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[03/09/2019] CITYRP UPDATE

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Hello fam! This update has been in the works for about a month now, and we have been working hard to ensure most of the changes from the previous DarkRP update transfer over to this server without any issues, as well as providing some features that are new and unique to the experience on CityRP. You have all been very patient, and for that we thank you immensely. Good things take time and you are all very deserving of this one. I'm proud to finally show off some of the hard work.

This update will include many exciting changes that people have been anticipating and then some. We have overhauled the administrative system by providing as many of the improvements made to other servers as we possibly could, fixed various issues within the map, optimized many of the tools, improved upon a lot of the good stuff, and built in some all new content that should capture many of our players' attention. Comb over the changelog below to see exactly what has changed, including all the finer details, and as always - thank you for playing on Icefuse Networks!

Honorable mentions for this update's testing and information include:
[IFN] Padisha [EA]

[IFN] Rosey [Administrator]
[IFN] Teddy Bear [P.S]

DUE TO A CONTENT PACK UPDATE IN PROGRESS, PLEASE SUBSCRIBE TO THIS WORKSHOP ADDON FOR THE NEXT FEW HOURS AT MINIMUM,
THIS WILL FIX ANY TEMPORARY MISSING VEHICLE TEXTURES YOU MAY BE DEALING WITH IN GAME:

Click Here For Content

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[DONE] ENVIRONMENT: Fixed the spawn points so that players will no longer spawn inside of the metal railing and have to create tickets about it (you are welcome).

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[DONE] ENVIRONMENT: Permapropped some spawn location barriers (metal posts) to clearly separate the spawn zone from the roleplay area.

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[DONE] ENVIRONMENT: Added a 3D textscreen to clearly indicate the entrance to the spawn area.

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[DONE] ENVIRONMENT: There is a brand new, much larger sit room with an individual jailbox (thanks Smashy and Gale!).

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[DONE] ENVIRONMENT: Built and permapropped a spawn location for the new /event command (above the water).

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[DONE] ENVIRONMENT: Built bulletproof barriers within the windows of the first two storefronts (to remove combat exploits).

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[DONE] COMMANDS: Created a new /event command for hosting events.
[DONE] COMMANDS: Set the new /jailbox location.
[DONE] COMMANDS: Set the new /sit location.
[DONE] COMMANDS: Set the new /jail spawn locations.
[DONE] COMMANDS: Set the new admin jailbox locations.
[DONE] COMMANDS: Created a /spectate command to observe players without giving them notice, and an /unspectate command to return to spawn.



[DONE] COMMANDS: Created a custom command (/staff) to print details about online staff members to the console (staff only: T-Mod+).

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[DONE] COMMANDS: Patched the /setjob command to stop mass chat messages to players when an arguement is specified incorrectly.
[DONE] COMMANDS: Patched the /forcejob command to stop mass chat messages to players when an arguement is specified incorrectly.


[DONE] COMMANDS: Updated the settings file to restict all donator weapons from being dropped.

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[DONE] COMMANDS: Added the /cloak, /sethealth and /setarmor commands to the logging system so players can't cheat. Included notifications to high ranking staff members in chat.


[DONE] COMMANDS: The required rank for '!cloak' was increased: head_administrator +
[DONE] COMMANDS: The required rank for '!snap' was increased: elite_administrator +


[DONE] VEHICLES: Created water vehicle dealers for the dock location.

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[DONE] VEHICLES: Labeled the individual docking stations (1-3) and water vehicle dealers (Dock Workers).

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[DONE] VEHICLES: Gave each water vehicle dealer the ability to spawn compatible, low resource jetskis.

DUE TO A CONTENT PACK UPDATE IN PROGRESS, PLEASE SUBSCRIBE TO THIS WORKSHOP ADDON FOR THE NEXT FEW HOURS AT MINIMUM,
THIS WILL FIX ANY TEMPORARY MISSING VEHICLE TEXTURES YOU MAY BE DEALING WITH IN GAME:

Click Here For Content

[DONE] VEHICLES: Configured the spawn points for the jetskis.

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[DONE] VEHICLES: Confined jetskis to the islands/docks using new map restrictions (jetskis can not access anything outside of the water covered area).
[DONE] VEHICLES: Normal vehicles (land based) can no longer drive into the water and get stuck! (+1)


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[DONE] TOOLS: Removed - Axis
[DONE] TOOLS: Removed - Ball Socket
[DONE] TOOLS: Removed - Elastic
[DONE] TOOLS: Removed - Hydraulic
[DONE] TOOLS: Removed - Motor
[DONE] TOOLS: Removed - Muscle
[DONE] TOOLS: Removed - Pulley
[DONE] TOOLS: Removed - Rope
[DONE] TOOLS: Removed - Slider
[DONE] TOOLS: Removed - Winch
[DONE] TOOLS: Removed - Balloons
[DONE] TOOLS: Removed - Dynamite
[DONE] TOOLS: Removed - Emitter
[DONE] TOOLS: Removed - Hoverball
[DONE] TOOLS: Removed - Lamps
[DONE] TOOLS: Removed - Light
[DONE] TOOLS: Removed - Physical Properties
[DONE] TOOLS: Removed - Thruster
[DONE] TOOLS: Removed - Wheel
[DONE] TOOLS: Removed - Eye Poser
[DONE] TOOLS: Removed - Face Poser
[DONE] TOOLS: Removed - Finger Poser
[DONE] TOOLS: Removed - Inflator
[DONE] TOOLS: Removed - Paint
[DONE] TOOLS: Removed - Trails


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[DONE] TOOLS: Fixed the Weld Tool double easy weld glitch (flying props with broken physics due to using easy weld twice on the same prop).


[DONE] TOOLS: Fixed the Remover Tool: Restricted all ranks from deleting permaprops except for SuperAdmins.
[DONE] TOOLS: Fixed the PermaProp Tool: Restricted access to all permaprop functions except for SuperAdmins.
[DONE] TOOLS: Fixed the RemoveProps Tool: Restricted access of tool features from any ranks except for SuperAdmins.
[DONE] TOOLS: Removed the AdvDupe2 'Map Save' section (not required).


[DONE] TOOLS: Taser: Added a message to inform the player when no valid target is found or there is an issue with the angle of their target (insufficient target or aim).
[DONE] TOOLS: Taser: Added a message to inform the player when they need to get closer to their target for a shot (must be within range).
[DONE] TOOLS: Taser: Added a message to inform the player when they need to wait before the next allowed shot (5 second cooldown between targets, 20 second cooldown between same target).
[DONE] TOOLS: Taser: Removed the damage from the taser (no longer needed for logging purposes).
[DONE] TOOLS: Taser: Expanded the code to include a record within the logs for admins, including names and Steam IDs ('Damage' category).


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[DONE] TOOLS: Restraints: Expanded the code to include a record within the logs for admins, including names and Steam IDs ('Damage' category).
[DONE] TOOLS: Pepper Spray: Expanded the code to include a record within the logs for admins, including names and Steam IDs ('Damage' category).
[DONE] TOOLS: Handcuffs: Expanded the code to include a record within the logs for admins, including names and Steam IDs ('Damage' category).



[DONE] CONTEXT MENU: Fixed the 'Robot Dance' context menu gesture (used to do the same thing as the normal 'Dance' option).
[DONE] CONTEXT MENU: Fixed the 'Point' context menu gesture (used to only make a sound but not display any actions).
[DONE] CONTEXT MENU: Fixed all the server listings in the context menu (button 'c', names and IPs).
[DONE] CONTEXT MENU: Updated the context menu server listings to include all the current Garry's Mod servers.


[DONE] NOTIFICATIONS: New death notifications with details including the killer's name, job, and SteamID.


[DONE] LOGS: Increased server performance by filtering out various causes of constant logs spam.
[DONE] LOGS: Removed the godforsaken 'checkping' message spam from the logs and from the source of the error code (the Crash Detection addon).
[DONE] LOGS: Mass 'checkping' spam is now fixed! This was previously being triggered and stored in the logging database every time a player was in a vehicle or timing out during initial spawn, which could flood the 'Commands' section of the logs, overwrite everything else, make the logs useless, slow to load, and ultimately slow the server down as well by using up valuable resources.
[DONE] LOGS: Updated the logs with a built in language filter for the 'Commands' section. Now the 'Commands' section will filter out unwanted/unnecessary messages, as well as make the desired messages easier to read and understand. Job changes will be restricted to the 'Jobs' category and prop spawns will only show up within 'Props'.
[DONE] LOGS: Updated the logs with a built in language filter for the 'Purchasables' section. Now ammo and shipment purchases will be correctly added to the 'Props' category instead.


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[DONE] JOBS: DJ: Replaced with the 'Performer', in order to fix misconceptions within roleplay.
[DONE] JOBS: Performer: Improved the description.
[DONE] JOBS: Performer: Updated the list of rules to match the new role.


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[DONE] SHIPMENTS: Removed the 'Ebola Medication' from all sections (to prevent issues caused during roleplay situations).

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Really nice change. Glad you take your time with changelogs and allow us to see what hardwork got put into this update. Good work man.
 
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