuse_stungun, cw_flash_grenade)
[DONE] US Military Police: Elite Marksman [T4] - ADDED A NEW JOB! (ifn_fradio, khr_m95, cw_m3super90, cw_m1911, weapon_policebaton, handcuffs, icefuse_stungun, cw_flash_grenade, cw_smoke_grenade)

[DONE] US Military Police: Riot Control Unit - changed the title of the job for clarification.
[DONE] US Military Police: Riot Control Unit - added 25 armor (0 > 25).
[DONE] US Military Police: Riot Control Unit - weapon loadout changes (removed cw_m14; added cw_ar15).

[DONE] US Military Police: Heavy Response Unit [T1] - changed the title of the job.
[DONE] US Military Police: Heavy Response Unit [T1] - model change.
[DONE] US Military Police: Heavy Response Unit [T1] - added 15 health and armor (HP: 125 > 140, AR: 25 > 40).
[DONE] US Military Police: Heavy Response Unit [T1] - weapon loadout changes (added cw_m3super90, cw_flash_grenade and cw_smoke_grenade).
[DONE] US Military Police: EOD Specialist [T2] - weapon loadout changes (removed khr_m92fs; added cw_m1911 and cw_frag_grenade).
[DONE] US Military Police: SRT Operator [T2] - added 5 health and armor (HP: 130 > 135, AR: 30 > 35).
[DONE] US Military Police: SRT Operator [T2] - model change.
[DONE] US Military Police: SRT Operator [T2] - weapon loadout changes (removed cw_scarh, cw_m3super90, cw_fiveseven and weapon_policeshield; added cw_ar15, khr_mp5a5, cw_m1911, cw_smoke_grenade and cw_frag_grenade).

[DONE] US Military Police: SRT Designated Marksman [T2] - removed job as requested.
[DONE] US Military Police: SRT Medic [T3] - removed job as requested.

[DONE] US Military Police: SRT Squad Lead [T5] - model change.
[DONE] US Military Police: SRT Squad Lead [T5] - weapon loadout changes (removed cw_scarh, cw_m3super90, weapon_policeshield and icefuse_medkit; added cw_ar15 and cw_m1911).

[DONE] US Military Police: Medical Technician [T1] - ADDED A NEW JOB! (ifn_fradio, khr_mp5a5, khr_m92fs, weapon_policebaton, handcuffs, icefuse_stungun, cw_flash_grenade, icefuse_medkit)
[DONE] US Military Police: Combat Paramedic [T3] - ADDED A NEW JOB! (ifn_fradio, khr_mp5a5, cw_m3super90, khr_m92fs, weapon_policebaton, handcuffs, icefuse_stungun, cw_flash_grenade, cw_smoke_grenade, icefuse_medkit)

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US: Navy
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[DONE] US Navy: Seal Team Three Operator [T3] - weapon loadout changes (m9k_matador was added back)

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Insurgent: Army
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[DONE] Insurgent Army: Commander - title was changed to Alqayid.
[DONE] Insurgent Army: Alqayid - weapon loadout changes (removed khr_pkm; added khr_m95).
[DONE] Insurgent Army: Alqayid - description was updated to reflect changes in title.
[DONE] Insurgent Army: Toran - weapon loadout changes (removed khr_ak103; added khr_aek971).
[DONE] Insurgent Army: Marksman - weapon loadout changes (removed khr_t5000; added khr_mosin).
[DONE] Insurgent Army: Machine Gunner - model change to fix head hitbox and category menu icons.

[DONE] Insurgent Army: Suicide Bomber - ADDED A NEW JOB! (ifn_fradio, cw_mac11, m9k_suicide_bomb, cw_frag_grenade)

[DONE] Insurgent Army: Demolitionist - weapon loadout changes (removed cw_ak74; added khr_ak103).
[DONE] Insurgent Army: Enforcer [T3] - tier increase from T2 to T3.
[DONE] Insurgent Army: Enforcer [T3] - weapon loadout changes (added icefuse_medkit).
[DONE] Insurgent Army: 55th Medic [T2] - model change to fix head hitbox and category menu icons.
[DONE] Insurgent Army: 55th Fighter [T3] - model change to fix head hitbox and category menu icons.
[DONE] Insurgent Army: 55th Fighter [T3] - weapon loadout changes (removed khr_ak103; added khr_pkm).

[DONE] Insurgent Army: 55th Ambush Specialist [T4] - ADDED A NEW JOB! (ifn_fradio, khr_ak103, khr_mosin, khr_ots33, m9k_rpg7, m9k_ied_detonator, cw_smoke_grenade, cw_frag_grenade, cw_flash_grenade)

[DONE] Insurgent Army: 55th Sniper [T4] - model change to fix head hitbox and category menu icons.
[DONE] Insurgent Army: 55th Officer [T4] - model change to fix head hitbox and category menu icons.
[DONE] Insurgent Army: 55th Commander [T5] - model change to fix head hitbox and category menu icons.
[DONE] Insurgent Army: 55th Commander [T5] - weapon loadout changes (added icefuse_medkit).
[DONE] Insurgent Army: 55th Commander [T5] - role cap was reduced (10 > 3)

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Insurgent: Base Operations
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[DONE] Insurgent Base Ops: Commander - title was changed to Alqayid.
[DONE] Insurgent Base Ops: Alqayid - weapon loadout changes (removed icefuse_stungun and cw_ak74; added khr_ak103).
[DONE] Insurgent Base Ops: Alqayid - description was updated to reflect changes in title.
[DONE] Insurgent Base Ops: Toran - weapon loadout changes (removed khr_aek971; added khr_ak103).
[DONE] Insurgent Base Ops: Al-Shurrah - weapon loadout changes (removed icefuse_stungun).

[DONE] Insurgent Base Ops: Combat Medic [T1] - removed job as requested.
[DONE] Insurgent Base Ops: Grenadier [T2] - removed job as requested.
[DONE] Insurgent Base Ops: Heavy Machine Gunner [T4] - removed job as requested.
[DONE] Insurgent Base Ops: Elite Guard [T3] - removed job as requested.

[DONE] Insurgent Base Ops: CEFRU Medic [T3] - ADDED A NEW JOB! (ifn_fradio, khr_ak103, khr_mp153, khr_rugermk3, cw_smoke_grenade, icefuse_medkit, handcuffs, weapon_policebaton)
[DONE] Insurgent Base Ops: CEFRU Sniper [T4] - ADDED A NEW JOB! (ifn_fradio, khr_m95, cw_scarh, khr_rugermk3, cw_smoke_grenade, cw_frag_grenade, handcuffs, weapon_policebaton)
[DONE] Insurgent Base Ops: CEFRU Operator - ADDED A NEW JOB! (ifn_fradio, khr_ak103, khr_ots33, cw_smoke_grenade, cw_flash_grenade, cw_frag_grenade, icefuse_stungun, weapon_policeshield)
[DONE] Insurgent Base Ops: CEFRU Explosives Specialist [T3] - ADDED A NEW JOB! (ifn_fradio, cw_scarh, khr_ots33, m9k_rpg7, handcuffs, weapon_policebaton, weapon_policeshield, cw_smoke_grenade, cw_flash_grenade, cw_frag_grenade)
[DONE] Insurgent Base Ops: CEFRU Sentry [T3] - ADDED A NEW JOB! (ifn_fradio, icefuse_stungun, cw_scarh, cw_deagle, icefuse_medkit, handcuffs, weapon_policeshield, weapon_policebaton)
[DONE] Insurgent Base Ops: CEFRU Heavy Infantry [T5] - ADDED A NEW JOB! (ifn_fradio, khr_pkm, khr_hmg, khr_ots33, weapon_policebaton, handcuffs, cw_smoke_grenade, cw_flash_grenade, cw_frag_grenade)

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Insurgent: High Command
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[DONE] Insurgent High Command: Minister of Justice - model changed to match the other High Command roles to reduce confusion.
[DONE] Insurgent High Command: Minister of Justice - weapon loadout changes (added icefuse_medkit, weapon_policebaton, handcuffs, and weapon_policeshield).
[DONE] Insurgent High Command: Minister of Attack - model changed to match the other High Command roles to reduce confusion.
[DONE] Insurgent High Command: Minister of Attack - weapon loadout changes (added icefuse_medkit).
[DONE] Insurgent High Command: Minister of Defense - model changed to match the other High Command roles to reduce confusion.
[DONE] Insurgent High Command: Minister of Defense - weapon loadout changes (added weapon_policebaton, handcuffs, and weapon_policeshield).

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Insurgent: Intelligence
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[DONE] Insurgent Intelligence: Commander - title was changed to Alqayid.
[DONE] Insurgent Intelligence: Alqayid - description was updated to reflect changes in title.
[DONE] Insurgent Intelligence: Scout - weapon loadout changes (removed khr_sr338; added khr_toz194).
[DONE] Insurgent Intelligence: Medic - weapon loadout changes (removed khr_aek971; added cw_ak74).
[DONE] Insurgent Intelligence: Spy - weapon loadout changes (removed khr_mp5a5; added khr_l2a3 and cw_smoke_grenade).
[DONE] Insurgent Intelligence: Fighter - weapon loadout changes (removed cw_ak74 and khr_gsh18; added khr_aek971 and khr_cz52).
[DONE] Insurgent Intelligence: Kidnapper [T1] - weapon loadout changes (removed khr_pkm, khr_veresk, and khr_gsh18; added khr_aek971, khr_mp5a5 and cw_m1911).

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Insurgent: Special Forces
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[DONE] Changed every job title, ID, and team identifier to read as 'Special Forces' instead of 'Specialists'.
[DONE] Adjusted each title, ID, and team identifier within the whitelist, rewards system, capture points and radio frequencies to match the updated branch name.

[DONE] Insurgent Special Forces: Commander - title was changed to Alqayid.
[DONE] Insurgent Special Forces: Alqayid - description was updated to reflect changes in title.
[DONE] Insurgent Special Forces: Alqayid - weapon loadout changes (removed khr_pkm; added khr_sr338).
[DONE] Insurgent Special Forces: Toran - weapon loadout changes (removed khr_ragingbull; added khr_sks).
[DONE] Insurgent Special Forces: Officer - weapon loadout changes (removed khr_toz194; added cw_m3super90).
[DONE] Insurgent Special Forces: Suicide Bomber - weapon loadout changes (removed cw_mac11 and cw_frag_grenade; added cw_mp5 and cw_smoke_grenade).
[DONE] Insurgent Special Forces: Rocketeer - weapon loadout changes (removed khr_aek971; added cw_ak74).
[DONE] Insurgent Special Forces: Machine Gunner - model was changed.
[DONE] Insurgent Special Forces: Machine Gunner - weapon loadout changes (removed khr_p226; added khr_toz194 and cw_smoke_grenade).
[DONE] Insurgent Special Forces: Medic - model was changed.
[DONE] Insurgent Special Forces: Medic - weapon loadout changes (removed khr_aek971 and khr_p226; added cw_ak74 and khr_ots33).
[DONE] Insurgent Special Forces: Sharpshooter - weapon loadout changes (removed khr_mosin and khr_veresk; added khr_sks and khr_ots33).

[DONE] Insurgent Special Forces: Combat Expert [T5] - removed job as requested.
[DONE] Insurgent Special Forces: Demolitionist - removed job as requested.
[DONE] Insurgent Special Forces: Combat Medic [T4] - removed job as requested.
[DONE] Insurgent Special Forces: Mustafa Saboteur - removed job as requested.
[DONE] Insurgent Special Forces: Mustafa Infiltrator [T1] - removed job as requested.

[DONE] Insurgent Special Forces: Katibat al-Tahrir Operator - ADDED A NEW JOB! (ifn_fradio, cw_ar15, cw_m3super90, icefuse_medkit, cw_smoke_grenade, cw_frag_grenade, cw_flash_grenade)
[DONE] Insurgent Special Forces: Katibat al-Tahrir Area Denial Unit [T2] - ADDED A NEW JOB! (ifn_fradio, khr_aek971, khr_pkm, m9k_ied_detonator, weapon_policeshield, cw_smoke_grenade, cw_frag_grenade, cw_flash_grenade)
[DONE] Insurgent Special Forces: Katibat al-Tahrir Special Applications Unit [T3] - ADDED A NEW JOB! (ifn_fradio, cw_scarh, cw_mp5, m9k_rpg7, icefuse_medkit, cw_smoke_grenade, cw_frag_grenade, cw_flash_grenade)
[DONE] Insurgent Special Forces: Mustafa Sapper - ADDED A NEW JOB! (ifn_fradio, cw_mp5, cw_shorty, m9k_ied_detonator, cw_smoke_grenade)

[DONE] Insurgent Special Forces: Mustafa Demolitionist [T2] - weapon loadout changes (removed khr_aek971 and cw_m1911; added cw_ar15 and cw_smoke_grenade).
[DONE] Insurgent Special Forces: Mustafa Heavy [T3] - weapon loadout changes (removed cw_m3super90 and cw_m1911; added khr_ak103, weapon_policeshield and m9k_ied_detonator).

[DONE] Insurgent Special Forces: Mustafa Combat Expert [T5] - ADDED A NEW JOB! (ifn_fradio, khr_ak103, khr_mp5a5, khr_sr338, weapon_policeshield, icefuse_medkit, m9k_rpg7, cw_smoke_grenade, cw_frag_grenade, cw_flash_grenade)

[DONE] Insurgent Special Forces: Mustafa War Martyr [T6] - weapon loadout changes (removed khr_ak103, khr_ns2000 and cw_m1911; added cw_scarh, icefuse_medkit, cw_m3super90 and khr_ots33).

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Insurgent: Tactics Division
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[DONE] Insurgent Tactics Division: Commander - title was changed to Alqayid.
[DONE] Insurgent Tactics Division: Alqayid - description was updated to reflect changes in title.
[DONE] Insurgent Tactics Division: Toran - weapon loadout changes (removed khr_aek971 and cw_deagle; added cw_ar15 and khr_ots33).
[DONE] Insurgent Tactics Division: Officer - weapon loadout changes (removed khr_aek971; added cw_ak74 and cw_makarov).

[DONE] Insurgent Tactics Division: Medic - removed job as requested.
[DONE] Insurgent Tactics Division: Field Medic - ADDED A NEW JOB! (ifn_fradio, cw_ak74, cw_makarov, icefuse_medkit, cw_smoke_grenade)

[DONE] Insurgent Tactics Division: Heavy Gunner - weapon loadout changes (removed khr_ots33; added cw_makarov).

[DONE] Insurgent Tactics Division: CQC Soldier - removed job as requested.
[DONE] Insurgent Tactics Division: AT Soldier - ADDED A NEW JOB! (ifn_fradio, khr_ak74, cw_makarov, m9k_rpg7, cw_smoke_grenade)

[DONE] Insurgent Tactics Division: Sniper - weapon loadout changes (removed khr_ots33; added khr_veresk).
[DONE] Insurgent Tactics Division: Imam - removed job as requested.
[DONE] Insurgent Tactics Division: Veteran - weapon loadout changes (removed cw_smoke_grenade; added cw_frag_grenade).
[DONE] Insurgent Tactics Division: Ambusher [T1] - weapon loadout changes (removed khr_m60; added khr_pkm and khr_p90).
[DONE] Insurgent Tactics Division: Combat Medic [T2] - weapon loadout changes (removed khr_p90; added khr_m620, weapon_policeshield and khr_veresk).

[DONE] Insurgent Tactics Division: Martyr [T3] - removed job as requested.
[DONE] Insurgent Tactics Division: Skirmisher [T3] - ADDED A NEW JOB! (ifn_fradio, khr_pkm, khr_ak103, cw_mac11, m9k_rpg7, cw_smoke_grenade, cw_frag_grenade, cw_flash_grenade)

[DONE] Insurgent Tactics Division: Demolitions Expert [T4] - weapon loadout changes (removed khr_aek971, khr_p90 and khr_ots33; added cw_ar15, khr_veresk and cw_makarov).
[DONE] Insurgent Tactics Division: Operator [T5] - removed job as requested.

[DONE] Insurgent Tactics Division: S13 Specialist - ADDED A NEW JOB! (ifn_fradio, cw_ak74, khr_m620, khr_ots33, cw_smoke_grenade, cw_frag_grenade, cw_flash_grenade)
[DONE] Insurgent Tactics Division: S13 Stealth Reconnaissance [T1] - ADDED A NEW JOB! (ifn_fradio, khr_sr338, khr_mp5a4, khr_ots, cw_smoke_grenade, cw_frag_grenade, cw_flash_grenade, icefuse_donator_m9)
[DONE] Insurgent Tactics Division: S13 Operator [T5] - ADDED A NEW JOB! (ifn_fradio, khr_ak103, khr_sr338, khr_p90, icefuse_medkit, m9k_rpg7, m9k_ied_detonator, cw_smoke_grenade, cw_frag_grenade, cw_flash_grenade, weapon_policeshield)
[DONE] Insurgent Tactics Division: S13 Commander [T6] - ADDED A NEW JOB! (ifn_fradio, khr_ak103, khr_sr338, khr_mp153, khr_ots33, icefuse_medkit, m9k_rpg7, m9k_ied_detonator, cw_smoke_grenade, cw_frag_grenade, cw_flash_grenade)

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Other Fixes:
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[DONE] Set the percentage of return on a sold vehicle to 40% as intended (was previously returning no money from the original purchase).
[DONE] Altered the ID's of the roles within the base car dealers to include the new Alqayid roles.
 
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fucking fantatic though i belive some of the IBO clases were the once we suggested on the forums and later wanted edited when we were told to go to lance STILL GREAT THOUGH
 
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