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[12/31/2018] MILITARY ROLEPLAY UPDATE

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Hello once again fam! This is the third and final round of MilitaryRP class change updates from me, for now. There will obviously be more that I prepare for this server in future releases, however in the meantime my services are required in other areas around here (the other servers). I have already released the US side of the class change updates (Here: 12/09/18), as well as the Insurgent side of the updates (Here: 12/25/18). This third and final round of changes comes as a result of being patient and thorough - and through a bit of careful collaboration with your commanders and higher-ups we have revised a handful things and improved upon the content even further. I have remained quite busy with all of the changes over the last month- and it has been a pleasure to work closely with so many of you within MilitaryRP! I have been lucky enough to have developed a working relationship with more of you than I knew previously, and it all worked out for the best results possible. I hope these touch-up changes bring you even more happiness and enjoyment from your favorite branches.

At this point in the process I have reviewed each branch and provided as much of the suggestions from those in contact with me as I could gather up. I feel as if your server is looking sharper than ever! MilitaryRP is constantly growing and becoming bigger, better, and more fun. We are very close to a new year and I am overjoyed to progress into it with some fresh roles, new experiences, and new friends! I would like to thank everyone from the bottom of my heart for all your gracious help. There is always so much to do when it comes to making class changes, and a huge section of that effort is based on the communication between our players and the leaders within their individual branches. With that said there a a few people who stand out as having ambitiously donated their time and energy towards organizing the documents and data for the final touches. I would like to include their names here! Make sure to thank them each for their great efforts.

Intensity [Elite Administrator]
SReagon [Elite Administrator]
Slick [Senior Moderator]
Empurror [Administrator]
Winters
AbuHajaar
Sahir
Echo
DB Sal
Ricochet
Ghost
Braxton
Ski
Chipp
MercInc

Castor

These particular changes will effect the following branches. Pay close attention to the list of alterations and take note of what has changed for your favorite groups:
US: Base Operations
US: Marines
US: Military Police
Insurgent: Base Operations
Insurgent: Army
Insurgent: Special Forces
Insurgent: Intelligence
Insurgent: Tactics Division


EVENT SERVER: All changes have now been ported over to the event server as well. <3

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US: Base Operations
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[DONE] US Base Operations: MEDCOM Officer - ADDED A NEW JOB! (ifn_fradio, icefuse_stungun, cw_ar15, cw_m3super90, khr_m92fs, icefuse_medkit, cw_smoke_grenade, handcuffs, cw_frag_grenade, cw_mp5)

[DONE] US Base Operations: Doctor - removed job as requested.
[DONE] US Base Operations: Combat Medic - ADDED A NEW JOB! (ifn_fradio, icefuse_stungun, cw_ar15, cw_m3super90, khr_m92fs, icefuse_medkit, cw_smoke_grenade, handcuffs)


[DONE] US Base Operations: Chief Surgeon [T1] - model was changed.

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US: Marines
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[DONE] USMC: 24th MEU Designated Marksman [T1] - ADDED A NEW JOB! (ifn_fradio, cw_ar15, cw_sr338, cw_smoke_grenade, cw_frag_grenade, cw_flash_grenade)
[DONE] USMC: MARSOC SOCS [T1] - description was updated.
[DONE] USMC: MARSOC SOCS [T1] - model was changed.
[DONE] USMC: MARSOC SOCS [T1] - weapon loadout changes (removed cw_ar15 and khr_sr338; added cw_scarh and khr_mp5a5).
[DONE] USMC: MARSOC DM [T2] - description was updated.
[DONE] USMC: MARSOC DM [T2] - weapon loadout changes (removed khr_mp5a5; added cw_ar15).
[DONE] USMC: MARSOC Heavy Unit [T3] - ADDED A NEW JOB! (ifn_fradio, cw_m249_official, cw_mp5, cw_m3super90, cw_m1911, icefuse_medkit, weapon_policeshield, cw_smoke_grenade, cw_frag_grenade, cw_flash_grenade)
[DONE] USMC: MARSOC CSO [T3] - description was updated.
[DONE] USMC: MARSOC CSO [T3] - model was changed.
[DONE] USMC: MARSOC CSO [T3] - weapon loadout changes (removed cw_scarh and khr_mp5a5; added cw_ar15, cw_mp5 and khr_sr338).
[DONE] USMC: MARSOC CSO [T3] - role cap was increased (5 > 10).
[DONE] USMC: MARSOC Officer [T5] - description was updated.
[DONE] USMC: MARSOC Officer [T5] - weapon loadout changes (removed khr_m95; added khr_sr338 and icefuse_medkit).
[DONE] USMC: MARSOC Commander [T5] - description was updated.
[DONE] USMC: MARSOC Commander [T5] - weapon loadout changes (removed cw_scarh, khr_m95 and khr_mp5a5; added cw_ar15, khr_sr338 and cw_mp5).
[DONE] USMC: MARSOC Commander [T5] - role cap was increased (2 > 3).
[DONE] USMC: Reaper [T6] - weapon loadout changes (removed icefuse_donator_vss_stealth; added khr_sr338).


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US: Military Police
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[DONE] US Military Police: Commander - weapon loadout changes (removed cw_ar15 and khr_mp5a5; added cw_scarh and cw_m3super90).
[DONE] US Military Police: Captain - weapon loadout changes (removed cw_ar15; added cw_scarh).
[DONE] US Military Police: Designated Marksman - weapon loadout changes (removed cw_flash_grenade; added cw_smoke_grenade).
[DONE] US Military Police: SRT Operator [T2] - weapon loadout changes (removed cw_ar15 and khr_mp5a5; added weapon_policeshield, cw_scarh and cw_m3super90).
[DONE] US Military Police: SRT Squad Lead [T5] - weapon loadout changes (removed cw_ar15 and khr_mp5a5; added weapon_policeshield, cw_scarh, cw_m3super90 and icefuse_medkit).
[DONE] US Military Police: Medical Technician - changed the tier from T1 to Member.
[DONE] US Military Police: Medical Technician - updated the title to reflect the tier change.
[DONE] US Military Police: Medical Technician - weapon loadout changes (removed khr_mp5a5 and cw_flash_grenade; added cw_ar15 and cw_smoke_grenade).
[DONE] US Military Police: Combat Paramedic [T3] - weapon loadout changes (removed khr_mp5a5 and khr_m92fs; added cw_scarh and cw_m1911).


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Insurgent: Base Operations
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[DONE] Insurgent Base Ops: Alqayid - weapon loadout changes (removed khr_ak103; added cw_scarh).
[DONE] Insurgent Base Ops: Officer - weapon loadout changes (removed cw_ak74; added cw_scarh).


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Insurgent: Army
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[DONE] Insurgent Army: Suicide Bomber - role cap was increased (5 > 10).
[DONE] Insurgent Army: Combat Medic [T1] - weapon loadout changes (removed khr_veresk; added khr_mp5a5).
[DONE] Insurgent Army: Enforcer [T3] - weapon loadout changes (removed cw_scarh; added cw_ar15).
[DONE] Insurgent Army: 55th Ambush Specialist [T4] - weapon loadout changes (removed khr_mosin; added icefuse_donator_khr_mp153_silenced).
[DONE] Insurgent Army: 55th Officer [T4] - weapon loadout changes (added weapon_policeshield).


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Insurgent: Special Forces
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[DONE] Insurgent Special Forces: Katibat al-Tahrir Area Denial Unit [T2] - weapon loadout changes (removed khr_aek971; added cw_ar15).

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Insurgent: Intelligence
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[DONE] Insurgent Intelligence: Scout - weapon loadout changes (removed khr_p90; added khr_sr338).
[DONE] Insurgent Intelligence: Fighter - weapon loadout changes (removed khr_aek971; added cw_ak74).
[DONE] Insurgent Intelligence: Spy - title was changed to make going undercover easier and to avoid metagaming (US: Trooper).
[DONE] Insurgent Intelligence: Spy - multiple US models to choose from were added to increase the effectiveness of the spy class.
[DONE] Insurgent Intelligence: Spy - weapon loadout changes (removed khr_l2a3 and cw_m1911; added khr_sr338, khr_mp5a5 and cw_flash_grenade).
[DONE] Insurgent Intelligence: Kidnapper - weapon loadout changes (removed khr_aek971, khr_mp5a5 and cw_m1911; added khr_ruby and khr_ak103).


[DONE] Insurgent Intelligence: Swabi [T1] - removed job as requested.
[DONE] Insurgent Intelligence: Combat Medic [T2] - removed job as requested.
[DONE] Insurgent Intelligence: Heavy Sniper [T4] - removed job as requested.
[DONE] Insurgent Intelligence: Mutakhassis[T5] - removed job as requested.
[DONE] Insurgent Intelligence: Commando[T6] - removed job as requested.


[DONE] Insurgent Intelligence: Senior Spy - ADDED A NEW JOB! (ifn_fradio, khr_mp5a4, khr_sr338, handcuffs, cw_flash_grenade, cw_smoke_grenade)
[DONE] Insurgent Intelligence: Senior Spy - title was changed to make going undercover easier and to avoid metagaming (US: Corpsman).
[DONE] Insurgent Intelligence: Senior Spy - multiple US models to choose from were added to increase the effectiveness of the spy class.


[DONE] Insurgent Intelligence: Decoy Expert - ADDED A NEW JOB! (ifn_fradio, cw_ak74, khr_sr338, m9k_rpg7, cw_smoke_grenade, icefuse_medkit)
[DONE] Insurgent Intelligence: Scavenger - ADDED A NEW JOB! (ifn_fradio, cw_scarh, khr_mp5a4, cw_smoke_grenade)
[DONE] Insurgent Intelligence: 1st Operations Unit - ADDED A NEW JOB! (ifn_fradio, weapon_policeshield, khr_m60, khr_ak103, khr_mp5a5, cw_smoke_grenade, icefuse_medkit)
[DONE] Insurgent Intelligence: 2nd Operations Unit - ADDED A NEW JOB! (ifn_fradio, khr_m95, khr_mp5a4, cw_smoke_grenade, cw_flash_grenade)
[DONE] Insurgent Intelligence: 3rd Operations Unit - ADDED A NEW JOB! (ifn_fradio, cw_ak74, khr_sr338, m9k_rpg7, cw_smoke_grenade, cw_flash_grenade, cw_frag_grenade)
[DONE] Insurgent Intelligence: Ghost Squad Lead - ADDED A NEW JOB! (ifn_fradio, khr_m95, khr_ak103, khr_p90, m9k_rpg7, cw_smoke_grenade, cw_flash_grenade, cw_frag_grenade, icefuse_medkit)
[DONE] Insurgent Intelligence: Ghost Operations Director - ADDED A NEW JOB! (ifn_fradio, khr_m95, cw_scarh, khr_mp5a4, m9k_rpg7, cw_smoke_grenade, cw_flash_grenade, cw_frag_grenade, weapon_policeshield, icefuse_medkit)


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Insurgent: Tactics Division
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[DONE] Insurgent Tactics Division: Alqayid - description was updated.
[DONE] Insurgent Tactics Division: Alqayid - weapon loadout changes (removed khr_pkm, khr_aek971 and cw_deagle; added khr_sr338, cw_ak74 and khr_ots33).
[DONE] Insurgent Tactics Division: Officer - weapon loadout changes (removed cw_makarov; added khr_makarov).
[DONE] Insurgent Tactics Division: Field Medic - weapon loadout changes (removed cw_makarov; added khr_makarov).
[DONE] Insurgent Tactics Division: Heavy Gunner - weapon loadout changes (removed cw_makarov; added khr_makarov).
[DONE] Insurgent Tactics Division: AT Soldier - description was updated.
[DONE] Insurgent Tactics Division: AT Soldier - weapon loadout changes (removed khr_ak74 and cw_makarov; added cw_ak74 and khr_makarov).


[DONE] Insurgent Tactics Division: Sniper - removed job as requested.
[DONE] Insurgent Tactics Division: Marksman - ADDED A NEW JOB! (ifn_fradio, khr_sks, khr_veresk, cw_smoke_grenade).


[DONE] Insurgent Tactics Division: Guerilla Fighter - weapon loadout changes (removed cw_makarov; added khr_makarov).
[DONE] Insurgent Tactics Division: Ambusher [T1] - weapon loadout changes (added khr_makarov).
[DONE] Insurgent Tactics Division: Skirmisher [T3] - model was changed.


[DONE] Insurgent Tactics Division: Demolitions Expert [T4] - weapon loadout changes (removed cw_makarov; added khr_makarov).
[DONE] Insurgent Tactics Division: Sector 13 Specialist - title was updated.
[DONE] Insurgent Tactics Division: Sector 13 Specialist - model was changed.
[DONE] Insurgent Tactics Division: Sector 13 Stealth Recon [T1] - title was updated.
[DONE] Insurgent Tactics Division: Sector 13 Stealth Recon [T1] - description was updated.
[DONE] Insurgent Tactics Division: Sector 13 Stealth Recon [T1] - model was changed.
[DONE] Insurgent Tactics Division: Sector 13 Stealth Recon [T1] - weapon loadout changes (removed khr_ots; added khr_ots33).
[DONE] Insurgent Tactics Division: Sector 13 Operator [T5] - title was updated.
[DONE] Insurgent Tactics Division: Sector 13 Operator [T5] - role cap was increased (5 > 10).
[DONE] Insurgent Tactics Division: Sector 13 Commander [T6] - title was updated.
 
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Thank you so much for your work Psyche, I know this was stressful on you but I really appreciate all the hard work you do for the community!
 
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